Jump to content

FBANext 0.2.97.27 for 360 released.


fumanchu

Recommended Posts

The famous xbox 360 emulator coder Lantus release today an update his well known port of FBA : FBANext, now i version 0.2.97.27. FB Alpha (formerly Final Burn Alpha), is a multi-arcade emulator and FBANext is a native port on the Xbox 360 Platform.

This version is based on the lastest PC version released today. The source are also included in the archive.

You can check the changelog for Xbox360 there, and the general FBA change in the whatsnew.html in the release package.

 

Xbox Specific Changes

=====================

- All updates from 0.2.97.26 and 0.2.97.27 in whatnew

- Generating Rom list performance improved

- Input presets now save correctly

- Fixed input button issues with 2pp

 

 

 

 

 

whats new

 

v0.2.97.27

 

* Sound Improvements

o Tidied sound chip interfaces, adding support for volume and left/right selection for individual routes. Updated all drivers to support. Many drivers sound much better with these updates [barry]

o Fixed an issue with multiple YM2203 chips that resulted in static noise in the sound output [barry]

o Added pan support to Taito drivers that use panning with the YM2610 sound chip [barry]

o Added pan support to the Darius driver [barry]

o Added support for an RC filter, and added support to the Galaxian Konami sound based drivers [barry]

o Fixed various drivers that rendered the MSM5205 sound too fast when the sample rate was greater than 22050Hz [barry]

o Applied a YM2413 fix from MAME [barry]

o Added support for a selectable number of voices in the Namco sound module (fixes sound in the Baraduke, Pac Land and Sky Kid drivers [barry]

o Added multiple chip support to the Sega PCM module, updated Super Monaco Grand Prix to support the extra sound board [barry]

o Added support for the MSM6585 chip to the MSM5205 core [iq_132]

o Added multiple chip support to the Y8950 interface, and hooked up in the Cybertank driver [barry]

o Small speedup in the DAC core [iq_132]

* Standardised some CPU interfaces [iq_132]

* Improved Atari slapstic emulation, and updated the Gauntlet driver to support it [iq_132]

* Added driver for Atari Tetris [iq_132]

* Added driver for Cybertank [iq_132]

* Hooked up analog inputs in the Cybertank driver [barry]

* Added driver for games on Donkey Kong hardware [iq_132]

* Tidied Donkey Kong driver to build with current FB Alpha, and fixed some bugs and crashes [barry]

* Added driver for Konami Test Board (GX800) [iq_132]

* Added Bang 2 Busters to the Neo Geo driver [lantus]

* Added Treasures of the Carribean to the Neo Geo driver [lantus]

* Added Last Survivor to the Sega X-Board driver [barry, JacKc, ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]

* Added Racing Beats to the Taito Z driver [barry]

* Added bootleg of 1943 to the driver [barry, JacKc, bonky0013]

* Added clone of Arkanoid to the driver [barry]

* Added bootleg of Pang! 3 to the CPS-1 driver [JacKc, porchy]

* Added some bootlegs of Street Fighter II to the CPS-1 driver [barry, JacKc, smitdogg]

* Added clone of Super Street Fighter II to the CPS-2 driver [JacKc]

* Added two clones of Thunder Zone to the Data East drivers [shouTime, JacKc]

* Added two clones of Dynamite Duke to the driver [JacKc, Arzeno Fabrice]

* Added clone of War of the Bugs or Monsterous Manouvers in a Mushroom Maze to the Galaxian driver [barry]

* Added clone of Jumping Pop to the driver [barry, The Dumping Union]

* Added clone of Parodius to the Konami driver [barry, Andrew Welburn, The Dumping Union]

* Added King of Gladiators Plus to the Neo Geo driver [JacKc]

* Added homebrew WW2 Demo to the Neo Geo driver [barry]

* Added homebrew Spiderman Intro demo, and added alt sets of TMNT and Dark Wing Duck intro sets to the Neo Geo driver [barry]

* Added clone of Ketsui Arrange to the PGM driver [JacKc]

* Added clone of Raiden to the driver [barry, JacKc]

* Added two clones of Fantasy Zone II (System 16C version) to the Sega System 16B driver [barry]

* Added clone of Turbo Outrun to the Sega Outrun driver [JacKc]

* Added clone of AB Cop to the Sega X-Board driver [JacKc]

* Added clone of GP Rider to the Sega X-Board driver [barry]

* Added clone of Deer Hunter to the Seta 2 driver [JacKc]

* Added clone of Drift Out to the Taito F2 driver [JacKc, Hammy]

* Added clone of Rygar to the Tecmo driver [JacKc, smitdogg]

* Added clone of Pipi & Bibis / Whoopee!! to the Toaplan 2 driver [barry, Antonio Gonzalez Jr.]

* Added bootleg of Toki to the driver [barry, skiltz]

* Added clone of Trojan to the driver [JacKc]

* Fixed bugs in 4 Fun in 1 and Ghostmuncher Galaxian in the Galaxian driver, promoting them to working [barry]

* Changed Fantastic to use the proper PROM dump in the Galaxian driver, fixing the game colours [barry]

* Changed Super Bond to use the proper PROM dump in the Galaxian driver, fixing the game colours [barry]

* Various PGM improvements [iq_132, JacKc]

* Fixed a graphics glitch in the Super Monaco Grand Prix title screen [barry]

* Fixed issue with Top Speed crashing on driver init [barry]

* Big-endian fixes for the Cybertank driver [lantus]

* Big-endian fixes for the Sega System 16A and Tecmo drivers [lantus]

* Big-endian fix for Street Fighter II: Magic Delta Turbo sprite x position [lantus]

* Applied various libretro patches [Twinaphex]

* Updated the zlib library to v1.2.7 [barry]

* Updated the libpng library to v1.5.12 [barry]

* Matched the Megadrive sets to MESS 0.146u5 [barry]

* Synced sets with MAME 0.146u5 [barry]

 

Thanks to lantus fort the 360 port and to the fba team for their continued work.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...