QUOTE
I added quite a lot new features to both the editor & the game as you can see in these changelogs :
Game changelog:
- 04/02/2007 : v0.4 beta
————————
= PAFS version was broken in the last release, now it’s working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities…
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn’t before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don’t need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper’s to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there
Map Editor changelog :
- 18/02/2007 : v0.4
= corrected all tab indexes, now you can use the tab button to quickly switch between fields
= applied values restrictions to some fields for safety
+ added some fields to provide some informations concerning the author, how to contact
him and the current version of the map. These infos are not displayed in-game but it will be used later on my website.
+ added the “save preview image” button which does what its name says
+ added the “W3 damage style” option, which change the damage behavior to a W3-like
(1 damage minimum is dealt instead of 0 when activated)
+ added multiple brush sizes, now it’s easier to paint large areas
+ added some templates of custom tilesets (thanks to Moe for sending me the great one he has done for Blizzard TD)
+ custom tileset is now embedded with the map
+ added the “transparent” parameter for monsters which makes them 50% transparent
+ added the “baby size” parameter for monsters which makes them 50% smaller
+ added the choice of the color set used with the minimap (for monsters display etc.)
+ added the possibility to create up to 4 paths for monsters
+ added some properties in the round tab to customize the spawn behavior when using multiple paths
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round
+ added the possibility to use a faster pathfinder instead of the regular one
Game changelog:
- 04/02/2007 : v0.4 beta
————————
= PAFS version was broken in the last release, now it’s working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities…
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn’t before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don’t need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper’s to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there
Map Editor changelog :
- 18/02/2007 : v0.4
= corrected all tab indexes, now you can use the tab button to quickly switch between fields
= applied values restrictions to some fields for safety
+ added some fields to provide some informations concerning the author, how to contact
him and the current version of the map. These infos are not displayed in-game but it will be used later on my website.
+ added the “save preview image” button which does what its name says
+ added the “W3 damage style” option, which change the damage behavior to a W3-like
(1 damage minimum is dealt instead of 0 when activated)
+ added multiple brush sizes, now it’s easier to paint large areas
+ added some templates of custom tilesets (thanks to Moe for sending me the great one he has done for Blizzard TD)
+ custom tileset is now embedded with the map
+ added the “transparent” parameter for monsters which makes them 50% transparent
+ added the “baby size” parameter for monsters which makes them 50% smaller
+ added the choice of the color set used with the minimap (for monsters display etc.)
+ added the possibility to create up to 4 paths for monsters
+ added some properties in the round tab to customize the spawn behavior when using multiple paths
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round
+ added the possibility to use a faster pathfinder instead of the regular one
Get it HERE
