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Metal Slug 5 on KAWA-X
Posted 08 January 2004 - 01:41 AM
You need to be using KawaX SE. It doesn't require you to change the ROM file names and the games real names show up in the menu.
Just look on page seven of this thread. MrX posted a link to the P1 you need to run MSlug 5 in Kawaks/KawaX. He is working on a new default.xbe that will allow you to run MSlug 5 and will allow RotD to run without the life gauges being glitched. But he has not yet released it.
Posted 08 January 2004 - 01:48 AM
Posted 08 January 2004 - 02:19 AM
Posted 08 January 2004 - 02:23 AM
I split the new p1 rom that Mr X linked to into a 1meg p1 and a 5 meg p2
But this is just all screwey. What's the deal, can anyone help me?
Posted 08 January 2004 - 02:26 AM
Posted 08 January 2004 - 02:58 AM
By the way, while I am browsing that forum 5 people started downloading...
OK, here´s the ed-link for kawax with mslug5 (using romnames from svcbl):
Hope I helped at least a little bit....
Edited by herbalb, 08 January 2004 - 01:12 PM.
Posted 08 January 2004 - 03:05 AM
Edited by Prican25, 08 January 2004 - 03:11 AM.
Posted 08 January 2004 - 03:18 AM
Posted 08 January 2004 - 03:38 AM
Metal Slug 4 also has the debug mode popup if you pause the game in console mode. The reason for not being able to fire was probaly because it seems like console mode in Metal Slug games wants you to go into the options and assign all the buttons. Seems weird, but I just checked and Metal Slug 3 was that way too. I guess they figured if you were playing it on a console, you might want to reconfigure your buttons.
STRANGE release though. Hit your back button in console mode, you'll get some weird japanese debug screen. Plus I had couldn't get Tarma to shoot his weapon at first, and I don't know why.
Posted 08 January 2004 - 03:11 PM
How can I call hex edited Kawa-X SE with 2 default.xbe + mslug5n support ?
easiest way for you is to rename it as svcbl and it works perfect
HacKawa-X ? LoL
Kawa-Hex ? LooooL
Kawa-WX (Kawa-Double X -> 2 default.xbe) ? LooooooooL
Edited by Mr.X, 08 January 2004 - 03:13 PM.
Posted 08 January 2004 - 04:11 PM
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