registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Garou - Black Screen 0.64.10 - Raine - 1Emulation.com

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Garou - Black Screen 0.64.10

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5 replies to this topic

#1
mappy123

mappy123

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Hello again
I just noticed a bug that if battle goes to third round on Terry Bogarts stage you get a black screen. BTW is it possible to launch games with launchbox if so can anyone share there settings.

Edited by mappy123, 03 March 2016 - 09:05 PM.


#2
Tux

Tux

    Author of Raine

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A savegame before it happens would be nice.

I don't use launchbox and I don't know it but yeah frontends are supported.

 

EDIT : actually there was another bug related to this, so you should try again but disable the speed hacks in "neocd options". It's either this or the raster effects, but my bet is on the speed hacks. Try to reproduce this and save before reaching that point !

Too bad this reply comes a little late !


Edited by Tux, 07 March 2016 - 10:19 AM.


#3
Tux

Tux

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bump (to make this topic to the top so that the edit has a chance to be seen !)



#4
mappy123

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Attached File  garou.rar   53.66K   2 downloads

 

Hi tried raster / speedhacks on/off still black screen round 3

 

 

 

 

 



#5
Tux

Tux

    Author of Raine

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thanks for the save, it's fixed ! The good news is that your save is still valid, you'll be able to continue the game without the freeze on the black screen.

The reason is highly technical, raine uses a simplified "frame emulation" when the game doesn't use raster effects like here to be faster, and I didn't bother with the exact start of the vertical interrupt here. Except that this precise game, garou, expects to read a line number between 0 and 2 at this precise moment, which is impossible if the vbl starts at line 0.

So I had to change a little the simplified version to execute the vbl at line f0, it's more accurate even if I thought it was unneeded here, and the game doesn't freeze anymore !

 

Thanks again, I'll try to post a new binary this week-end...



#6
mappy123

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OK great

Awesome emulator BTW.




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