registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Nebula 2.25 System Codes - Arcade Emulators [/pc/arcade] - 1Emulation.com

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Nebula 2.25 System Codes

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11 replies to this topic

#1
Robert

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These are the settings used in the official Nebula 2.25; I've left out kof2002b as it doesn't work.

Typical [System] paragraph:

CartridgeID: 265
GfxCrypt: 2
GfxKey: EC
PCM2: 3
ButLayout: 9
Fix: 1E


CartridgeID: the cartridge number, located at byte 108 of the p1 rom. Probably has no effect.

GfxCrypt: 1 = kof99 decryption, 2 = kof2000 decryption

GfxKey: the "extra-xor" for the GfxCrypt

PCM2: The decryption method of decoding the v roms

ButLayout: I guess this is "button layout". All games = 9, except 8 = vliner, vlinero, 7 = jockeygp

Fix: The "driver_init" to be used.


List of PCM2 options:
1 = mslug4, mslug4nd, ms4plus
2 = rotd, rotdnd
3 = kof2002, kof2k2nd
4 = matrim, matrimnd


List of Gfx options:
GfxCrypt-GfxKey-Games
1 00 kof99, kof99a, kof99e, kof99n
1 05 s1945p
1 06 garou, garouo
1 07 ganryu
1 9F preisle2
1 AD mslug3, mslug3n
1 BD zupapa
1 F8 bangbead
1 FE sengoku3
1 FF nitd
2 00 kof2000, kof2000n
2 1E kof2001, kof2001h
2 31 mslug4, ms4plus
2 3F rotd
2 6A matrim
2 AC jockeygp
2 EC kof2002


List of Fix options:
01 = aof3, garoup3, kof95, kof95a, kof96, kof96h, kof97, kof97a, kof97pls, kof98n, kof99p, kizuna, rbff1, rbff2, rbff2a, rbffspec, samsho4, lastblad, lastblda, ms4plus
02 = pulstar
03 = fatfury3
04 = mslugx
05 = aodk, doubledr, eightman, galaxyfg, karnovr, turfmast, neocup98, pspikes2, ridhero, ridheroh, samsho3, samsho3a, sengoku, sengokh, sengoku2, spinmast, sdodgeb, ssideki2, ssideki3, ssideki4, tophuntr, tophunta, viewpoin, wh1, wh1h, wh2, wh2j, zedblade
06 = gururin
07 = fatfury2
08 = kof99, kof99a
09 = mosyougi
0A = mslug2, lastbld2
0B = nitd, zupapa
0C = mslug3n, mslug3nd
10 = ssideki
12 = kof99e
13 = kof2knd, kof2000n
15 = bangbead, ganryu, kof99n, preisle2, s1945p, sengoku3, jockeygp
16 = garouo
17 = kof2000
18 = garou, garoun
19 = mslug3
1A = kof2001, kof2001h
1B = mslug4, mslug4nd
1C = rotd, rotdnd
1E = kof2002, kof2k2nd, matrim, matrimnd
1F = matrimbl
20 = cthd2003
21 = kof98, kof98k

Please add the codes of any unofficial games you know of.

#2
Necromancer

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List of PCM2 options:

5 = mslug5
6 = samsho5
7 = svcchaos, svcchaosd
8 = kof2003, kof2003d
9 = samsh5sp

List of Gfx options:
GfxCrypt-GfxKey-Games
2 0f samsho5
2 0d samsh5sp
2 19 mslug5
2 57 svcchaos - does not work
2 9d kof2003 - does not work

List of Fix options:
22 = svcchaos, svcchaosd
24 = samsho5
25 = mslug5
26 = kof2003, kof2003d
27 = samsh5sp

Edit : Note that kof2003 and svcchaos wont work, use decrypted versions instead (kof2003d, and svcchaosd)...

Edited by Necromancer, 13 December 2005 - 12:00 PM.


#3
Agozer

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Useful enough to warrant a pin. Easier for people to write their own DATs now. The CartridgeID does play some role in the form of making the game run correctly, but that role is quite small.

Where did you pick up this info anyway? Across multiple DATs and iq's site?

#4
Robert

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Just the dat that comes with 2.25 -- that's why I only have officially released games on it.

I'm wary of using any old dat found around the net. Evidence the kof2002b dat in our own dat sticky. The codes are exactly what is in Nebula today - and a comparison of the codes used, vs the mame driver, makes it obvious that it would not work. It requires a whole new FIX code - which may not even be in Nebula.


One more - Pochi & Nyaa - the gfx codes are 2 2E or 2 2F depending on the romset used.

#5
Necromancer

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Note that kof2003 and svcchaos wont work, use decrypted versions instead...

One more - Pochi & Nyaa - the gfx codes are 2 2E or 2 2F depending on the romset used


I think that fix key is C

#6
James

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Useful enough to warrant a pin. Easier for people to write their own DATs now. The CartridgeID does play some role in the form of making the game run correctly, but that role is quite small.

Where did you pick up this info anyway? Across multiple DATs and iq's site?

<{POST_SNAPBACK}>



The codes robbert has listed are well known from the dats. But the unsupported ones are not.


The codes are not meant to be known. By makeing them public could cause issues with the author of nebula.
What could happen is if the codes get to well known they might be removed from nebula.

#7
iq_132

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Well, all of the games that are locked (except samsh5sp) will be added (hopefully) soon anyway, so I don't see that as too much of a prob james :(

#8
James

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Well, all of the games that are locked (except samsh5sp) will be added (hopefully) soon anyway, so I don't see that as too much of a prob james :(

<{POST_SNAPBACK}>

Well in that case a thread like this will not be needed since there will be dats for them anyway :)

#9
Agozer

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The codes are not meant to be known. By makeing them public could cause issues with the author of nebula.
What could happen is if the codes get to well known they might be removed from nebula.

<{POST_SNAPBACK}>

Let's not discuss/post unsupported DATs either then, since you know, they are not meant to be known and making them public could cause issues with the author of Nebula.

#10
neo04

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this one's for christmas :(

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

System: NEO
RomName: svcplus
Game: SNK Vs. CAPCOM Plus (hack)
Parent: svcboot

[Program]
svc-p1p.bin,0,200000,A194D842,0
svc-p2p.bin,200000,200000,50C0E2B7,0
svc-p3p.bin,400000,200000,58CDC293,0

[Text]
svc-s1p.bin,0,20000,73344711,0

[Z80]
svc-m1.bin,0,20000,804328c3,0

[Samples]
svc-v1.bin,0,400000,bd3a391f,0
svc-v2.bin,400000,400000,b5097287,0
svc-v3.bin,800000,400000,aa9849a0,0
svc-v4.bin,C00000,400000,33fc0b37,0

[Graphics]
svc-c1.bin,0,800000,a7826b89,0
svc-c2.bin,1,800000,ed3c2089,0
svc-c3.bin,1000000,800000,71ed8063,0
svc-c4.bin,1000001,800000,250bde2d,0
svc-c5.bin,2000000,800000,9817c082,0
svc-c6.bin,2000001,800000,2bc0307f,0
svc-c7.bin,3000000,800000,4358d7b9,0
svc-c8.bin,3000001,800000,366deee5,0

[System]
CartridgeID: 269
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 23

#11
James

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Let's not discuss/post unsupported DATs either then, since you know, they are not meant to be known and making them public could cause issues with the author of Nebula.

<{POST_SNAPBACK}>


Ok daddy I will not do it anymore :(

Anyway there is already a thread that has dats posted.




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