nes6502
Nov 18 2009, 12:19 AM
Final Burn Legends 1.0
This is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes
parts of FBA-XXX Pro 1.29. The reason I developed this port was so that
I could play Thunder Blade, Galaxy Force 2, Turbo Outrun, and After
Burner 2 on the Xbox. However, it developed into much more
than that. Source code is included.
It features:
-Support for over 2700 games. Some games are not playable anywhere else
on the Xbox. It also has an excellent Sega Genesis emulator. Many
Genesis games play perfectly.
-Fullspeed emulation (even with software filters in HD) for CPS1, CPS2,
NeoGeo, Cave, Konami, and many other games.
-Hiscore support for most games.
-SRAM support for Sega Genesis games.
-Built in cheat database. Nearly all games have cheats (not just CPS1
and CPS2). This includes support for multi byte cheats. EEPROM cheats
do not work.
-Built in Help system with information about the emulator, FAQ, and the
controls.
-Per game ini files. Setting options in the GUI are global settings.
Once a setting is changed in the emulation menu, then those settings are
saved for that game only.
-Detailed arcade information. This is the MAME history database. This
can be selected from the in game emulation menu. This includes
information about the game, trivia, tips, etc...
-Save states. There are ten savestate slots for each game. There is a
preview generated for each savestate. Some games have issues with
savestates, but most games work fine.
-NVRAM support. All changes made through the Arcade settings menu are
saved.
-In game menu where the user can configure the controls, video, or other
options. This is accessed by clicking the right analog stick.
-Support for all the Xbox partitions and DVD drive. The Drive letters
are (C, E, F, G, X, Y, Z, and R for the DVD-ROM). DVD discs must be
created from XISOs. Otherwise the ROMs will not be found.
-Command line support. The first parameter should be the path to the
emulator (E:\games\Final Burn Legends\default.xbe etc...). The second
parameter should be ONLY the name of the rom without the extension (i.e.
sf2). Not sf2.zip. Not E:\games\Final Burn Legends\roms\sf2.zip.
-Supports game guides. These are text files that describe a game (found
at www.gamefaqs.com). Try to keep the files at 1MB or less.
-Supports the ability to take a screenshot which will then be displayed
in the GUI.
-Arcade settings menu. This is where options like DIP switch settings
can be changed.
-Hundreds of game filters. A user can display only the games they want.
For example, a user could display only horizontal shooters, or 2D
fighting games, or only CPS1, or only games made by Konami, or only
games made in 1998, etc... The filter categories are:
Custom (CPS1, CPS2, CPS1 + CPS2, NeoGeo, CPS1 + CPS2 + NeoGeo, All
others, Cave, Psykio, Cave + Psykio, Megadrive)
Manufacturer
Year
Genre (dozens of sub filters (2D Fighters, 2.5 Fighters, etc...)
The Manufacturer, Year, and Genre filter databases are intelligently
built. It only shows possible filters based on the games found. For
example, there will be no 2D Fighters filter if there are no 2D
fighting games found.
-Favorites browser (games are added/deleted by selecting a game and
pressing the white button)
-Software Filters:
SuperScale
AdvancedMame
HQ2X
Simple2X
Scanlines
2xSaI
Super2xSaI
SuperEagle
SuperScale75
-Hardware Filters:
Bilinear
Point
Trilinear
Gaussian Cubic
Anisotropic
-Resolutions:
480i
480p
720p
1080i
Most games run at 60 FPS regardless of the resolution.
-Flicker Filter. This determines how blurry the screen is.
-Soften Filter. This determines how blurry the screen is.
-The screen can be adjusted during emulation. Each game saves this
information to an ini file.
-VSYNC can be turned on or off. Off might provide more accurate
emulation speed for games that do not run at 60 FPS. However, there are
not many that don't run at 60 FPS and it will cause screen tearing.
-10x11 pixel aspect ratio for users in 480i/p
-Screen rotation. The screen can be rotated up to 360 degrees. This
might be needed for some games.
-6 speaker surround sound (however no games output the audio in that
format)
-Sample and FM interpolation can be enabled or disabled.
-Sound frequencies 11025, 22050, 44100, and 48000.
-All 4 controllers supported.
-All the buttons can be configured.
-Supports turbo for all buttons. There is a turbo speed that can be
