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Some Questions Regarding The Scene

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6 replies to this topic

#1
Hesher333

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admittedly i've only been really following the hard-core emulation scene for about 6 months or so, but there are a few things i still wonder about.

lately we've had a bunch of major rom releases (svc chaos, samsho5, mslug5, kof2k3). each of these releases has been plagued with problems that stem from p roms needing hacking. that is to say, to get these roms to work in kawaks/nebula, the p rom hacks are needed. this is because the current versions of those programs don't know how to properly decrypt the p roms. my lack of understanding of the internal workings of these sorts of things irritates me, as it does others, no doubt. i would therefore kindly ask that some who are in the know enlighten us as to what's up. some people create their own compiles of mame (james comes to mind; keep at it, man, great job) that are able to run the latest roms without hacks, which is fine for them. i, however, really do prefer kawaks to mame, which means i have to wait at least a week after the rom is released for someone to come up with a hacked p rom. what i don't understand is why that process takes so long. to create a compile of mame that runs a new rom, you need a specific driver for the rom. once this is known, is it really so hard to create a tiny little program that applies the routines in the driver to the rom so that it becomes playable in kawaks/nebula? like i said, i know nothing about the technicalities involved; i'm merely curious about it, is all.

speaking of kawaks, i have seen a winkawaks romcenter dat file whose header includes a reference to kawaks 1.48; anyone know if this version will be released soon? should be pretty nice, includes drivers for some of the latest roms. and on a related note, why is that the loaders that are needed to enable the running of the latest roms on kawaks are limited to kawaks 1.46? kawaks is closed-source, but it seems to me that since we have loaders someone out there should be able to create a loader that can run with 1.47b, which is the latest version that's actually obtainable.

Edited by Hesher333, 29 January 2004 - 04:26 AM.


#2
StriderVM

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As far as I know :

Creating a "driver" is not simply, loading the contents of a ROM and then playing it, I think there are different rom loading techniques (That is specific to the ROM) that allows it to work on those "modified" MAME's and then not work (Since they "load" the standard way.) on standard Neo-Geo emulators.

(This might be also caused by SNK's efforts to avoid bootlegging of their games.)

Since the MAME's source was open sourcr before, and everything about is was released, including graphical, sound and other emulation stuff was released, it was the easiest. (Although not necessarily the fastest)

Well, for the Kawaks, no, even if the 1.48 version was released, there would still be no support for this new games, as this emulator author does not like adding support games that are less than 1 year old. Their reasoning is because that arcade companies should at least get some income, if people are playing the ROM version on their homes, it would probably remove their intent to play it in the arcades, even fastening the eventual death of the arcade scene. And then why the loaders work only on 1.46? It's because the last source to be given/leaked out was 1.46, so loaders can be made to allow new games to be loaded. The emulator author has modified some stuff so those loaders will be ineffective.

Ps. If my info is incorrect, feel free to correct me...... ^^

#3
Hesher333

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ok, thanks for clearing that up.

it seems to me that these hoarders are taking the microsoft mentality to heart pretty bad. hoard stuff until it's absolutely necessary to give it up (or get it stolen/leaked from them), and hiss and spit at anyone who attempts to get them to give stuff up. hopefully this sort of thing won't be repeated with any of the next-gen arcade emulators and roms when they're released (cps3, atomiswave, etc.). just my humble opinion.

#4
Carnicero

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Well, you don't have to worry about CPS-3. All the games are too old to matter. Capcom put a bullet in that lame horse ages ago.

#5
random guy

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...so you mean people were still making games for the CPS2 after they stopped making games for the CPS3?

#6
Xeon

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...so you mean people were still making games for the CPS2 after they stopped making games for the CPS3?

yeah, i guess. Progear no Arashi is a 2001 game as far as i know. there may be others but i have no clue on them.

btw, Hyper Street Fighter 2 arcade was rumored for an Arcade release (and on the CPS-2 hardware as well)

unlike the Neogeo scene, next to nobody can hoard this game as only Razoola (and company?) has the ability the decipher the encryption tables for CPS-2 games. if the rumor is true then expect to see this game on your CPS-2 emu 5 years from now.

#7
Gryph

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Geez, the future sounds so bleak.




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