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Want to create my own 2d fighting game!
Posted 10 November 2007 - 08:25 AM
Posted 10 November 2007 - 08:33 AM
Posted 10 November 2007 - 09:05 AM
To the OP, if you have all these people working on it why use Mugen?
Posted 10 November 2007 - 09:42 AM
Personally I'd make my own.
Posted 10 November 2007 - 10:27 AM
Posted 12 November 2007 - 05:06 AM
As for your question, yes and no. It will tell you how to animate the sprites (theres even a tutorial that comes with the download) but not show you how to make some (although thats easy, they are just pictures.)
Posted 13 November 2007 - 12:30 AM
Our talents lie mostly in graphic design, conscept art, and music production. I used the term "programmers" very loosely, in other words we know nothing about programming!! We are pretty much just artists and musicians who share a love of 2d fighters. But for the sake of creating the game we are willing to do whatever is necessary. If you could direct us as to what programming language or technique we could use as opposed to mugen or KOF.91, we would appreciate it. At this point we are creating conscept art, characters, and backgrounds. But i wanted to show the guys what software we would be using to put these images into motion, which would also motivate them and make it seem more tangible. At this point im thinking of using mugen, and later on as our knowledge increases we could possibly code something in C, and create a new system from the ground up.
To Evil Ryu X, if you are seriously interested you could provide us information as to where your talents lie, we could definately use the help. As the project becomes more realized I will provide images and more info. Currently we have 50 pages of conscept art to be included in the game, I will provide a link to the lead designers deviant art page so you can see the kind of art style that will be featured in the game. The game will also feature a full feature original sound track.
By the way does anyone know what capcom used to create the engine for 3rd strike?? How about guilty gear what did they use? Any links, tutorials, or information would be greatly appreciated, thanks again for your responses!!
Posted 13 November 2007 - 12:57 AM
It's how Capcom and SNK made their 2d fighters. The SF3 engine was built from the ground up using assembly. Same with Guilty Gear.
Also; I want to make a 2D fighter as well, but all I have is story, characters and music.
Posted 19 November 2007 - 08:04 PM
OP: Sadly, I'm not very good at ripping sprites and making chars. I only seem to have any particular talent in the actual coding and filling of the game (i.e. menus, little extra effects, etc.) which are things I'm sure anyone can do. I debug characters for a few people, and stages too, but other than that, I'm not much use...
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