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Need emulator that will run mortal kombat trilogy
Posted 04 February 2004 - 12:57 AM
Posted 06 February 2004 - 12:07 PM
i have a nvidia geforve4 mx420 graphics card with 32 mb rom..
im using Project64 v1.5...
The video drive is Jabo direct3d6 1.5.1...
anyone know how i might fix this?
thanks in advance
Posted 12 February 2004 - 08:31 AM
N64 Emulation : 1964
plug in : Rice Daedalus 5.4.1, updated from 5.4.0
Changes in 5.4.1:
- Improved software vertex clipper, helps to solve many minor glitches in many games
- Bug fixes:
Full screen bug, pure function call error
Texture LUT bug
- Games improved:
* Goldeneye, specially for multiple player mode
* Fighting Force 64
* Mortal Kombat Mythologies - Sub-Zero
What's new in 5.4.0:
1. A complicated and comprehensive software vertex clipper
2. DirectX pixel shader 1.1
3. Better CPU frame buffer support
The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).
Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.
Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
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