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bulge2
After a few request from different people for a vertical cabinet version of showcase for you cab owners BP has built a special Vert Only build of showcase that features optimised for vertical only cabinet setups.

this build has:

- Vertical Romlist
- Rotated Video previews
- All controls Rotated to work at 90 degrees.

So far he has only done a quickie build that i have tested for 5 minutes, but all is looking fine and dandy to start with. Over the next few days i will be finding and testing as many vert shooters/games as i can to put in a CoinOps Showcase Vert Pack. Ill probably need a bit of help with videos and bits but us xbox owners have finally got the option to play vert games how they should be played......


if you PM me for request of the build i will have a look at them tomorrow night and send out a link, im going out to watch the fireworks tonight and will be working tomorrow - but i will be back tomorrow smile.gif

thanks to BP for taking the time to sort this out

biggrin.gif
CoinOPS COMBUSTION
in showcase you can turn on autorotate and it will show you an icon in the top right corner when a game is vertical as it will have a rotate circular arror on it if you slect remove rom it will grab the pic the rom and xmv into the backuproms folder now... this will make it easier to assemble all the bits you need
Garcimak
Just had a little spare time this weekend to pimp my babycab soft side.

I got stuck when running the build : Resource.xpr - file is missing or damaged,

The error screen tells me to copy this, along with the font files to Media, i also give a try with a Resource.xpr file existing in a previous mameox (6 412 288 octets) it gives me the same error message . I looked into previous releases of mameox, but this file was missing from those.

If you know what to do with that i'll be superpleased to read.

ps : for info, the build archive contains MAMEoX & default files.
CoinOPS COMBUSTION
need to overwrite coinops R2 or R3 with the new default.xbe and mamedox.xbe
Garcimak
QUOTE (BritneysPAIRS @ Nov 16 2009, 03:29 AM) *
need to overwrite coinops R2 or R3 with the new default.xbe and mamedox.xbe

thanks, i've got it working with the "CoinOPS IGNITE R3 Standalone". Works well so far, just have to tweak the info displayed vertically.




Edit: as i don't need the others in my cab, i was searching the easy way to sort my vertical roms files apart,
this shiny script does wonderfully the job tongue.gif (it actually moves the files, just search/replace by copy )


Vertical & Horizontal batch file
DaNDeE
QUOTE (Garcimak @ Nov 16 2009, 02:28 PM) *


That's good news and will save me a lot of time. Thanks. Two more questions:

1) xbox to Arcademonitor.

No I wonder how you hooked your xbox to the arcade monitor. Guess I will go with the ultimarc adapter (http://www.ultimarc.com/xba.html). Anyone can tell me if I need something else than this?

Than there are instructions for a simple syncsplitter:
http://photos1.blogger.com/photoInclude/bl...ammavideo.0.jpg

And some more detailed informations:
http://arcadecontrols.com/arcade.htm

What's the best method?

2) aspect raio
Vertical CoinOp runs like a charme, escept the few menus that haven't been rotated and the faulty aspect ratio. I can fiddle about the graphics and sure will find a way to crop and stretch them to right proposions, but what about the font? It all looks compressed. Is there a way to fix that? And is there a way/hack to rotate the missing menus and loading screens as well?

bless
DaNDeE

Garcimak
QUOTE (DaNDeE @ Nov 22 2009, 03:44 PM) *
1) xbox to Arcademonitor.

No I wonder how you hooked your xbox to the arcade monitor. Guess I will go with the ultimarc adapter (http://www.ultimarc.com/xba.html). Anyone can tell me if I need something else than this?

the cabinet i am working on is a piece of junk i got from trash with broken monitor i 'll be using a 30bucks 51 CRT television that fit well in horizontal. I'd like to have the remote to control the volume and i'll get rid of all constraint crt arcade.

For my other cabinet with an hantarex monitor, i'm using the lm1881 based circuit powered by the 5v of the stereo pc speakers i collected as sound amplificator. i'll try to take a picture, i did it messy but it's working .



