registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Raine 0.64.16 Translation, Bugs, Features Req. - Page 2 - Raine - 1Emulation.com

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Raine 0.64.16 Translation, Bugs, Features Req.

- - - - - Translation Bugs Features

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14 replies to this topic

#12
Tux

Tux

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wow I finally reach the end of this (except for the video bugs which will be one day... !).

For the neocd screenshots : not convinced, it would have to scan the directories before you select them for that to be any useful, so it would slow things down with some input/output. Then when you are in the directory it's too late, you are seconds away of seeing the real thing in action... !

 

For compressing isos : there are actually 2 ways, you can gzip the iso, but it's quite unefficient. The best way is to extract the files from it and put them in a zip, it will be better compressed than simply ziping the iso and super fast. At this point you can just get rid of the cue file, just point raine to the zip you just made, it should guess about the audio tracks when needed (assuming of course their track number is in their name !).



#13
Tux

Tux

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Added crc info in the error message ok, 7z doesn't display the crc but anyway...

For the button 2 to cancel, it's "standard" behavior, it works also with a pad/joystick, the 2nd button is assumed to be used to cancel, it's esc on the keyboard.

A little weird at start, but convenient when you are used to it.



#14
Tux

Tux

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And you get a link to this compiled windows version, full package with locales updated inside, including the italian one, that's the least I can do :
https://mega.nz/#!KR...Nhe-Rpb6SqSnp3w
 
since 1emulation seems unreliable for now, I keep mega... !
and thanks again for the time you spent on this !

Edited by Tux, 09 February 2019 - 09:33 PM.


#15
Turrican^

Turrican^

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Hi Tux, I read everything, but at the moment I do not have free time to reply, as soon as I can I'll check the new test build.
Good idea to upload files on mega.nz (at least for test builds), Thank you for your work.

EDIT: Take note that replacing SDL v1 to v2 will kill any future Raine porting to other OSs, such as AmigaOS, RiscOS, QNX, BeOS/Zeta/Haiku, MacOS9, FreeOS-Win32layer, Ouya console and similar. On these platforms SDL v2 is NOT available. I think it's ok to support SDL v2, but at least leave in support for SDL v1 as well.

EDIT2: https://pastebin.com/U2AmqrX6 <--- here you can find an example of a NeoCD .CUE-file NOT working on current version of Raine. It works ok on NeoRaine and Raine until v0.64.1 (if I remember correctly). All my NGCD games are in this format: CUE (.ISO+.MP3).

Edited by Turrican^, 14 February 2019 - 11:55 AM.





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