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Samsho5 working on Kaillera^-^

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13 replies to this topic

#1
Juniel

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well, I just downloaded the MAME32K 0.64-ver but it won't read KOF2K3..

I have the right ROM, it works in MAME32+, but it cannot be recognised in 0.64...

Is there a way to fix it or do I need to download another ver of MAME?

if I must, could I be notified with a link?

I really wanna try Kaillera.... :angry: :( :rolleyes: ;)

Edited by Juniel, 05 February 2004 - 02:49 AM.


#2
Weirdy

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do an audit and tell me what the checksum is

#3
Juniel

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I did 'File Audit' and the total was 0....

#4
Weirdy

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did you make sure to set the directories?

#5
Juniel

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Yes, I just did that, still nothing..

#6
Weirdy

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lets see..umm...go to "All Games" and tell me if you find it there, if not it could be a fake, if you do, you see where it says "directory"? Make sure its the same name as the zipped folder for the rom

#7
Juniel

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I have MAME32K 0.67

-->All games
-No KOF2K3 is there....only up to KOF2K1.

-->fake?
-nah, no way, I can play this game on MAME32+

--->Directory
roms
-->browse
choose the right roms folder

STILL NOTHING.

#8
Diso

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Can't play kof2k3 with mame.67
Have to play it with a hacked mame 64 sorry :rolleyes:

#9
Weirdy

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I have MAME32K 0.67

-->All games
-No KOF2K3 is there....only up to KOF2K1.

-->fake?
-nah, no way, I can play this game on MAME32+

--->Directory
roms
-->browse
choose the right roms folder

STILL NOTHING.

exactly dude, that compiled MAME32k 0.67 with kof2003 was just a fake. By they way Juniel, just cause it works with a precompiled MAME32 Plus doesn't mean its gonna work on MAME32, the driver has to be added to the source. Its not like Nebula or KAWAKS where you have to use dats.

Anyways, I'm soo close to finishing my compile of MAME32k 0.67, and btw Disobliged, there's a guy at ROmshare forums who compiles his own MAME32k 0.67 too and he got kof2003 to work.

#10
cosmic_lord

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You'd have to compile your own version of MAME 32k. You would do this in the same manner that you would compile MAME 32 plus to run this game, except when adding the driver, there's an extra section you have to add:

Add the following code in neogeo.c just before ROM_START( nam1975 )

static UINT32 cpu1_second_bankaddress;

void neogeo_set_cpu1_second_bank(UINT32 bankaddress)
{
data8_t *RAM = memory_region(REGION_CPU1);

cpu1_second_bankaddress = bankaddress;
cpu_setbank(4,&RAM[bankaddress]);
}

void neogeo_init_cpu2_setbank(void)
{
UINT8 *mem08 = memory_region(REGION_CPU2);

cpu_setbank(5,&mem08[bank[0]]);
cpu_setbank(6,&mem08[bank[1]]);
cpu_setbank(7,&mem08[bank[2]]);
cpu_setbank(8,&mem08[bank[3]]);
}

static void neogeo_init_cpu_banks(void)
{
neogeo_set_cpu1_second_bank(cpu1_second_bankaddress);
neogeo_init_cpu2_setbank();
}

For a compile tutorial, check the General Neo Geo emulation board, I have a very in depth tut on compiling the newest version of mame32 plus. So if mame32k has been updated to version.79, then it would work exactly the same way exccept to add in the code above would be an extra step, and you'd be using the mame32k source instead of the mame32 plus source.

#11
floopy

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I got a compiled version of mame32k that plays kof2003 from the newsgroups. Check alt.binaries.neogeo Also, make sure you have the neogeo.zip bios in the folder with your rom, or else mame won't "see" it




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