QUOTE

Greetings! My name is Guert and, on the behalf of all the members of DHG games, I would like to make the following statement about the release of our game Motocross Challenge.
In may 2004, we started the development of our game with the dream of becoming a professional game development team for handhelds consoles. We spent all of our free time creating, designing, programming, planning and illustrating our project. For two years, we have put our life on hold, neglected our families and friends, missed hundreds of shows and barely felt the sunshine on our shoulders. Yet, we were happy. We were creating our own game, fueled with our passion and motivation. In 2006, we thought that all of our hard work would finally pay off and we would get to see our game on shelves. We were wrong.
To meet our publisher’s will, a very big and international publisher that shall remain unnamed, we cut, sliced and butchered our game to it’s core, removed elements that we loved and marked a great red X on the features we we’re yet to add. As we saw our project being grinded down, we kept on going, making sure that what was left was still worth playing. However, all of this sacrifice had occurred in vain, as the publisher decided, after long months of negotiations, that our title did not have enough commercial value. The game was good, but there was no popular name on the cover box and the GBA sales were declining. We were then picked up by another publisher, willing to put our game on the market. The game was in testing stage and all it needed after was to be burned into a cartridge in order to sell it. But once again, our publisher pulled the plug after months of waiting for a release date.
So here we were, tired, disappointed, publisher-less and a gold game in our hands. We took a good break and then decided that our blood and sweat would not lie in a drawer for the rest of our lives. This game was created for the players and it will go to the players.
Motocross challenge is not only a game for all of us: it is also a part of our heart. We sacrificed and given a lot to this game and we want all of you to play it. Download it, play it, spread it. The more people playing this game, the more we can show that money is not the only thing running the industry: passion still exists.
Enjoy!
Guert, head designer and artist.
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