adjusted if needed. The higher the number the slower the turbo.
-Macro support. Any button combination can be used. These are read from
an ini file and the user can add macros to it. Macros work as follows:
A user would first map the buttons for the game they wanted to use a
macro for. For example, the user might map the 3 punches in Street
Fighter 2 to Xbox B, Y, and Black. The user then would enable the macro
for Xbox B, Y, and Black (B + Y + CK) and assign this macro to an Xbox
button (for example the Xbox right trigger button). Then, when the user
presses the Xbox right trigger, it will actually tell the emulator that
the user pressed the Xbox B, Y, and Black buttons. Since these buttons
are mapped to the three punches, then it will be the same as if they
pressed all three punches at the same time. This simplifies certain
combo moves where the user has to press multiple buttons at once.
-The cursor speed can be adjusted. This is the on screen target that is
drawn for shooters like Rail Chase.
-Almost all image/text items can be adjusted in the Options menu.
-Screenshot previews. It automatically detects when to display
horizontal or vertical screenshots.
-It supports up to 8 screenshots per game. These can be cycled by
pressing left/right on the right analog stick in the GUI.
-Analog scroll through the ROM list. Press left or right on the DPad to
cycle throguh letters of the alphabet.
-Video previews
-Dual previews. If the emulator only finds a screenshot, then it
displays the screenshot in single screenshot mode. If it finds a video
and no screenshot it displays the video in single video mode. If it
finds a video and a screenshot then it automatically uses the dual
preview mode where the screenshot and video are displayed side by side.
-The main menu supports six different backgrounds and a movie layer.
-The game select screen supports independently moving/resizing the game
panel, the selected game panel, the background, and all other items.
This way the user can create a user interface to suit their preference.
-Animated logo for the ROM browser and Main Menu screens.
-Splash screen
-GUI sound effects.
-GUI sound effects can be disabled.
-Options to scan the ROMs directory. This needs to be done if games are
added, deleted, or the ROM path is changed.
-All ROMs match the latest version of FBA 2.99.07. If the game doesn't
work there, it won't work on this port. A dat file is included that can
be used to verify or fix any game. The PC version dat file will not have
all the games the included dat file has.
-Three skins are included (one for 480, 720p, and 1080i). If you are
going to use the emulator in HD, then pick one of these skins. It sets
everything up for you.
-Skin browser
------------------------------------------------------------------------
Notes:
-If you reset a game and it doesn't reset, then try it again. Sometimes
reset doesn't take.
-The resolution of the screenshots matter. Larger screenshots will slow
down the GUI. An easy way to get only screenshots that Final Burn Legends
supports is to download a complete MAME screenshot set. Put the
screenshot.bat and FBA folder (from the tools folder) in that folder.
Run the screenshot.bat file. It will copy any screenshots that Final
Burn Legends supports to the FBA folder. Then copy those screenshots to
the Xbox.
-There are a few games that will only work in 480i/p. I am only aware of
four. If a game runs out of memory in HD, then try it in 480i/p. That
may fix it. 99% of all games work in all resolutions though.
-Any time you add, delete, or change a game make sure you re-scan your
ROMs. This is found at Options->Rebuild Game List
-There is no CPS3 emulation nor will there be. The Xbox is not fast
enough to emulate these games using Final Burn Alpha.
-Sometimes games will crash if invalid cheat codes are enabled. For
example: Don't enable "Always have 7 magic spells" in Golden Axe if the
Dwarf is the character. The Dwarf can never have more than 4. This would
crash the game.
-Sometimes games will have corrupt graphics or audio when loading
savestates. Nothing I can do about that.
-If a Genesis game says something like "This game was designed for NTSC
or PAL systems only..." then reset the game. That will switch regions.
-The default aspect ratio for vertical games is not 100% correct. This
can be fixed by resizing the screen if needed. This only has to be done
