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Good news everyone!
#1
Posted 27 July 2011 - 06:07 AM

#2
Posted 27 July 2011 - 07:21 AM

#3
Posted 27 July 2011 - 09:02 AM

#4
Posted 27 July 2011 - 09:49 AM

props to the driver king.

#5
Posted 27 July 2011 - 10:26 AM

#6
Posted 27 July 2011 - 10:46 AM

Question: how come the old xbox can run this stuff at that speed, but stuff like rdft is (I'm under the impression) just never going to happen?
Edit: oh, I'd also be interested to know why you're using FBA - is there some technical reason that it just won't happen at all on FBL 1.3, or are you working up to that?
Edited by RatherAnnoyed, 27 July 2011 - 10:54 AM.
#7
Posted 27 July 2011 - 10:58 AM


And to those expressing concern that it's FBA-XXX shown in the video, don't worry. I can assure you all that the code works wonderfully in FBL as well.

#8
Posted 27 July 2011 - 11:02 AM

Edit: wait, just thought of another question. This is on a 64 xbox, right? Not 128?
Edited by RatherAnnoyed, 27 July 2011 - 11:16 AM.
#9
Posted 27 July 2011 - 11:21 AM

#10
Posted 27 July 2011 - 11:31 AM

Correct.Edit: wait, just thought of another question. This is on a 64 xbox, right? Not 128?
Well I may as well let everyone here know that recently I've been working away on an update to Final Burn Legends. I've updated many core components to the latest PC version of FBA and am also using code from FBANext and from the truly skilled community over at the Neosource forums to try and add/fix as many games as possible. There's already a nice list games that are now working or had issues which are now fixed. And I've just added iq's PGM code which is running extremely well.
There are a few more fixes I want to implement before release, but it shouldn't be much longer now. Please don't request anything just now, when v1.4 is released I'll start a thread. Hopefully this will breathe some much needed life back into these forums.

#11
Posted 27 July 2011 - 11:43 AM

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