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King Of Fighters 2003 (kof2003.zip) News III
#298
Posted 30 January 2004 - 05:23 AM

#299
Posted 30 January 2004 - 05:30 AM

the rom is still split p1 and p2 why would they be joined ?Is it possible to run this game in MacMAME by renaming the roms to kof98n (as is the case w/ kof2k1 and 2k2)? I have renamed all the files to match kof98n and all I get is a solid green screen (not the MVS boot screen). When I reset the game it remains frozen on the cross-hatch test screen. Anyone else having this problem? (I'm guessing that the problem lies in the p1 and p2 files being split and rejoined for this rom release) Are Mac NeoGeo users just screwed by the pointless MAME liscense once again?
#300
Posted 30 January 2004 - 05:35 AM

Edited by capt. sensible, 30 January 2004 - 05:36 AM.
#301
Posted 30 January 2004 - 06:24 AM

rom renaming more than likely wont cut it.
#302
Posted 30 January 2004 - 06:26 AM

I got the thing to work now, but this mame thing is honestly quite overwhelming. There's so many various options, and for most of them I don't even know what it's for, so I don't even bother messing around with the options since I don't want to mess anything up and not even know what I did.
So far, the only thing I can do is 1) use that DOS-prompt command in a half-assed manner, 2) config. buttons to my gamepad, and 3) change between American, Japanese, European versions. Oh well...hopefully I'll build up my knowledge base. Thanks.
#303
Posted 30 January 2004 - 06:42 AM

A last tip:
go to http://www.mameworld.net/easyemu/
Click the MAME section on the left navbar and you'll find out a bit more than the included readme docs will tell you.
#304
Posted 30 January 2004 - 07:30 AM

EDIT: Ok, i figured it out, i should stop staying up so late, can't think at this kind of hour

Edited by stealthcat, 30 January 2004 - 07:45 AM.
#305
Posted 30 January 2004 - 07:32 AM

#306
Posted 30 January 2004 - 07:40 AM

#307
Posted 30 January 2004 - 07:47 AM

#308
Posted 30 January 2004 - 08:17 AM

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