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Odamex 0.6.3 (new update)


fumanchu

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Odamex 0.6.3
by hyper eye

Numerous fixes to the behavior of co_zdoomphys and co_realactorheight to bring them up to par with zdoom 1.23b33.

* Iwads with alternate hashes can now join servers that allow them. Exceptions have been made to allow Doom and Doom 2 from Doom 3: BFG Edition to join any server that uses the 1.9 vanilla "DOS" version of Doom and Doom 2 and vice versa. Additionally, Freedoom and Ultimate Freedoom can now join Doom and Doom 2 servers as long as they are named "doom.wad" and "doom2.wad".

* Due to ancient CSDoom sound code, sounds were cut off from a very short distance when online. This has been found and remedied.

* Various improvements to the renderer, including horizontal and vertical texture scaling for high resolution textures (zdoom 1.23 compatible), fixes to issue where animated sprites appeared to jiggle, the fixing of animated textures on slopes, and the fixing of texture offsets on various maps that were built with a buggy nodebuilder.

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