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SNK is too lazy!!!!!
Posted 26 January 2004 - 10:32 PM
Posted 27 January 2004 - 03:10 AM
Kinda makes me hope Sammy gets a chance to redo Capcom or SNK characters with their own impressive visual style. ::drools::
Posted 28 January 2004 - 04:44 PM
One of the main reasons why SNK isn't as mainstream in the U.S. as Capcom is because of the out of date hardware. Those who are cult fans like us can tolerate the graphics, but most of my friends will pass by seeing me playing a KOF or SVC ROM and they always ask if I'm playing a SNES game when they see the graphics. The reason they say that is everyone is used to the CVS2 or Guilty Gear styled graphics with good translucent effects (unlike SVC's wacked out attempt).
The old school style has long been passed by and yes, graphics alone can be a deciding factor for the casual gamer.
It is true that SNK tries to tweak the characters more. But people usually just on graphics over the gameplay (move changes). Even if SNK sprites change more than Capcom, they are not noticed as much. Why? Because they look too similar. To the average gaming eye, if you have minor tweaks of Terry Bogard in the KOF Series, it is going to unnoticed. I really only count the Garou sprite as his real major update. However, Ryu in the SF series, I count his conversion from SF2 to the Alpha (I include the MVC w/ Alpha) and then to SF3 (I'm not counting EX cuz it's 3D). Ryu switches head band and hair colors and new art styles. This is noticed by more gamers because of the engine change! Terry only had a vastly different engine in Garou and I loved fluidity and different feel. In terms of Kyo though, he does have a lot of costume changes and vast move differences, I count 3 major tweaks for him. He has been stuck with the same graphics engine though.
When the grapics engines change, so does the game engine. Example, SF3 plays a lot different than SFA. Alpha, the way i describe it, is more button mashing and fast paced. SF3 is just smooth as heck (smoother than even Garou, even though Garou is considered super smooth in SNK terms). KOF and SVC though feel almost exactly the same from KOF 94 through SVC. It feels stiff and lacking the animation that SF3 and GG have. I am an SNK fan but, call me a sucker, I want more animation (KOF 2002 sucks because the extreme lack of it).
OK, so I've debated my points on graphics and game engine. What is left? The characters . SNK's mainstays beat Capcom anyday. People like Terry, Kyo, Iori, and K' look bad as heck and have the coolest intros, taunts, costume design
and winposes. The supporting cast can't hold its own compared to Capcom's supporting cast though. People like Maxima, Benimaru, Daimon, all the stupid stupid Kyo clones and the Ikari Warriors (don't get me wrong, I love playing Ralf and Whip) are lame in character design. Capcom's newest characters suck too (new comers in Alpha 3 and some of the SF3 cast). Yes, Ryo was a total ripoff of the original karate guy and I think the whole Dan idea is hilarious. That is not to say that Capcom doesn't ripoff SNK though. I feel that the twins in SF3 are a ripoff of Kensou.
In conclusion, it is happy news to hear of the SNK hardware change. It was long overdue and the change might bring SNK back into competition and out of its underdog cult statis. I hope Playmore can stop being lazy and stop trying ruin SNK's franchises (recent example, Samurai Showdown 5). Stupid Playmore punks.
Posted 28 January 2004 - 05:17 PM
Posted 29 January 2004 - 06:38 PM
I think that the KOF series is harder for beginners than SFA. Some people call the KOF engine to be more precise, I just call it out dated, feels like the old SF2 and old FF games.
I like them both and i say an 3 hit light punch combo is so damn harder too make in kof than in Street fighter alpha 3 where i find the rythm on the first time..good or bad? im just taking up some details.. cause it seems like you are into details here hehe.. i wish they could change ryus nose in sfa3 its so damn ugly bah!!
Posted 29 January 2004 - 08:56 PM
Posted 29 January 2004 - 09:28 PM
i call it more senstive even you are doing a little smaller combo you sitll need too have very good timing cause if you make it 0,10 ms to early the combo is destroyed and yes i understand that street fighter players have problem with this cause its much more easier too find the rythm in sfa3 for example. i felt the same way once.. kof was like stonage.. but then i saw some combo videos and I was so supriced that he could kick and punch so fast but they are both good games otherwise people wouldnt play them so much as they do and I have the same fun too both of them (damn im realy out of topic isnt i hehe ? easy happen when an capcomer makes an grand assault im not interested in sprites and i think its realy cool that they still make games too their machine. look at the games from 1989 and compare it with kof2003 i say got damn! thats pretty impressive
Edited by qwace, 29 January 2004 - 09:42 PM.
Posted 29 January 2004 - 09:44 PM
What SNK mostly does is include new animations. As characters are given new moves, they include new animations for an opposing character getting hit. Also, play the entire King of Fighters series and you'll notice that Robert Garcia has gone through about 3 different stances. He isn't the only person to go through such changes.
Another point is that SNK is WAY more creative about their gameplay! Look at a character like Kim Wu, Goenitz, or Rock Howard and tell me would Capcom ever make a character like them? Would Capcom ever make some character that engulfs his hand in flames and does some from of attack with it? Never! SNK is also always known for their impressive eye candy of supers (even though they're always nearly impossible to do except in Garou).
SNK has way more style in their games and with their characters. Capcom games are also character with a limited amount of moves and they all play the same. SNK games the character will have a huge list of moves and they all play drastically different! Capcom is so shallow. Ryu's specials moves are Fireball, Hurricane Kick, and Dragon punch. Terry Bogard is Power Wave (with two variations), Burn Knuckle, Rising Tackle (they keep frequen stripping him of this move), Power Dunk, Crack Shoot, and Power Charge.
SNK all the way.
Edited by Lightsier, 29 January 2004 - 09:51 PM.
Posted 29 January 2004 - 10:17 PM
He was in Alpha 3?
What have they done with Guile? He had a sprite in Street Fighter 2 and they've stuck with that sprite until Street Fighter Alpha 3!
Posted 29 January 2004 - 10:51 PM
The sprites Capcom have been using for him are from his Street Fighter Alpha 3 incaration.
Well, he actually only made it for the home consoles versions of PSX, Sega Saturn, and later Dreamcast. As well did Fei Long and others. He wasn't in the arcade version. Still, he was in there.
Pick up SFA3 for any home console and you can play with him. They also put DeeJay, T.Hawk, FeiLong, and some others in there.
Posted 30 January 2004 - 10:09 AM
Edited by DoubleDragon, 30 January 2004 - 10:20 AM.
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