If you don't have any soldering skill, i advice you the ultimarc, just put the jamma connector and you are ready to go.




Garcimak
I've got a request for BP to include in a future dev, both excellent games
"Namco Classics Collection Vol.1 " and Vol 2
i am loving the remix included, would be top notch in vertical.


they are actually running flawlessly but silently, sound was worked on later :

QUOTE
# 0.99u10: R. Belmont fixed missing sound in Namco Classics games.
# 5th August 2005: R. Belmont - Got a nice present today from a coder who goes by Cync: a set of major bugfixes to the H8/3002 CPU core. As you know, this is the "sub-CPU" in many later Namco games. So what do the fixes do? They correct most of what was wrong with the sound and music in all of the ND-1 (NCV1/NCV2) and System 12 games. All the games involved now sound way better, and of course I've already backported the fixes to ZiNc so the music's better there too.
DaNDeE
Hey. Thanks Garcimak. Just earned my wings in soldering by completing this one:
http://www.xerxes3rd.net/staticpages/index...ontrollerOnXbox

Now Stick and Buttons are wired up and working prefectly. The whole thing is still lying around in parts. Guess I will have to pack it in a tupperware or something.

I checked Ultimarc and Andy is a nice guy, but the postage and customs make it twice as expensive till it is over here. I asked Jason from arcadezentrum.de and he is building one for me, complete with a SCARTplug right away.

I am still not content with the coinops appearance. The whole thing looks wrong. Scrennshots and everything is crunched horizontaly. The aspect ratio is really bad. I fixed the logo so far, but that was just a test. Any idea how to fix this? I recently found this hack
http://fancyxbox.info/?doc=1&secao=coinops

but really? Do I have to hack around in the hexcode to get it right? Any ideas?

What about xbmc? Along with the direct executable (command line, or however its called) it should be able to get a decent vertical menu done, or do I miss here something?

best,
DaNDeE
CoinOPS COMBUSTION
it needs a reskin.....would take me about an hour or two to do.... Or you could try making the backgrounds 480x640 the way you want them to look then go into the xml and redo all the ements for 480x640 not 640x480 (id say swapping the x/y for everything would do this)
CoinOPS COMBUSTION
also sound was pretty easy to add to those games....whats the vm settings for namco classics volume 2?
bulge2
a reskin would be good smile.gif
Garcimak
QUOTE (BritneysPAIRS @ Nov 28 2009, 12:18 AM) *
also sound was pretty easy to add to those games....whats the vm settings for namco classics volume 2?

Wonderful, you managed to include the sound; the vm settings to get namco classics volume 2 passing the second boot is yet to be found, For the moment the best i can get is getting to secondary cpb memory self test but it still hang after that. I'll have a little time later to continue testing.

already tried those value without success
QUOTE
2 8 65535
2 16 65535
2 32 65535

3 8 65535
3 16 65535
3 24 65535
3 48 65535

4 8 65535
4 12 65535
4 16 65535
4 20 65535
4 24 65535
4 32 65535
4 46 65535
4 48 65535
4 56 65535
(for the threshold '4' i tried an exhaustive range of value from coinops menu as well by editing vm.txt)


8 16 65535
8 24 65535
8 32 65535
8 48 65535

12 16 65535 instant crash
12 32 65535
ac3t1ne
Since this is the most recent CoinOPS topic, I figured i'd post this here..

@BP, CoinOPS can already play any soundtracks the user has saved on their harddrive, but it seems to play random tracks from any/all soundtracks, so would it be possible to add a function to choose which soundtrack you want playing in the menu?

I guess I could just replace the tunes you distribute it with, with my choice, but tbh I really like most of them tongue.gif so an option would be good.
DaNDeE
QUOTE (BritneysPAIRS @ Nov 27 2009, 11:18 PM) *
also sound was pretty easy to add to those games....whats the vm settings for namco classics volume 2?


