registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> ARCADE 0.185 - Page 5 - ARCADE - 1Emulation.com

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ARCADE 0.185

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51 replies to this topic

#45
demonkatze

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Thank you so much for your work, Robert! :cat:
I compiled and tested it there was no problem.

 

By the way, if you don't mind may I have the source code or diff patch of MAME Plus! 0.168 fixed UI?


Edited by demonkatze, 16 June 2017 - 01:30 PM.


#46
Robert

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I don't remember what I did to fix it, but there weren't many changes needed. It took a while to find the bad code though.

I have a plan to create a store2 repository to hold the MAME Plus! source code sometime in the future, so keep an eye out for that.

#47
mamesick

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Robert, mameSick is this diff ok for taito_f3? I generated this from taito_f3 taken from arcade source versus offcial 186 source.
 
Notice that -    if (cx>=m_clip_al##pf_num && cx<m_clip_ar##pf_num && !(cx>=m_clip_bl##pf_num && cx<m_clip_br##pf_num)) \
+    if (cx>=m_clip_al##pf_num && cx<m_clip_ar##pf_num-1 && !(cx>=m_clip_bl##pf_num && cx<m_clip_br##pf_num)) \
 
is still here

Can some people test this out? I am totally hopeless at most games.

Same here, I still haven't noticed any difference in title screens or in the few games I'm able to test with the necessary attention. Maybe it doesn't hurt, but I wouldn't keep it in ARCADE at least until we are able to understand what this "-1" fixes in reality (or until Dink will honour us of his presence here and explain).



#48
demonkatze

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I don't remember what I did to fix it, but there weren't many changes needed. It took a while to find the bad code though.

I have a plan to create a store2 repository to hold the MAME Plus! source code sometime in the future, so keep an eye out for that.

 

Thank you for accepting my request! :-D



#49
demonkatze

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Robert, mameSick is this diff ok for taito_f3? I generated this from taito_f3 taken from arcade source versus offcial 186 source.
 
Notice that -    if (cx>=m_clip_al##pf_num && cx<m_clip_ar##pf_num && !(cx>=m_clip_bl##pf_num && cx<m_clip_br##pf_num)) \
+    if (cx>=m_clip_al##pf_num && cx<m_clip_ar##pf_num-1 && !(cx>=m_clip_bl##pf_num && cx<m_clip_br##pf_num)) \
 
is still here:smile:

Can some people test this out? I am totally hopeless at most games.

 
I ran two MAME (changed this line or not) at a time and compare them side-by-side, but after all I couldn't find out what changed, either. Mystery...
Anyhow I like this hack no matter what. Thank you Dink! :-)


Edited by demonkatze, 17 June 2017 - 04:52 PM.


#50
haynor666

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I'll kept in my build those changes for now. I don't see any differences right now.



#51
Robert

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I don't remember what I did to fix it, but there weren't many changes needed. It took a while to find the bad code though.

I have a plan to create a store2 repository to hold the MAME Plus! source code sometime in the future, so keep an eye out for that.

 
Thank you for accepting my request! :-D

I tried creating a new store2, but it kept timing out while uploading to it. So I've abandoned that idea, and instead I'm uploading a 60MB source code package to the messui site. It will be removed at next MAME release (end of this month), so get it while it's hot!

#52
demonkatze

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I downloaded it just now.
I'm really glad! Thank you so much again! :-D






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