registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> PS1 backups with my CD burner? - PS1 Emulators [/pc/ps1] - 1Emulation.com

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PS1 backups with my CD burner?

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#1
ploder

ploder

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It's been a long time since I've made backups of my PS1 games for use on my modded console and I'm pretty sure I used my CD burner to backup Suikoden II in the past. However, I can't remember which software I was using or which write method.

My CD burner supports burning at x1-x4 but can't burn with RAW DAO (only DAO, RAW SAO, RAW SAO+SUB and TAO) According to my research I shouldn't have been able to make successful backups without RAW DAO. :P

My questions are therefore:

1. Would it be technically possible to burn a backup PS1 game using my CD burner?
2. If so which write method should I be using?
3. Which software should I be using?
4. Will any of the above change if I am burning protected PS1 games?
5. Is there anything else I should watch out for burning my PS1 games with this burner?

Here is a system info report from Alcohol 120% on my CD burner:

///////////////////////////////////////////////////////////////////////
   [b](F) YAMAHA CRW4416S(2:4) detail information.[/b]
///////////////////////////////////////////////////////////////////////
	Vendor Identification: YAMAHA
	Product Identification: CRW4416S
	Production Revision Level: 1.0j
	Location: Port 2, Bus 0, Target 4, Lun 0
	[b]Support recording method: DAO, RAW SAO, RAW SAO+SUB, TAO[/b]
	BURN-Free Technology: Not Supported
	Auto-Select best write speed: Not Supported
  -* Note: This information below is provided by the unit, it might be inaccurate. *-
  -* This software does not use this information!								  *-
	  Removable media: Yes
	  Version: ANSI X3.131:1994 (SCSI-2)
	  Response Data Format: 02h
	  CD-R Read/Write: Yes/Yes
	  CD-RW Read/Write: Yes/Yes
	  Read CD-R Fixed Packet: Yes
	  Test Write: Yes
	  DVD-ROM Read: No
	  DVD-R Read/Write: No/No
	  DVD-RAM Read/Write: No/No
	  Audio Play: Yes
	  Composite Audio and Video Data Stream: No
	  Digital output (IEC958) on port 1 Supported: No
	  Digital output (IEC958) on port 2 Supported: No
	  Mode 1 Form 2: Yes
	  Mode 2 Form 2: Yes
	  Multi-Session: Yes
	  BUF: No
	  CD-DA Commands supported: Yes
	  CD-DA Stream is Accurate: Yes
	  R-W Supported: Yes
	  R-W De-interleaved and Corrected: Yes
	  C2 Pointers Support: No
	  ISRC Supported: Yes
	  UPC Supported: Yes
	  Read Bar Code: No
	  Lock media into the drive: Yes
	  Currently drive Lock state: Unlocked
	  Prevent Jumper: No
	  Eject Command: Yes
	  Separate volume levels: Yes
	  Separate channel mute: Yes
	  Changer Supports Disc Present: No
	  Software slot selection: No
	  Side change capable: No
	  P through W in Lead-In: No
A screen cap of the image burning wizard options in Alcohol
Posted Image

In addition these are the burning options that CloneCD provides for my drive:
Posted Image

#2
2eyez

2eyez

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I use Nero to make an image an burn it.

#3
ken_cinder

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PS1 and PS2 discs are not "special", they conform to yellow book standard, and can be copied directly.

There is no special method involved in the actual copy of the disc. Though there are special cases where certain games make checks for copy protection, this has nothing to do with the disc format/filesystem itself.

ALWAYS close a disc with DAO. RAW DAO, DAO 96 and DAO are all the same thing just different hardware methods. It doesn't matter what you use.

DAO - Disc At Once. Writes an entire disc at once and closes the entire disc after writing, allowing no more data to be written. A "finalized" disc.

SAO - Session at once. Writes a "session" on the disc, allowing the rest of the disc to still be used. You can put Data on 1 half of a disc for instance, and audio on another session. A CD player wouldn't even see the data, though a PC would, and would identify the disc as a data disc or an XA disc. You can also close this format, but only when specifically choosing to.

TAO - Track at once - Useful only for making an audio CD really. Writes one track at a time, and doesn't close the disc unless set specifically to do so.

I hope that makes sense. Just copy your games directly to ISO, and reburn, or copy disc to disc. Copy protected games have NOTHING to do with the disc itself really, unless they use corrupted subchannel sectors.....and thats a whole different pile of garbage.




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