Gee... I just got my xbox hooked to the hantarex, using the sync splitter. All looks great, except the coinops and games are top down. I just went through all the menus and googled alot, but couldn't find a file nor an instruction on how to rotate all the other way around. Any ideas?

I am off to get missing parts for completion. Cabs rock!
Thanks,
DaNDeE
bulge2
if you have the special vertical version of coinops there is no option to rotate the menus back as it was a custom build - you need the normal version for a horizontal monitor
CoinOPS COMBUSTION
cba says there are skinners around this would take them about 1 hour maybe 2 at the most to do....I would put in the feature properly but at present have not to much interest in public dev (you guys know why) all sound track features and volume features are in the source they just need setting up in the GUI. Anyone is free to patch that stuff in...all the calls to jump forward back though songs and sountracks are there...there is only one way it is rotated I can do the other way in mins....but it needs to be handled properly this was just a 10-15min quick build
ac3t1ne
^
I realise that some people here wind you up man, but couldn't you just add them to your ignore list on the forum?

I got here pretty late but I loved the whole active development, with updates and feedback that you had going before, and I'm sure most others did too.

I'd love to add stuff in for myself, but i'm not going to lie, I wouldn't know where to begin! tongue.gif
CoinOPS COMBUSTION
its not worth my time dev here sorry (I hate bugs and to make things work right first time isnt as easy one thinks especially when releaseing alot of builds with consistant build quality)...ill keep it mind though
DaNDeE
QUOTE (bulge2 @ Nov 28 2009, 05:56 PM) *
if you have the special vertical version of coinops there is no option to rotate the menus back as it was a custom build - you need the normal version for a horizontal monitor


Hi. No, I don't want to rotate them back, I just want to rotate them 180 degree as they are all top down on my screen. Is there a way or do I have to take my whole cab appart (now that it is finally running) and rotate the screen hardware wise? I noticed, that there are some games, that seem to have right orientation, but most are top down. How come?

I will take a look at the skin, as soon as I get this rotation thing sorted out.

BP: Would you do a proper vertical version, with a rotate option, I would donate/pay for it?

best,
DaNDeE
fumanchu
QUOTE (DaNDeE @ Nov 28 2009, 11:30 PM) *
QUOTE (bulge2 @ Nov 28 2009, 05:56 PM) *
if you have the special vertical version of coinops there is no option to rotate the menus back as it was a custom build - you need the normal version for a horizontal monitor


Hi. No, I don't want to rotate them back, I just want to rotate them 180 degree as they are all top down on my screen. Is there a way or do I have to take my whole cab appart (now that it is finally running) and rotate the screen hardware wise? I noticed, that there are some games, that seem to have right orientation, but most are top down. How come?

I will take a look at the skin, as soon as I get this rotation thing sorted out.

BP: Would you do a proper vertical version, with a rotate option, I would donate/pay for it?

best,
DaNDeE

you could try using mamedox 1.1 for now as that lets you rotate the screen and it also rotates the romlist and options.
CoinOPS COMBUSTION
anything can be added for a price (properly as well with nice features) smile.gif hehehehe but it goes against open source stuff
DaNDeE
QUOTE (BritneysPAIRS @ Nov 28 2009, 11:50 PM) *
anything can be added for a price (properly as well with nice features) smile.gif hehehehe but it goes against open source stuff


Righty right. I just found out, that my Valvoscreen has the option to rotate... at least it should have it, by simply replugging some cords. I will try this.

