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Robert
Testing of Dsemu 0.4.7


Test Results - changes from 0.4.6 will have (*) after them.
tests with (**) are new demos


BIN
===
2d-emu : runs, red cherries missing
2dexample_arm9a : works, red cherries missing, screens are swapped
4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 2
4tiles : works; screens are swapped
armwrestler : works - all tests passed
balltest : black screen
battleship : no touchscreen
birds_arm9 : screens are swapped, only thing visible is the score
birslip : black screen
bug : runs; spaceship is invisible
calc_arm9 : runs, no touchscreen, no keyboard display
carre : after opening screen it says Niveau 1 and stops
cassebrique : Only thing visible is the playfield borders
cube_emu : black screen
davr1 / davr3 : back to normal
davr2 : crashes the emu
dc_flash : crashes the emu
draw-arm9 : white screen
drops_arm9 : top screen blue, bottom screen black, no touchscreen
dskonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen
dsmode4dc : text appears on bottom screen, no graphics
dsmode4ep : text appears on bottom screen, top screen is blue, no graphics
dspaint, dspaint_r4 : No touchscreen
dspaint2 : graphics corruptions, nothing further
duckhunt : opening screen appears then nothing happens
earth : runs; no ship, no enemies, no bullets
first1 : works
follarium : starts up, screens are swapped, no touchscreen
footjonglage : runs; soccerball is missing
frogger : black screen
hello_paint : starts, no touchscreen
hello_world : works
joats_template : bottom screen cycles through shades of blue
mcommand : crashes emu
mines_arm9 : black screen
mines_arm9a : top screen is black, bottom screen is blue with the words TOUCH TO START in black. No touchscreen.
mode3pac, mode6 : black screen
musk : runs; ship, enemies and bullets are missing
nibbles10, oil_panic : black screen
pandaforth : top screen black, bottom screen white
pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side
rotshape, ship_emu : black screen
sman : runs; screens fade in and out (correct); sprite corrupt and vanish near right-hand side
smantouch : runs; sprites missing
smeal_arm9, snakes : black screen
sponge_arm9 : top screen blue, bottom screen partially red and some random red pixels
taupesDS : intro screen then stops
tetris-1p : works
tetris-2p : WORKS! with X and Y keys (*)
texture_emu : black screen
tile02 : debug area missing, no touchscreen
tri_emu : black screen
under_pressure : runs; no touchscreen/ pressure pad; text is missing

NDS
===
birds : runs; only thing visible is the score
breakout : runs; very corrupt graphics on top screen; bottom screen is white
carre : emu crashes after a while
colors : blue and red colors on bottom screen, top screen is black(**)
drugwars, earth4b, earth7 : black screen
earth10 : black screen(**)
electroplankton : black screen
ext_palette1 : runs;the unscramble option must be ON;possible graphical errors(*) X and Y work!
ext_palette2, famicon_wars : black screen
fearog3d : emu crashes after a while
follarium : runs, screen are swapped
framebuffer_demo1 : a little red box moves across the TOP screen
ganbare : black screen
gorilla : runs until game starts, then cant get to play? It's hard to test at 2fps; perhaps someone can help me with it(*)
gridchallenge : black screen(**)
gridlockDS, guru_guru : black screen
hello_world : emu crashes after a while
homebrew2 : black screen
iro : runs (i think); graphics corrupt
jwpoolDS : top screen is black; bottom screen has some corrupt graphics
magic_lines, meteos, metroids, mixed_cubes : black screen
nds_wins : works
nds_wins1 : WORKS
ndsmemo : says START UP followed by DEBUG MODE MENU then no response. Not sure what this should do??(**)
neoflash : logo is there (wrong screen), but moving 3d object is missing
nibbles : no snake, no cherry
nibbles11, oilpanic : black screen
omalone : extremely corrupt graphics
pingpong : top screen blue, bottom screen black
polarium : emu crashes
sgolfDS (stupid golf 0.2) : starts up then freezes
shootds : runs; target is missing; touchscreen is registering on the debug display
smb : black screen
sound_demo : small cyan cube on left side of TOP screen which can be moved around
space_invaders : runs; screens are swapped; unscramble option must be ON - works!(*)
sphere : black screen
sponge : runs, corrupt graphics.
sram_demo1 : WORKS(**)
sprite, submarine, super_mario_64, table_hockey : black screen
tetris10 : runs; text missing, X and Y keys working!(*)
tetris11 : black screen
tetris12 : works
texture : black screen
tqueen : WORKS
tqueen1 : intro shows then no touchscreen(**)
transformer : opening screen then freezes
trauma_center, tromino : black screen
viewer : emu crashes
work_brain : black screen
xrickds (Rick Dangerous) : crashes emu(**)
yasfcave : works; screens swapped; no touchscreen
yatsydos : unscramble must be ON - works!(*)
zelda : black screen



