registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Ripping music from a Sega Genesis/Megadrive rom - Genesis & Mega CD Emulators [/pc/gens+megacd] - 1Emulation.com

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Ripping music from a Sega Genesis/Megadrive rom

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5 replies to this topic

#1
Devia Eleven

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I'm beginning to become a little desperate for some audio taken from ToeJam & Earl II. I'm wondering if there is a way I can record audio from this game.

#2
BlackKnight

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You'd have to do a wave dump in something like Gens. I don't think there's a way to directly rip and then convert the music to something listenable.

#3
Devia Eleven

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That will actually be sufficient, I appreciate it.

#4
ken_cinder

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Do yourself a favor, and see if you can find a code for a sound test menu if one doesn't exist by default. Makes things much easier.

Or, you could just save yourself the hassle entirely, and go here - http://www.zophar.net/gym/ :)

#5
Devia Eleven

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I feel like such a fool, the game does have a sound test, thank you for shining light on such an obvious source that I overlooked. :)

#6
Reaper man

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n00bs! all of you!

download and extract into the plugins directory of Winamp

download the rip and play in Winamp.

Edited by Reaper man, 30 November 2007 - 09:32 AM.





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