once since each game saves the settings to a separate ini file.
-If you are going to modify the code and make another release, please
only do so if you can meet the following criteria:
1) RELEASE THE SOURCE! Don't take mine or anyone else's work and not
release the source. Everyone should get to benefit and future
developers should be able to improve the code whenever current
development stops.
2) Don't take Final Burn Legends, make a few changes, and then call
it something else. Call it Final Burn Legends. Only change the
version number.
3) Release it properly through Xbox-Scene. This way, you get the
proper credit and it helps keep the Xbox scene alive.
4) I would appreciate it if no one made changes to it while I am
still working on it. I will make it clear when I've stopped.
-New skins can be added by following these rules:
1) Make sure the new skin has all of the files found in the arcade
skin (i.e. there should be an option.png, mainmenu.png,
rombrowser.png, etc... file). None of the images should be bigger
than the ones provided. Memory is at a premium and larger images
will cause the skin to not display in HD or cause games (like
NeoGeo) not to work.
2) Make sure the files are in a folder with the name of the skin
(i.e. if the skin is called "FBA" then all the files should be in
the "skins\FBA" folder)
3) Once a user has created the images for the skin and copied them to
the new FBA folder, they can set up the skin through the GUI. The
current GUI settings are saved to ini\FinalBurnLegends.ini. When
the user is satisfied with how the GUI looks, they should copy the
FinalBurnLegends.ini to the new FBA folder and rename it to
FBA.ini.
4) The FBA.ini file should have the line FBA where the skin name is
written. Look at arcade1080.ini as an example. About half way
through the file is a line that says "arcade1080". That line would
be replaced with "FBA" (without the quotes) in this example. The
folder name, the ini file, and the name of the skin in the ini file
should all have the same name. Otherwise, the skin won't work.
5) Search the ini for the word "Selected" (like GameSelected,
CustomSelected, etc...). Make sure it says the value =0 for any
that are found. If the ini file has GameSelected=1000 and another
user uses your skin and doesn't actually have 1000 games, then
that could cause a crash.
5) The skin can then be uploaded to the internet for all to enjoy. A
user would just add the new skin to the skins folder and pick it
from the Options menu.
------------------------------------------------------------------------
Compatibility:
Most games work perfectly (and at 60 FPS). Most of the ones that don't
work require VM. Some games don't work correctly or at all but that is
rare.
If a game does not run at 60 FPS, the first thing to do is
disable software filters. Another option is to run in 480p. Games that
use VM may run better in lower resolutions since there is more RAM.
------------------------------------------------------------------------
Thanks:
Kenshiro (Big thanks to him for the NeoGeo and other VM code). The
NeoGeo compatibility would be much lower without his code.
iq_132 for the PGM code and other help
Wac0 (Most of the GUI was done by him), Giles9999 (GUI), and anyone who
made a logo
Xport, FinalDave, and anyone who worked on any of the FBA PC versions or
Xbox ports.
Antirad for the great logo.
Anyone I forgot.
------------------------------------------------------------------------
Please post any bugs or requests in this thread. Read the FAQ first.
What NOT to post (or PM me):
-Can you send me the emulator?
-Where can I download the emulator?
-Where can I download ROMs?
-My ROM doesn't work (i.e. I haven’t verified it on the PC).
What to post:
-Any game that gets an "Out of Memory" error. (other than CPS3, PGM,
or D.D. Crew) Please post what resolution you were in.
-Anything that crashes the Xbox
-Anything in the GUI that doesn't work correctly.
-Any requests (not please add <your favorite game here>) Requests are
for GUI features or fixing games (other than CPS3 or PGM games) that
are already supported in the PC version but not in the Xbox port.
Enjoy
NEIL222
Nov 18 2009, 12:41 AM
Good stuff nes, thank you very muchly.
(XBOX)
Nov 18 2009, 01:03 AM
Cosign.. thanks getting it now
iq_132
Nov 18 2009, 01:28 AM
QUOTE (nes6502 @ Nov 17 2009, 07:19 PM)

