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King Of Fighters 2003 (kof2003.zip) News III

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#56
Ikari--a

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No use for the kof2003 dat... We need a new p1 to make it run on kawaks it seems.
Anyways, back to playing kof2001... No Vanessa on 2003 :~~

#57
legztec

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Twenty-six users browsing this forum -- no surprise there! LOL Patience is a virtue, people.

Yeah, glad it's out; and it came out much sooner than I'd expected. Um... I'm a complete newbie when it comes to mame and using DOS, so I'll just wait for the kawaks version or NRX -- it's only a matter of time now.

Hahaha there is nothing simpler than Mame32.
Try it!

#58
N3oGhost

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Will this work for WinKawaks through a loader on the asr.dat???  :lol:

probably. I'd make the dat myself but this is a whole new type of rom :angry:

The whole ROM has 1 V file, 3 P files, 1 M file and 6 C files

uhh what rom do you have?

#59
Juniel

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It may be simple but these people were having problem with mame...

SNK fighter games- the control setting cant be changed....

you'll have to play as the settings that emulator has defaulted....

#60
random guy

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Well, I just pressed tab (while the game was running) and changed the keys in the settings, that worked fine for me.

#61
devil666heart

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the keys can be changed by pressing tab...

*ash rocks...* :angry:

#62
Iori Yagami

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if it helps

here's how to make kawaks 1.46 loader data anything in <these symbols> is an intruction and should not be in your finished loader data:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

System: NEO
RomName: <insert the name of your zip file here>
Game: <insert the title of the game here>

[Program]
<if you have a p1 file>
<the p1 filename with extension>,0,600000,<its crc>,0
<if you don't ignore the above line>
<if you have a p1 and a p2 file>
<the p1 filename with extension>,0,100000,<its crc>,0
<the p2 filename with extension>,100000,400000,<its crc>,0
<if you don't ignore the above lines>

<if you have a s1 file>
[Text]
<the s1 filename with extension>,0,20000,<its crc>,0
<if you don't ignore the above line>

<if you have a m1 file>
[Z80]
<the m1 filename with extension>,0,20000,<its crc>,0
<if you don't ignore the above line>

[Samples]
<the v1 filename with extension>,0,400000,<its crc>,0
<the v2 filename with extension>,400000,400000,<its crc>,0
<the v3 filename with extension>,800000,400000,<its crc>,0
<the v4 filename with extension>,C00000,400000,<its crc>,0

[Graphics]
<the c1 filename with extension>,0,800000,<its crc>,0
<the c2 filename with extension>,1,800000,<its crc>,0
<the c3 filename with extension>,1000000,800000,<its crc>,0
<the c4 filename with extension>,1000001,800000,<its crc>,0
<the c5 filename with extension>,2000000,800000,<its crc>,0
<the c6 filename with extension>,2000001,800000,<its crc>,0
<the c7 filename with extension>,3000000,800000,<its crc>,0
<the c8 filename with extension>,3000001,800000,<its crc>,0

[System]
CartridgeID: <insert 3 digit number here>
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
:and you're done

if you're wondering what "<its crc>" means, its means the file's crc32 data, which you find out by downloading this:
http://www.createwin...oad/CRCfile.zip
just open the individual ROM files with it and it should give you a 7 or 8 digit code which is its crc.

and if you're wondering what "<the <whatever> filename with extension>", it means you put the full name like "kof2k_p1.rom" or "svc-ph2.bin".


Edited by Iori Yagami, 28 January 2004 - 08:19 AM.


#63
random guy

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Wow, complicated. So co can someone pls design a loader file for the kof2k3 rom, and also post what extension it should be saved as?

#64
Iori Yagami

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Wow, complicated. So co can someone pls design a loader file for the kof2k3 rom, and also post what extension it should be saved as?

no its not. if you gimme the file list to your rom I could probably make most of it.

#65
BoomBa_GoosE

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Well, I just pressed tab (while the game was running) and changed the keys in the settings, that worked fine for me.

there u go..

#66
Juniel

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anyone have a link for downloading MAME32+?




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