registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> ARCADE 0.180 - Page 2 - ARCADE - 1Emulation.com

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ARCADE 0.180

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24 replies to this topic

#12
AntoPISA

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Updated my page of the samples, with a new section dedicated to "Arcade". There are the packages not included in MAME (5) and the dat to control your sampleset.
The page is this: http://www.progettosnaps.net/samples/

Edited by AntoPISA, 09 December 2016 - 07:50 AM.


#13
Robert

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Thanks. :-)

I left a message on your MW forum a couple of weeks ago but you never answered.

#14
AntoPISA

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Excuse me :( , I read just now (and answered).

#15
Robert

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Thanks :-D

#16
dax

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Hi, Robert :-)

 

File "Multiplayer.ini" v178 works with no problem with Arcade. Version 179 and 180 does not show. The problem is with less spaces between entries in newer versions of Multiplayer.ini :-)


Edited by dax, 09 December 2016 - 03:31 PM.


#17
Robert

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I checked and yes the multiplayer.ini does not have the correct line endings, unusable.

The person that maintains it will need to fix it.

#18
Robert

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I asked Nomax to have a look, and he's released a fixed version on his site. I can confirm it works.

#19
dax

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Tnx for reporting. Confirmed OK :)



#20
Zarzon

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How set the scanlines in Arcade?



#21
forevertoaplan

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Hi Robert,thanks to keeping alive the greatest mame emulador.Why don't work the sound when put the credit?in VIMANA sample,but the thundermame/samples have the sound.


Edited by forevertoaplan, 22 December 2016 - 09:17 PM.


#22
Chanbara

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Robbberto, I meant to ask you this a few weeks ago...

 

With the release of ARCADE32 v 0.179, I had to switch the video mode from Direct3D to GDI because if I didn't it would crash since you explained that the MAME devs got rid of some of the code that allowed older video cards to run it in Direct3D.  So I thought I was stuck with using GDI.  But with the new release of ARCADE32 v0.180, I was delighted to see Direct3D is working for me again.  So I'm just curious why is this?

 

My video card:  128 MB ATI Radeon X300 SE


Edited by Chanbara, 22 December 2016 - 06:25 PM.





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