1) RELEASE THE SOURCE! Don't take mine or anyone else's work and not
release the source. Everyone should get to benefit and future
developers should be able to improve the code whenever current
development stops.
Holy shit! That's my philosophy word-for-word!
Anyway, stunning work man, nice to see the finished product of all your hard work.
nes6502
Nov 18 2009, 01:46 AM
QUOTE (iq_132 @ Nov 18 2009, 01:28 AM)

QUOTE (nes6502 @ Nov 17 2009, 07:19 PM)

1) RELEASE THE SOURCE! Don't take mine or anyone else's work and not
release the source. Everyone should get to benefit and future
developers should be able to improve the code whenever current
development stops.
Holy shit! That's my philosophy word-for-word!
Anyway, stunning work man, nice to see the finished product of all your hard work.

Off topic but does anyone know how to disable the tree view of replies under a post? I'd rather have post displayed in a list page by page. The tree view jumbles it all together by replies to replies to replies etc... I can't figure out how to disable it. Thanks.
iq_132
Nov 18 2009, 01:51 AM
QUOTE (nes6502 @ Nov 17 2009, 08:46 PM)

QUOTE (iq_132 @ Nov 18 2009, 01:28 AM)

QUOTE (nes6502 @ Nov 17 2009, 07:19 PM)

1) RELEASE THE SOURCE! Don't take mine or anyone else's work and not
release the source. Everyone should get to benefit and future
developers should be able to improve the code whenever current
development stops.
Holy shit! That's my philosophy word-for-word!
Anyway, stunning work man, nice to see the finished product of all your hard work.

Off topic but does anyone know how to disable the tree view of replies under a post? I'd rather have post displayed in a list page by page. The tree view jumbles it all together by replies to replies to replies etc... I can't figure out how to disable it. Thanks.
Go to the top post, under the new topic button is an "options" button. It should let you select different views from there.
wicked_dumbo_octobus
Nov 18 2009, 01:51 AM
THANKS!!!
NES6502, have you tried remove cookies/delete cache, that works on XS at least..
+ T +
Nov 18 2009, 02:05 AM
Typically I spot this just as I'm going to bed.
Looking forward to tomorrow though. Thanks nes6502.
SG1000
Nov 18 2009, 02:32 AM
Wow! It took me a few minutes just to take all that in.
THANK YOU!!!
I'm amazed Final Burn has grown so much.
CoinOPS COMBUSTION
Nov 18 2009, 03:22 AM

ill try it out for sure and dont worry I wont use any sources..... im sure its all good though
Cheers its a good achievement
neoryu
Nov 18 2009, 03:50 AM
Haven't had time to get anything installed or running yet, but I'm gonna say a big THANKS to you anyway, nes6502.
cba.gy
Nov 18 2009, 05:14 AM
Brilliant news NES6502, glad to hear you got the problems resolved.
Will keep a lot of users happy for quite a while. Myself included.
Well done.
Emu Newbie
Nov 18 2009, 05:20 AM
Hi everyone,
Long time no see. I'm back in the scene, but now I've got a few questions.
So what is the deal w/ Final Burn 1? How is it different or better than CoinOps?
I have been using FBA-XXX - how does it compare to this. Thanks!
cba.gy
Nov 18 2009, 05:23 AM
The info is in the first post. Alternatively find a copy and test yourself !
Emu Newbie
Nov 18 2009, 05:31 AM
Yes I see the details on the first page. I was wondering if someone had some pictures or videos. Or even some specific comparisons to those other programs. For example - how does metal slug run compared to FBA-XXX. Can you run all of the same games that CoinOps can run?
iq_132
Nov 18 2009, 05:56 AM
QUOTE (Emu Newbie @ Nov 18 2009, 12:31 AM)

how does metal slug run compared to FBA-XXX.
Same.
QUOTE
Can you run all of the same games that CoinOps can run?
No.
NEIL222
Nov 18 2009, 08:20 AM
QUOTE (Emu Newbie @ Nov 18 2009, 06:31 PM)

Can you run all of the same games that CoinOps can run?
As iq_132 said, no. BUT, it runs games CoinOPS doesn't run though....
cba.gy
Nov 18 2009, 08:29 AM
The sources were released aswell Neil222 so perhaps your post should be ammended to "Not Yet"
(XBOX)
Nov 18 2009, 08:32 AM
Is anyone planning on uploading via torrent or a file sharing site mega/rapid the complete set of *oms?
If not how do I go about adding them 1st what arcade set or if more then 1, what sets should I be using.After I get ahold of that what the hell do I do?
1stmoon
Nov 18 2009, 08:45 AM
Guess i'll post the first bug, that is if others can verify it: Garou (set 1) won't run, despite being highlighted as completely working in romcenter.
No memory leak. Ran it at 1080i and switched back to 480p, but still no dice. Haven't tried the other sets yet (the bootleg and prototype), as i'm really only interested in the official, complete game.
1stmoon
Nov 18 2009, 08:55 AM
QUOTE ((XBOX) @ Nov 18 2009, 03:32 AM)

Is anyone planning on uploading via torrent or a file sharing site mega/rapid the complete set of *oms?
If not how do I go about adding them 1st what arcade set or if more then 1, what sets should I be using.After I get ahold of that what the hell do I do?
1. Find rom, then put that into a folder on your PC.
2. Grab romcenter utility for PC, then in the app open the .dat file from the FBA Legend folder.
3. Add a rom path linking to your rom folder, then scan it to see if your rom file is compatible or needs a fixin.
oldpainless
Nov 18 2009, 08:56 AM
Wow....awsome work man....d/l now..
K
Enkak
Nov 18 2009, 10:05 AM
Great news and can't wait to try it out when i get home later today.
(XBOX)
Nov 18 2009, 12:13 PM
Thanks for the reply.Will be uploading some wide icons for this soon as I get my Ps back.Loving Legends so far!
Cant wait to see what the skinners can do with this new Gui.CoinOps SmoinOps..