Summary:
1. After opening something, Open GBA greyed out. Have to restart emu to fix.
2. Close greyed out. You can open 2 or 3 demos, one after the other, the next causes a crash.
3. Several demos still have the screens swapped around.
4. The touchscreen does not work on any BIN file; works on most NDS files.
5. The X/Y key modification works perfectly
6. The "unscramble" option works perfectly.
7. In the Configuration screen, the new unscramble option has a typo (cosole), and isn't lined up with the options above.

Now for some GBA testing in my next post.
Robert
GBA testing. About half produced a black or white screen. Those that did something else are listed below.

BIN
===
armwrestler : works
copperbars : works
fight_demo : works
fill1 : works
fire : this should show a fire, but now produces promotional text??
fontdisp : works
ht : works
maddness : stops at opening screen
maze : flickers badly; can't move forward
mode03d : works
mode3 : works
mortalKonsole : works; some sprites missing on the selection screens
oamtest (the swizzlesticks test) : works
roto : works; text unreadable on opening screen
rotzoomer : works
sg_bump : works
subbyplace : works
swizzle : works
tunnel : works
xmasshift : intro screen then freezes

GBA
===
1942 : starts ok and then gets scrambled and emu freezes
1942a : intro screen followed by blackness
afire : works
airzonk : some corrupt graphics followed by no response
another_world : this "sorta" works, some weird things happening...
asteroids, yahtzee : intro followed by blackness
atomix : after intro the graphics are completely messed up (this once worked)
blast-arena : shows intro screen then no response
blocktrap : shows intro screen then no response
cards : corrupt something
chip-advance : intro screen all perfect, after START get white screen
console : some rows of dashes
copper : works
cutecube : some flickering dots (definately no cube)
daleks : works
gbacaster : works; too slow to be playable
hazuki : starts ok then screen turns to mush (this worked once)
hergsol : intro screen about half done then freezes
impact : game starts then freezes (this also used to work)
lgtron : works
lode_runner (by zapf bandit) : after pressing start get white screen followed by graphics problems
m5bump : works
mario : starts then crashes emu
mode5 : works
nexus : intro screen then no response
pf, pfdemo : starts then no response
pfmbv2_mb, pfxboo_mb, raster : crashes emu
rockford : intro screen then no response
santa_escapes_presents : intro screens then no response
skiing : works
sotb : works but beset by some graphical corruptions
sushi : get a picture of high-rise apartments and no response
tank : runs... sprites all flicker madly
tetrisCA, Vothello : starts then gets an error about an empty interrupt.
thingpong : bats and ball missing
walk3d : works
wsdemo6 : intro screen then no response
wstein : works, flickers madly


Summary
-----------
A few programs work, most have some sort of problem.
Some that never worked before are now fixed, while some others have been broken. I haven't listed the demos that only produced a black screen.


Over 4 hours testing all that stuff!
doublec
4 Hours, wow that's a lot of time. Many thanks for the test results It's much appreciated. It's good to see some progress being made with more demo's working and hopefully the next release will have even more.
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