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#1
Posted 06 March 2010 - 07:01 PM
#2
Posted 06 March 2010 - 09:02 PM
Yeah, some games do that and it's annoying and completely unnecessary. Such practice started on the PS2, with one of the more notorious examples being the Battle Trophy data for Star Ocean: Till the End of Time.
#3
Posted 07 March 2010 - 10:45 AM
#4
Posted 07 March 2010 - 11:38 AM
I think that was the same reasoning they used in SO3. I still think of that as a dick move though.There is a reason for SFIV. They are going to incorporate something in SSFIV that detect our SFIV saves and give you bonuses. If you get to copy the savefile around, that would be cheating as you won't really own the game.
#5
Posted 09 March 2010 - 02:41 AM
Well, they really want to ensure you did buy the game and play through it. This is the only way to ensure. Of cos, they can't detect whether we buy new or usedI think that was the same reasoning they used in SO3. I still think of that as a dick move though.There is a reason for SFIV. They are going to incorporate something in SSFIV that detect our SFIV saves and give you bonuses. If you get to copy the savefile around, that would be cheating as you won't really own the game.
#6
Posted 09 March 2010 - 10:23 AM
#7
Posted 10 March 2010 - 01:50 AM
I don't think trophies will be affected if your HDD crashed. but those extra features, yeah, that would be a tough one.The main issue I have with copy-protected save data is that there's no way to make a backup copy. Your memory card/hard drive gives in? Tough shit, earn all those tough-as-nails battle trophies all over again, while lamenting the loss of the extra features you unlocked after all those hours and hard work.
#8
Posted 10 March 2010 - 09:37 AM
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