Jp/jk
nes6502
Nov 18 2009, 12:25 PM
QUOTE (1stmoon @ Nov 18 2009, 08:55 AM)

Guess i'll post the first bug, that is if others can verify it: Garou (set 1) won't run, despite being highlighted as completely working in romcenter.
No memory leak. Ran it at 1080i and switched back to 480p, but still no dice. Haven't tried the other sets yet (the bootleg and prototype), as i'm really only interested in the official, complete game.
I just tested these in 1080i
Garou (Set 1)
Garou (Set 2)
Garou (Bootleg)
Garou (Prototype)
They all worked and ran perfectly. If they are not working for you, it's for 1 of 2 reasons:
1) Your ROMs are not good
2) You are not waiting long enough for the game to start. It takes 2-3 minutes for the game to be processed, decrypted, etc... This is the case for many NeoGeo games.
darknior
Nov 18 2009, 01:17 PM
Woaw, fantastic to see this project achievement ... very impressive options ...
Many many many thanks
- kenshiro -
Nov 18 2009, 05:19 PM
I knew that build will be something, but at this point... All i can say is it is an amazing emulator. The GUI is perfect, a lot of options, and sets are accurate, games runs smooth. The first problem i got was "well, what i can play?" lmao.
Amazing work Nes, nothing more to say. If you're not married you really should lol. BTW, if you wanna some help to add or fix some more VMM games just let me know. I'm 200% motivated, maybe more. Moooooooooooooooo!
Every one should give to Nes a small kiss
silkworm
Nov 18 2009, 05:43 PM
thanks NES, played a few games now and this is emu is great.
the best emulator on Xbox I'd say.
just a quick question, about the ingame info. where are the setting for adjusting the text left hand margin ? because on my tv the text is always too far over to the left. I know you can move it with control stick while reading it , but i'd like to set it for once instead of having to move it every time.
Californiadad
Nov 18 2009, 06:01 PM
I copied a few roms over from FBA-XXX into the roms folder, and did the rebuild game list inside the emu and still does not see games?
NEIL222
Nov 18 2009, 06:24 PM
QUOTE (- kenshiro - @ Nov 19 2009, 06:19 AM)

Every one should give to Nes a small kiss
Only a small kiss?
Fucking awesome emu for sure...incredible options too!
cba.gy
Nov 18 2009, 07:07 PM
QUOTE (Californiadad @ Nov 18 2009, 06:01 PM)

I copied a few roms over from FBA-XXX into the roms folder, and did the rebuild game list inside the emu and still does not see games?
Use the romcenterfba.dat supplied.
copy it to a pc install of romcenter probably C:\Program Files\Romcenter\datas
Plonk your roms in a folder on your desktop (anywhere will do as long as its easy to find)
and launch romcenter. Choose the dat file from a dropdown box at the top.
To the left will be a directory structure, right click that and add a new source for roms.
The rest is straight forward- ish.
Californiadad
Nov 18 2009, 07:11 PM
cool cool. Ill gaive it a try
1stmoon
Nov 18 2009, 07:18 PM
QUOTE (Californiadad @ Nov 18 2009, 01:01 PM)

I copied a few roms over from FBA-XXX into the roms folder, and did the rebuild game list inside the emu and still does not see games?
Rom files need to be in lowercase letters, which means you'll need to ftp them. Copying them from usb drive or within the system itself results in capitalization.
j23mx
Nov 18 2009, 07:24 PM
Thanks for the effort and work done, thank you
cba.gy
Nov 18 2009, 07:29 PM
Agree with the usb drive capitalisation, but not internal copying. Never happened to me before !
1stmoon
Nov 18 2009, 09:53 PM
QUOTE (cba.gy @ Nov 18 2009, 02:29 PM)

