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Visual Boy Advance 1.4 Released

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Alpha

Alpha

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Here are the new changes for Version 1.4 of Visual Boy Advance.
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|Download It Here|
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Core changes:

added bilinear and bilinear plus filters
added interframe blending support
added support to show speed in fullscreen mode (transparent or opaque)
added detailed speed display
added autoframeskip support
added support for ELF DW_FORM_strp (used by newer GCC versions)
added support to enable/disable GB/GBC video layers
fixed crash when loading a second ELF file
fixed missing EMMS instruction in ADVANCEMAME Scale 2x MMX version
fixed some timer settings problems (bad copy paste of code)
Windows version:
allows AMD CPUs to take advantage of MMX code
added support to select video mode for fullscreen mode
added fullscreen triple buffering support
added support for multiple joypad configuration
added support to store settings to INI
added export settings from Registry to INI
added throttle support (between 5% and 1000%)
fixed problem displaying error messages in fullscreen mode
fixed tile viewer to display all tiles in 256 mode
fixed Visual Studio project files so that they work on other computers
fixed problem with disable SFX not being read when program starts
fixed (minimized) screen corruption problem when filter is active in fullscreen mode and emulator is minimized

Windows version:

allows AMD CPUs to take advantage of MMX code
added support to select video mode for fullscreen mode
added fullscreen triple buffering support
added support for multiple joypad configuration
added support to store settings to INI
added export settings from Registry to INI
added throttle support (between 5% and 1000%)
fixed problem displaying error messages in fullscreen mode
fixed tile viewer to display all tiles in 256 mode
fixed Visual Studio project files so that they work on other computers
fixed problem with disable SFX not being read when program starts
fixed (minimized) screen corruption problem when filter is active in fullscreen mode and emulator is minimized




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