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KOF 2003 On KAWA-X

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95 replies to this topic

#23
LyteEdge

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Prican, I still have that m1 rom, and it's 128kb.

Lee

#24
Magus

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This really doesn't apply, but how does one dump a rom in the first place? :ph34r:

#25
Agozer

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This really doesn't apply, but how does one dump a rom in the first place?  :ph34r:

Search around the Neo-Geo thread and you should find the answer.

#26
xboxcavalier

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anyone got the answer for that p1 rom we need yet?

#27
LyteEdge

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anyone got the answer for that p1 rom we need yet?

That's also what I have been patiently waiting to hear all day. :( Hopefully we'll have the P1 file needed by the weekend.

Lee

#28
f@bio

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For a test, i splited the m1 (512kb) into 4 parts of 128kb...and i use the first part in Mame...and the sounds of kof2k3 work perfectly as same the m1 (512kb)...
So, joining p1(4mb) and p2(4mb) for a file with 8mb...we can run the kof2k3 into the place of rotdn... :(

#29
LyteEdge

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For a test, i splited the m1 (512kb) into 4 parts of 128kb...and i use the first part in Mame...and the sounds of kof2k3 work perfectly as same the m1 (512kb)...
So, joining p1(4mb) and p2(4mb) for a file with 8mb...we can run the kof2k3 into the place of rotdn... B)

So is this something that you'll be able to do and then upload the new files for us? :(

Lee

#30
LyteEdge

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Oh, and I posted this yesterday, but I still have the originally-released m1 if anyone needs it; it's already 128kb in size.

Lee

#31
Prican25

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its a p1 prob so its not gonna work, also zuricksaves already tried the 8mb p1

#32
f@bio

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So is this something that you'll be able to do and then upload the new files for us?

Lee
It's only a test...the rom only work when the new p1 for winkawaks go out...

#33
xboxcavalier

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Yep, just wasted my time with all sorts of non-sense I've attempted. I can get a nice test menu, and that's it. Even tried with winkawaks decrypting the roms as Metal Slug 3, did no good. This is a P rom issue, we need new, and we need it ASAP. :lol:




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