Dunno know, but I was not content with mamedox, when I tried it last time (couple of years ago). CoinOps appears to be the better onw.

cheers,
DaNDeE
bulge2
right BP im getting some progress with this vert build and have plenty of vert games - but as an addition it would be good to have normal horizontal games on there as well - some games like cabal and after burner will play good on a vert monitor.

problem is they are now displayed upside down. can you repatch this build to play normal rotation games flipped?

ta
DaNDeE
QUOTE (BritneysPAIRS @ Nov 27 2009, 11:08 PM) *
it needs a reskin.....would take me about an hour or two to do.... Or you could try making the backgrounds 480x640 the way you want them to look then go into the xml and redo all the ements for 480x640 not 640x480 (id say swapping the x/y for everything would do this)



Well, I got it swapped and it looks really better now. The button graphics are still more ecliptic, than really round, but the rest looks good. Here's my edited skin.ini. Two problems, I couldn' get fixed till now (didn't have much time though):

1. I still have some games, that show upside down (180°) although they are vertical. Is there something I can do about?

2. Assigning an USB mouse (one with a ball, to transform it into a spinner) to function as a means to controll Arcanoid/Tempest. The mouse works and is detected, but to what Input I need to assing it? Tried to used the ingame setup menu and although the axes are tracked and it says "mouse-x -> mouse x<- ...." it is not working. Is there a way to edit those settings via a simple texteditor?

Thanks.

best,
Dan
bulge2
ill be testing my usb mouse over the next couple of days so ill have a little look at your problem - and ill try your skin edit.


i also have a request for this build - you have rotated the vert games for play but it would be good if ALL games have the necessary rotation to play on a vert monitor - some horizontal games you can get away with but they are displayed upside down. also its probably an easy fix..

CoinOPS COMBUSTION
sorry I dont have that build any more......ill patch it across properly with some new improvemnt sometime soon hopefully ... at that time ill need help testing etc to do it right so it stays in. If you arnt willing to help me out testing and listning to issues I have then I wont insert it as I would never use it. If you want it in right ill do it with some help and whilness to realise why I removed it and that im whiling to overcome the issues and do it right. It will be on the other thread though....


So the anwser is no I didnt do it correctly for horizontal games sad.gif sorry and I didnt keep the sources sad.gif so I cant really help you.... a few have asked about trackball in the past ill find it sometime and post how it works and add it to the faq

RedCapsMan
QUOTE (DaNDeE @ Jan 14 2010, 04:57 AM) *
Well, I got it swapped and it looks really better now. The button graphics are still more ecliptic, than really round, but the rest looks good. Here's my edited skin.ini.


Hey man, that skin.ini link is down. I'd like to have a look at that if you could fix it or pm me.

As for testing I just brought an xbox back to life tonight and I'm going to make it a dedicated Vertical box. I successfully got Frosty's dual boot VGA softmod to boot directly to vga when the power comes on instead of having to open the tray everytime. I'm sure nobody knows what I'm talking about but believe me it was a chore, especially since I thought this box was toast. I'm excited to test things, especially if its in the next two weeks. The better half is away and I can be extra geeky while shes gone...

bulge2: when you're testing your mouse setup could you see if you can control a gun cursor for any shooting games with it? I'd try but I seem to have lost my usb hub adapter I had made and I'm too lazy to make another one.
CoinOPS COMBUSTION
lightgun stuff has new code but I havent put it out there as yet due to poor support really....theres alot of coding sitting around its just not tested so its remed out...like player 1 and 2 uses diff joysticks on only games that had one joystick and all number of coins allowence option ...... but you know you can turn off and on the cross hair (the key is in the buttons and features or readme)....

BACK and Left Thumb Button - Lightgun Crosshair Display ON/OFF
CoinOPS COMBUSTION
hey by the way ask about anything like mouse/trackball at other thread.... or new features as i cant progress this one sorry I dont have it at all if I wanted to...but as you saw it was only 10-15 mins work to re add it in...
theoldone
Just recently found this forum... I have finished building my cab some time ago and soon lost interest, but now I want to bring the vertical stuff up to date...

I'm done with the horizontal part, but the vertical stuff is kind of hard for me to get right. I've already managed to mod a XBMC skin to fit my vertical needs as a launcher... I've found three Xbox games that run in vertical mode. Btw, are there any more native vertical Xbox games?

