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Ootake 2.65 released


Robert

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Ootake emulates the PC Engine / TurboGrafx 16.

 

Get it here --> http://www.ouma.jp/ootake/

 

2012/03/04 2.65 released

- "Windows Auto V-Sync (Time-Lag exists)" was added to "Setting->Screen" menu. Use this with a PC environment to which V-Sync(flicker cancellation) doesn't function well.

* A little display delay happens when this setting is used. With a PC environment without the problem, please select "V-Sync (59-61Hz)".

* Only Direct3D-mode(default) is effective.

- "V-Sync Timing Adjust (for Old PC)" was added to "Setting->Screen" menu. With old PC etc., if the upper side of the screen flickers, try this menu.

- A detailed volume balance of the Wave-Memory-Sound has been adjusted. I think that I was able to improve tone quality.

- The processing part of the Wave-Memory-Sound has been improved. In "F1 Triple Battle", "Fire Pro Wrestling Series(1-3)" and "Formation Soccer'90" etc., the tone has approached a real machine.

- The speed and timing were brought close to the movement of a real machine.

In "Flash Hiders", at the victory or defeat settlement, the problem that one frame of the screen darkens (generated by a recent version) was solved.

- When "Screen->FullScreen Customize->FullScreen Resolution Auto Change" menu is used, when the screen is switched by the automatic operation, the bug that had slowed (generated by v2.64) was corrected. And, it was sped up a little.

- When "Load State" is done, the bug that the size of the window did not uncommonly fit (generated by v2.64) was corrected.

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