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samsho5.zip :: good, bad and ugly
#23
Posted 14 January 2004 - 12:52 AM

either too powerful and cheezy (suija, yoshi, mina, sankuro "who is a mid boss btw")
or too useless (ratsumaru,enja, and that red thing, and the guy that flies.)
getting rid of the two bars was one of the biggest mistakes they made.
overall not a bad game, but still not a notch on SS4 or SS3
btw there's a storyline explaination faq on www.gamefaqs.com
#24
Posted 20 January 2004 - 10:54 AM

Watch some tourney videos, and heck you will know what I mean.
Also, Sankuro is very easy if you know how to beat him.
Enja is definitely difficult to do the combo, but thats not all of his arsenal.
Very good anti-air and poking makes him good even without the combo, super deadly with the combo.
I use the flying guy almost all the time, and he is very fun to play, not to mention very strong.
Mina has very weak HP, so thats her weakness.
And Rasetsumaru, he is weak? Goodness, what are you smoking?
#25
Posted 20 January 2004 - 11:00 AM

his grab range is 2x of other chars, not to mention a grab that takes off 30% of enemy hp.
What makes u think he is weak?
#26
Posted 20 January 2004 - 12:58 PM

#27
Posted 20 January 2004 - 10:15 PM

Yoshitora seems to be the lady's man here, not Ukyo...
and all the characters, some of them (like enja, suija, rera etc ) have bust moves
from the original characters...can't they be more original...
some colour for the characters are really bad, like Basara's highlighted green..
Mina is powerful, and really cute...i mean really cute...
rasetsumaru is crazy, but the thing is I never knew there were any combos in
SSV....
#28
Posted 20 January 2004 - 10:53 PM

#29
Posted 21 January 2004 - 04:46 AM

But then again, as with all SS series, this game is never for everyone.
Ironic how the dev. team aimed the "New People" other than the fans of the previous games.
Edited by [S4]The Phantom, 21 January 2004 - 04:50 AM.
#30
Posted 22 January 2004 - 12:00 AM

#31
Posted 22 January 2004 - 11:07 AM


Yeah, and the whole mediation-mode-combos is also what keeps my interest in this game. And though there are balance issues, it's no where near that of MvC2 -- sorry, I hate that piece of crap. If some people made some effort to learn more about the mechanics of the game, they'd find that it still has a bit of depth and strategy behind it. Uh...if interested, watch some tourny vids and there are forums where players gather to talk strategy; early Jan. I have posted the links to these resources in its own thread, but I don't think anyone cared.

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