Ok, everything is fine so far, except the CoinOps part is giving me a headache... If I remember right I was able to get CoinOps Gold to show a vertical Romlist by editing the "ScreenRotation" entry in MAMEoX.ini... But now in CoinOps reignite R4 the setting seems to have no effect... And after reading up a little I understand that it no longer works in recent CoinOps builds...

Anyone having a link to the vertical build that is talked about here in this thread?? I cant find it anywhere...

I totally love the CoinOps GUI and would like to use a more recent vertical build on my cab...



Here are two pics of my cab... Just in case anybody is interested in the vertical XBMC skin mod with large icons, just ask...




Sorry for my bad english, I hope you guys understand what I am talking about...
fumanchu
there are some shmups you can play in vertical mode or in other words tate mode.
shikigami no shiro
shikigami no shiro evo
shikigami no shiro 2
psyvariar-extend edition

to get the coinops vertical biuld you need to have 3 posts,after that your pm is activated.then you can get the vert biuld via pm.
RedCapsMan
I'll send you the older vertical build I've got if you can send me that vertical XBMC skin or tell me how to get it. That would be a dream come true! I've often thought about making a jukebox with a vertical screen or just taking XBMC and using it as a frontend and launching vert arcade games with .cut files.

Wow, you just totally blew my mind with possibilities... make two more posts and we'll talk more!

Edit: What kind of cab is that? Looks like a candy cab but yellow with hard edges. And what is that gun doing there where the beer should go?
CoinOPS COMBUSTION
other thread smile.gif if you want it in properly.....this was just a hack although it kind of works...its limited. If I get time ill help out Cab owners as this stuff looks fantasic, I would love to have a table top system one day....theres a vote to elevate your wants by the way so ill leave it up to people...ive started work on most of the stuff in the vote ...
RedCapsMan
Damn, take a look at how many views this thread has gotten. 2122 so far. 300 of that has got to be me alone but still, good number. So common people, go to the other thread and fricken' vote for some vertical goodness.
theoldone
Ok, here is how did the vertical XBMC skin mod... just follow me... I assume you have some XBMC knowledge...

- add <thumbsize>500</thumbsize> to Advancedsettings.xml
(this will increase the quality of the shown icons)

- delete the existing thumbnails in "userdata/thumbnails/programs"
(this will force a rebuild of the 500x500 thumbnails)

- find and edit the Keymap.xml exchange right, up and down, left
(this rotates the controls)

- install the "Ellipsis Beta 1.1" skin from Team Blackbolt

- in the Ellipsis skin folder search and replace "MyPrograms.xml" and "IncludeTileView.xml"
with the ones from this post.
(this will remove any unwanted stuff from the TileView within the skin)

- Setup XBMC to startup in "my programs" window

- set the view mode to "TileView"

- search and remove the "splash.png" file from XBMC folder
(this will remove the XBMC startup splashscreen)

- with the "screen calibration" option within XBMC you can tweak the screen size / zoom to your needs


The Icons to use should be 500x500 in size an be rotated 90 degrees clockwise.

You see, this is a pretty messy skin mod. And by no means this is a full vertical skin for XBMC. But as a vertical launcher it is pretty nice. smile.gif

Now the Xbox boots right to an nice animated vertical launcher. smile.gif


click to enlarge

CODE
<window id="1">
<defaultcontrol always="true">50</defaultcontrol>
<allowoverlay>no</allowoverlay>
<views>50,54,56,57,58</views>
<controls>

