I realize that zsnes for dos, is limited to 320px minimun for VESA2* in DOS, and the modes Q and X for 256x240 at least for me, never works fullscreen (besides are limited to 8bits)
Thats why i decide to modify the source code, and build a test version with support for 256x240* at 8 and 16bits
** Use any software for tweak vesa resolutions for this, i use unirefresh in a TNT2 AGP and is perfect
Compiled dor Pentium (i586) maybe is not working in 486, I did not test
Normal ZSNES, show 8:3 inside a 4:3 screen.The only way to have cortrect aspect ratio or fullscreen, is do a stretch, bad idea
My version with real 256x240 support
512x480 mode, for mode5/6 games
Edited by theelf, 19 August 2015 - 06:05 PM.