Agree with the usb drive capitalisation, but not internal copying. Never happened to me before !
You're probably right about the internal copying, so i'll just assume Californiadad's roms were in caps to begin with when he copied them.
nes6502 you were right about Garou. Didn't think it would take 5 - 10 minutes to load that rom. That's unbelievable. Any chance you'll integrate an option to switch between AES and MVS?
Is anybody else getting a green screen just before the system logo appears when a NeoGeo rom loads? Doesn't affect anything, but could it be a problem with my NeoGeo bios?
Alvarez
Nov 18 2009, 10:12 PM
great job NES!
Thanks for FBL
cba.gy
Nov 18 2009, 10:12 PM
I think the green screen is normal anyway, its just on slow loading roms you get chance to see it otherwise its too fast normally.
ac3t1ne
Nov 18 2009, 10:45 PM
This is an incredible piece of work Nes, and there is so much room for customisation I love it
QUOTE (- kenshiro - @ Nov 18 2009, 05:19 PM)

BTW, if you wanna some help to add or fix some more VMM games just let me know. I'm 200% motivated, maybe more. Moooooooooooooooo!
I realise that this is a selfish request, but if kenshiro you could fix the VMM for martial masters or knights of valor 2, I would give you all of the small kisses you could ever need!

I think they have a real chance of being somewhat playable on a 1.4ghz 128mb xbox
As far as feature requests from Nes, I cannot really think of any, this all looks amazing. Maybe have an optional button you can press in the GUI to load coinOPS? If coinOPS did the same for FBA Legends then it would be brilliant for people with cabinets (not that I have one, it's just a thought I had)..
anyway, thanks for all the hard work from Nes, and anyone else involved with this
CoinOPS COMBUSTION
Nov 18 2009, 10:52 PM
what arcade games does this play that CoinOPS wont? just a question as ive started to opomise CPS2 now and have speed up Mslug2 and World Hereos(thanks for iq for tips how to do this) so I dont need to boot FBAs any speed but there must be alot of games in this now that arnt playble on any other mame? what are they so I can have little play.
Cheers I looked the video on youtube and it looks all good
- kenshiro -
Nov 18 2009, 10:56 PM
QUOTE (1stmoon @ Nov 18 2009, 10:53 PM)

nes6502 you were right about Garou. Didn't think it would take 5 - 10 minutes to load that rom. That's unbelievable.
I can confirm that. On my side i don't play in HD, it needs a bit less than one minute to get the green screen (which is normal, C-X required kind of nasty decryption algo, 64 Mo of RAM are ridiculous at that point). Then i waited about one minute to see the game boot, then it runs perfectly. Hopefully it affects very few games - some Garou sets and kof99. I knew i've already heard about that kind of things in previous FBA-XXX normal and 1.28 pro version, sometimes some guys could wait for 5 minutes before start to play lol (in HD resolutions).
If anyone noticed more games who have this "problem" can you post them please.
QUOTE
Is anybody else getting a green screen just before the system logo appears when a NeoGeo rom loads? Doesn't affect anything, but could it be a problem with my NeoGeo bios?
That's absolutly normal, you can noticed the same thing in MAME or the official FBA. Just the bios checking what's in RAM.
silkworm
Nov 18 2009, 11:05 PM
nes,
when i ran truxton first time it worked, but when i try to run it now it loads and has an error screen and wont go no further.
RAM CHECK TEMP ERROR 00081C6A
also when you take a screenshot in game, sometimes it comes up with the error about the game not being compatible, and that it has to exit.
btw. I love the way you can just resize the video in game and its saved seperate for each game.
NEIL222
Nov 18 2009, 11:15 PM
QUOTE (BritneysPAIRS @ Nov 19 2009, 11:52 AM)

what arcade games does this play that CoinOPS wont?
Powerdrift, Galaxy force 2, Turbo Outrun, Thunderblade etc...(most of the ones in Final burn, first release)
As well as playing CPS2 stuff much smoother, imho.
CoinOPS COMBUSTION
Nov 18 2009, 11:20 PM
is it only the final burn games...CPS2 is nearly full speed now thanks to gogo hopefully he can nail it better in time or I can with the info so far
is it poss to get a games list from somewhere at all?
NEIL222
Nov 18 2009, 11:30 PM
I was using the ini file in one of the folders (can't remember which folder, at work at the mo) to see what games are supported, big list though.
CoinOPS COMBUSTION
Nov 18 2009, 11:31 PM
no worries is it poss for someone to post the ini file sometime of the game list please

any new games supported on the xbox is always good news
I take it missing alot of older stuff? (like say donkey kong 1 2 and 3 or are most of the old classics now supported in FBA sorry I have no idea how far FB on PC has moved on)
Cheers