registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> ARCADE 0.185 - Page 3 - ARCADE - 1Emulation.com

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ARCADE 0.185

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51 replies to this topic

#23
Robert

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OK, that's been committed. Hopefully I've done it correctly.

Check it at
https://github.com/R...eo/taito_f3.cpp

#24
haynor666

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At least gseeker continue screen works fine but I didn't check all other games.



#25
Midnight Kid

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I always forget to ask: where's netplay (maybe Kaillera) in ARCADE, if it's in emulator?


Edited by Midnight Kid, 28 May 2017 - 11:13 AM.


#26
Robert

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As far as that goes, it has no more than standard MAME.

#27
dany777

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I think you didint readed the problem i said, so im goin to say it again

There is a problem that keeps happening to me

 

Yesterday i got a Steam Controller, so i decided to try Arcade with it, so i need to go in Big Picture mode to make the controller works, but everytime i try to start a game, the emulator crashes, i tried different video modes but that didint worked



#28
Robert

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I only use keyboard, so I cannot test or advise.

#29
demonkatze

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I wrote this here along the flow of the conversation.

Namco NB1 hack also breaks some graphics of Nebulas Ray.
So I modified it a bit.

namconb1_state::video_update_common  in  src/mame/video/namconb1.cpp

// MAMEFX start
            if (m_pos_irq_level != 0 && pri >= 5) // raster interrupt enabled (special priority cases)
            {
                if (pri == 5) c123_tilemap_draw( screen, bitmap, cliprect, pri );
                if (cliprect.max_y == visarea_sprites.max_y) // no raster on sprites?? faster!
                {
                    if (pri != 5) c123_tilemap_draw( screen, bitmap, visarea_sprites, pri );
                    c355_obj_draw(screen, bitmap, visarea_sprites, pri );
                }
            }
            else
            {    
                c123_tilemap_draw( screen, bitmap, cliprect, pri );
                c355_obj_draw(screen, bitmap, cliprect, pri );
            }
// MAMEFX end

I tested Nebulas Ray and some other games and it's probably okay.


And it isn't related to above hack

TIMER_DEVICE_CALLBACK_MEMBER(namconb1_state::scantimer)  in  src/mame/drivers/namconb1.cpp

m_screen->update_partial(posirq_scanline);

Change to

m_screen->update_partial(posirq_scanline - 1);

This fixes stage 5 warp effect of Nebulas Ray. (You can also see it in attract demo)


P.S. Sorry about my Google-translated lousy English :oops:



#30
Robert

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I'll take a look when I get back from holidays. Thanks!

#31
mamesick

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Very good catch, demonkatze. I never went into the game with the necessary attention and yes, my old hack was breaking some things in later levels. So thank you for this improved version. :)



#32
demonkatze

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mamesick, I'm the one who should thank you.
Without your wonderful hack I wouldn't have been able to do it.
Actually I’m not familiar with programming, but I'm happy if I have been helpful to you. :-D

Robert, Thank you as always so fast release.
Have a nice holiday! Please take your time and relax. :cat:



#33
haynor666

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Now. if someone knew how to fix Bonze Adventure problems  :lookaround:






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