<include>Background</include>

<!-- Elipsis Visor -->
<include>Visor_Filter</include>

<!-- Edge Filter -->
<include>Edge_Filter</include>

<include>Program_Views</include>

<!-- Clock -->
<!-- Folder Name -->
<include>FolderName</include>

<!-- Now Playing Widget -->
<!-- Elipsis Button -->

</controls>
</window>

MyPrograms.xml


CODE
<includes>
<include name="Tile_View">

<control type="panel" id="57">
<posx>0</posx>
<posy>0</posy>
<width>1280</width>
<height>720</height>
<onup>9000</onup>
<ondown>ActivateWindow(1201)</ondown>
<viewtype label="Tile">list</viewtype>
<focusposition>2</focusposition>
<orientation>horizontal</orientation>
<scrolltime>250</scrolltime>
<itemlayout height="400" width="256">
<control type="label">
<posx>0</posx>
<posy>0</posy>
<width>256</width>
<height>400</height>
<font>Default</font>
<align>center</align>
<info>ListItem.label</info>
<visible>false</visible>
</control>
</itemlayout>
<focusedlayout height="400" width="256">
<control type="label">
<posx>0</posx>
<posy>0</posy>
<width>256</width>
<height>400</height>
<font>Default</font>
<align>center</align>
<info>ListItem.label</info>
<visible>false</visible>
</control>
</focusedlayout>
</control>

<control type="group">

<posx>640</posx>
<posy>232</posy>
<visible>Control.IsVisible(57)</visible>

<!-- Tile View Icons - Counter Clockwise Mothion -->
<control type="group" id="5701">

<visible>Container(57).OnPrevious</visible>
<animation effect="slide" end="0,0" time="250" reversible="false">Hidden</animation>

<!-- Show Far Left Icon On Move Previous -->
<control type="group">
<visible>Container(57).OnPrevious</visible>
<visible>!IsEmpty(Container(57).ListItemNoWrap(-2).Label)</visible>
<animation type="Hidden" reversible="false">
<effect type="fade" start="0" end="100" time="250" />
<effect type="slide" start="0,0" end="165,0" time="250" />
</animation>
<animation effect="fade" start="0" end="0" time="0" reversible="false">Visible</animation>
<posx>-761</posx>
<posy>55</posy>
<width>128</width>
<height>256</height>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>128</width>
<height>128</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png">DefaultVideo.png</texture>
<info>Container(57).ListItem(-2).ActualIcon</info>
<visible>IsEmpty(Container(57).ListItem(-2).Thumb)</visible>
</control>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>128</width>
<height>128</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png">DefaultVideo.png</texture>
<info>Container(57).ListItem(-2).Thumb</info>
<visible>!IsEmpty(Container(57).ListItem(-2).Thumb)</visible>
</control>
</control>

<!-- Move Icon 1 To Icon 2 Position On Move Previous -->
<control type="group">
<visible>Container(57).OnPrevious</visible>
<visible>!IsEmpty(Container(57).ListItemNoWrap(-1).Label)</visible>
<animation effect="zoom" start="-596,55,128,256" end="-462,50,160,320" time="250" reversible="false">Hidden</animation>
<posx>-596</posx>
<posy>55</posy>
<width>128</width>
<height>256</height>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>128</width>
<height>128</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png" />
<info>Container(57).ListItem(-1).ActualIcon</info>
<visible>IsEmpty(Container(57).ListItem(-1).Thumb)</visible>
</control>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>128</width>
<height>128</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png" />
<info>Container(57).ListItem(-1).Thumb</info>
<visible>!IsEmpty(Container(57).ListItem(-1).Thumb)</visible>
</control>
</control>

<!-- Move Icon 2 To Icon 3 Position On Move Next -->
<control type="group">
<visible>Container(57).OnPrevious</visible>
<animation effect="zoom" start="-462,50,160,320" end="-200,-90,450,880" time="250" reversible="false">Hidden</animation>
<posx>-462</posx>
<posy>50</posy>
<width>160</width>
<height>320</height>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>160</width>
<height>160</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png" />
<info>Container(57).ListItem(0).ActualIcon</info>
<visible>IsEmpty(Container(57).ListItem(0).Thumb)</visible>
</control>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>160</width>
<height>160</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png" />
<info>Container(57).ListItem(0).Thumb</info>
<visible>!IsEmpty(Container(57).ListItem(0).Thumb)</visible>
</control>
</control>

