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Some questions about how to use nullDC
#1
Posted 02 May 2009 - 05:49 PM
1. I have I game downloaded, not saying where from, but it was in 14 different parts, all .cdi files. I was wondering--do I have to do something to have all of these combined into one, or can they be in 14 different parts? Also, what would I have to do to combine these if needed?
2. With all that taken care of, do I just make a folder in nullDC titled "ROMS" and put all my games into that, or do I do something else...?
3. I don't need a joystick to play these, do I? I can use the keyboard?
4. How do I save a game?
In case your wondering, I already have the BIOS in the correct place, I just have no idea where to go from there.
#2
Posted 03 May 2009 - 12:01 AM
2. I don't see why not.
3. Yes, you can. Although many games take advantage of the N64 controllers analog stick for a reason - a keyboard is not analog, which can lead to some games being close to unplayable.
4. Depends on the game you are trying to play - I'm sure you are aware of this. From nullDC's (and the actual console's perspective) games are saved in VMUs. You need to make sure that you've enabled VMU for Controller Port A in Configure Plugins window before playing
Look around the menus, get a feel of the emulator. It's not rocket science and it certainly won't make your computer explode if you fiddle with different options and see what they do.
#3
Posted 03 May 2009 - 12:52 AM
1. What you have is a single CDI file split into 14 smaller chunks, i.e. a split compressed archive, not 14 different CDI files. Extract the contents starting from the first file and the rest will follow suit automatically.
2. I don't see why not.
3. Yes, you can. Although many games take advantage of the N64 controllers analog stick for a reason - a keyboard is not analog, which can lead to some games being close to unplayable.
4. Depends on the game you are trying to play - I'm sure you are aware of this. From nullDC's (and the actual console's perspective) games are saved in VMUs. You need to make sure that you've enabled VMU for Controller Port A in Configure Plugins window before playing
Look around the menus, get a feel of the emulator. It's not rocket science and it certainly won't make your computer explode if you fiddle with different options and see what they do.
He's lying to you on #4. Be careful not to hit the " 'splode my $hit!" button, or else.
#4
Posted 03 May 2009 - 05:06 AM
1 extracted all 14 parts, got 1 really big part :d
2 opened nullDC, selected File>normal boot, chose my .cdi file
3 selected System>Start
4
#5
Posted 03 May 2009 - 11:05 AM
What game are you trying to play?
#6
Posted 03 May 2009 - 07:54 PM
http://forums.ngemu....es-im-newb.html
#7
Posted 03 May 2009 - 08:17 PM
If it's really not selfboot, you need a bootdisc (basically a disc that you boot up first, and then swap with the actual game when prompted). If I were you though, I'd just ditch that image and find another one.
If IP.BIN is mising, that would usually mean that the game in question is not selfboot. The file in question is also called the "1st bootstrap" which is basically called first when you boot a Dreamcast game Since non-selfboot games cannot boot themselves, absence of IP.BIN is a dead giveaway. Syscalls.bin is a file that is needed with HLE GD-ROM boot (see manu item) that bypasses BIOS calls altogether, and can lead to many compatibility issues.
#8
Posted 06 May 2009 - 01:56 AM
Does the fact that it isn't self-bootable really apply to the other emulators, or just nullDC? Because if it does, I'll just get another image. :/
Edited by Rachzion, 06 May 2009 - 02:02 AM.
#9
Posted 06 May 2009 - 10:02 AM
Granted, most disc images floating around the 'net are selfboot these days, but some douches still don't know crap about dumping GD-ROMs (nor proper selfboot conversions) and distributing non-selfboot images.
In an optimal scenario, you should dump your own discs, but I'm hardly the moral police around here.
#10
Posted 07 May 2009 - 12:06 AM
#11
Posted 09 May 2009 - 05:51 PM
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