<!-- Move Icon 3 To Icon 4 Position On Move Previous -->
<control type="group">
<visible>Container(57).OnPrevious</visible>
<visible>!IsEmpty(Container(57).ListItemNoWrap(1).Label)</visible>
<animation effect="zoom" start="-200,-70,450,900" end="312,50,160,320" time="250" reversible="false">Hidden</animation>
<posx>-200</posx>
<posy>-50</posy>
<width>450</width>
<height>900</height>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>450</width>
<height>350</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png" />
<info>Container(57).ListItem(1).ActualIcon</info>
<visible>IsEmpty(Container(57).ListItem(1).Thumb)</visible>
</control>
<control type="image">
<posx>0</posx>
<posy>0</posy>
<width>450</width>
<height>350</height>
<aspectratio align="center" scalediffuse="false">keep</aspectratio>
<texture diffuse="iconview-diffuse.png" />
<info>Container(57).ListItem(1).Thumb</info>
<visible>!IsEmpty(Container(57).ListItem(1).Thumb)</visible>
</control>
</control>

<!-- Move Icon 4 To Icon 5 Position On Move Previous -->
<control type="group">
<visible>Container(57).OnPrevious</visible>
<visible>!IsEmpty(Container(57).ListItemNoWrap(2).Label)</visible>
<animation effect="zoom" start="312,50,160,320" end="468,55,128,256" time="250" reversible="false">Hidden</animation>
<posx>312</posx>
<posy>50</posy>
<width>160</width>
<height>320</height>
<control type="image">
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@fumanchu
ok, I am missing the "shikigami no shiro evo" then. But I assume it is no big difference to the other shikigami games...


@RedCapsMan
Putting a real good German beer in the beer holder would be too much of a distraction for the picture. wink.gif Actually the beer holders were the first thing I added after the first two player session... smile.gif The cab itself I have constructed from scratch. It has the ability to rotate the screen.
fumanchu
@theoldone yeah shiki evo is pretty much an upgraded version of shiki1 with more bells and whistles.
Garcimak
@theoldone

Priceless info !! thanks sharing here ! happy.gif

ps : gonna think to this beerholder too....
RedCapsMan
+1 on that theoldone

Haven't had a chance to try yet but it looks straight forward enough.
jukingeo
Hello all,

I am new to this site as well as CoinOPS. I have CoinOPS Reignite R5 currently running on my Xbox and I initially made a post here in regards to changing skins (which I found out is not such an easy task to do). For the most part I am fine with the CoinOPS skin, BUT the question did come into my mind, what if I wanted to do a vertical only cabinet?

So some quick searches lead me to this thread.

My question is this:

Is the Vertical version of CoinOPS Showcase available for download? I am prepping a second Xbox mod as we speak and I want to temporarily try out a vertical version of CoinOPs. Once I know it works, it will save it for a future Xbox project.

Sidebar: I wanted to setup a vertical PacMan/ Ms Pacman cabinet for my mom as she loves Pac Man. However, I would like to know something else that is not really on topic. Can you slow down the game play? I have noticed that (for some reason) the Xbox seems to speed up the ROMs a bit. I can hear the effects on the music as well. Pac Man for instance sounds and plays faster than the true arcade version. So is there a way to slow this down within CoinOPS?

Thanx,

Geo
PhilExile
I'm looking for the same. Thanks!
Garcimak
QUOTE (jukingeo @ Mar 4 2010, 03:10 PM) *
Is the Vertical version of CoinOPS Showcase available for download? I am prepping a second Xbox mod as we speak and I want to temporarily try out a vertical version of CoinOPs. Once I know it works, it will save it for a future Xbox project.

Sidebar: I wanted to setup a vertical PacMan/ Ms Pacman cabinet for my mom as she loves Pac Man. However, I would like to know something else that is not really on topic. Can you slow down the game play? I have noticed that (for some reason) the Xbox seems to speed up the ROMs a bit. I can hear the effects on the music as well. Pac Man for instance sounds and plays faster than the true arcade version. So is there a way to slow this down within CoinOPS?

Thanx,

Geo

PM sent.

About the faster speed issue, it is possible that you're right, don't have the original board of pacman to compare, I own galaga but in this case the speed is identical.

So far have I dropped the case but I can compare to another game which I own the board as a "kung fu master / spartan-x" even if the FPS counter is telling me 55FPS in CoinOPS. The Game is faster than the original, it's like time (stretching) tearing , you can check that by looking to the scrolling that it's not smooth at all.

Here and there are some games with flaws with Accuracy but it's very minor, I still enjoy to have such a pimped mame on xbox.
CoinOPS COMBUSTION
just added 2 new skins to CoinOPS....HiDefOnTheSIDE and OnTheSide

just for your info......due to some source changes happening with this feature being fully intergrated

What features do you require for this..... Rotate Monitor to Right and Rotate Monitor to Left? also ill need someone to redo the sd and hd skin.....right now ill just copy the normal one but it needs correct aspects redone smile.gif I can help with info....dont listen to CBA if he buts in he doesnt know what he talks about ill help you via PM plus you can help me put it in right with proper features....when its in ill release it and it will stay as a standard feature of CoinOPS....


Im gone from here as it will turn to crap feast no doubt.....PM me and the ones that can help people the most will get to help dev this for everyone....and select the features and look people want for there Cabnets....also other features for Cabnets will be looked at smile.gif right now I cant ask here due to flamers....but im whilling to add Cab features and trig has givin me some and I have some lying around on my PC.....just needs proper disscussion on this stuff as I dont have a cab i cant really know everything about it.... Peace PM me this feature is now on the spot light so now is the time to do stuff for cab owners...but it wont be here....you guys know why as you PMed me hint hint PM me again smile.gif

I do this cause people will tell you how easy it is when there is many complexed issues around this feature....and I know alough people tell you what I do is easy ... I say this is complexed and not as easy as I thought at first glance....I challenge anyone that thinks this is easy and many have publically stated its just small hacks and they could do it...to do it....I will personally donate $200USD to them to do it correctly....including skining
jukingeo
QUOTE (Garcimak @ Mar 7 2010, 09:19 AM) *
PM sent.


PM Received and answered smile.gif.

QUOTE
About the faster speed issue, it is possible that you're right, don't have the original board of pacman to compare, I own galaga but in this case the speed is identical.


I still have many of these old boards laying around from when I was playing around with arcade games in the past. Sadly, most do not work anymore. At first I wasn't sure about the speed up issue, but with games like Pac Man and Galaga the speed is kind of 'burned in' to my mind. So I will know if something is off. With Pac Man it is obvious both the video and audio are off. The thing is that it is either the Xbox or the MameOX in CoinOPs because I played the SAME rom on my PC and the speed is correct.

QUOTE
So far have I dropped the case but I can compare to another game which I own the board as a "kung fu master / spartan-x" even if the FPS counter is telling me 55FPS in CoinOPS. The Game is faster than the original, it's like time (stretching) tearing , you can check that by looking to the scrolling that it's not smooth at all.


I had noticed that too...even on my PC that happens. Many of the late 90's games do it when the screen moves fast. But early games such as RallyX (also moves fast) doesn't do it.

QUOTE
Here and there are some games with flaws with Accuracy but it's very minor, I still enjoy to have such a pimped mame on xbox.


It is a minor annoyance, I do admit that. I am hoping it COULD be corrected for, but the reason I mentioned it because I don't know if it can. This is the first time I ran into the issue. As I said above the rom itself plays fine on my PC. My PC's CPU is over 3 times as fast at the Xbox too. So it did get me concerned that it is happening to ALL the games. You say, "no", but I have not checked out Galaga yet. I will probably do that tonight and I will see if there is a speed difference as well. However, I did play Moon Cresta the other night and that seemed to be a bit fast too. Phoenix too is noticeably faster.

Could my CPU clock speed be off in the Xbox?

CoinOPs Combustion, what is your take on this?

Thanx,

Geo
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