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Robert
Testing of Dsemu 0.4.6


Test Results - changes from 0.4.5 will have (*) after them.
tests with (**) are new demos


BIN
===
2d-emu : works
2dexample_arm9a : works, screens are swapped
4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 2
4tiles : works; screens are swapped
armwrestler : works - all tests passed
balltest : black screen
battleship : no touchscreen
birds_arm9 : screens are swapped, only thing visible is the score (*)
birslip : black screen
bug : runs; spaceship is invisible
calc_arm9 : runs, no touchscreen, no keyboard display
carre : after opening screen it says Niveau 1 and stops
cassebrique : Only thing visible is the playfield borders
cube_emu : black screen
davr1 / davr3 : back to normal
davr2 : crashes the emu (*)
dc_flash : crashes the emu (**)
draw-arm9 : white screen(*)
drops_arm9 : top screen blue, bottom screen black, no touchscreen(*)
dskonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen
dsmode4dc : text appears on bottom screen, no graphics(*)
dsmode4ep : text appears on bottom screen, top screen is blue, no graphics(*)
dspaint, dspaint_r4 : No touchscreen(*)
dspaint2 : graphics corruptions, nothing further(*)
duckhunt : opening screen appears then nothing happens
earth : runs; no ship, no enemies, no bullets
first1 : works
follarium : starts up, screens are swapped, no touchscreen
footjonglage : runs; soccerball is missing
frogger : black screen
hello_paint : starts, no touchscreen(*)
hello_world : works(*)
joats_template : bottom screen cycles through shades of blue
mcommand : crashes emu(*)
mines_arm9 : black screen(*)
mines_arm9a : top screen is black, bottom screen is blue with the words TOUCH TO START in black. No touchscreen.(*)
mode3pac : black screen
mode6 : black screen
musk : runs; ship, enemies and bullets are missing
nibbles10, oil_panic : black screen
pandaforth : top screen black, bottom screen white(*)
pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side
rotshape, ship_emu : black screen
sman : runs; screens fade in and out (correct); sprite corrupt and vanish near right-hand side(*)
smantouch : runs; sprites missing
smeal_arm9 : black screen
snakes : black screen
sponge_arm9 : top screen blue, bottom screen partially red and some random red pixels(*)
taupesDS : intro screen then stops
tetris-1p : works
tetris-2p : works; no X and Y keys
texture_emu : black screen
tile02 : debug area missing, no touchscreen
tri_emu : black screen
under_pressure : runs; no touchscreen/ pressure pad; text is missing(*)

NDS
===
birds : runs; only thing visible is the score
breakout : runs; very corrupt graphics on top screen; bottom screen is white(**)
carre : emu crashes after a while
drugwars, earth4b, earth7 : black screen(**)
electroplankton : black screen
ext_palette1 : runs;palette choices dont do anything, x/y keys need to work; text is the wrong character set(*)
ext_palette2 : black screen
famicon_wars : black screen
fearog3d : emu crashes after a while
follarium : runs, screen are swapped
framebuffer_demo1 : a little red box moves across the TOP screen
ganbare : black screen
gorilla : emu freezes
gridlockDS : black screen
guru_guru : black screen
hello_world : emu crashes after a while
homebrew2 : black screen(**)
iro : runs (i think); graphics corrupt(**)
jwpoolDS : top screen is black; bottom screen has some corrupt graphics(*)
magic_lines, meteos, metroids, mixed_cubes : black screen
nds_wins : works
nds_wins1 : WORKS (*)
neoflash : logo is there (wrong screen), but moving 3d object is missing(*)
nesterds : emu goes away(**)
nibbles : no snake, no cherry
nibbles11, oilpanic : black screen
omalone : extremely corrupt graphics
pingpong : top screen blue, bottom screen black (**)
polarium : emu crashes
sgolfDS (stupid golf 0.2) : starts up then freezes(**)
shootds : runs; target is missing; touchscreen is registering on the debug display
smb : black screen(**)
sound_demo : small cyan cube on left side of TOP screen which can be moved around
space_invaders : runs; screens are swapped; instruction screen uses wrong character set and is completely scrambled(*)
sphere : black screen
sponge : runs, corrupt graphics.
sprite, submarine, super_mario_64, table_hockey : black screen
teenage_queen : WORKS(**)
tetris10 : runs; scores missing, no X and Y keys
tetris11 : black screen
tetris12 : works
texture : black screen
transformer : opening screen then freezes(*)
tromino : black screen(**)
trauma_center : black screen
viewer : emu crashes
work_brain : black screen
yasfcave : screens swapped; no touchscreen(**)
yatsydos : wrong character set (**)
zelda_gallery : black screen



Summary:
1. Open GBA greyed out. Close greyed out. You can open 3 demos, one after the other, the 4th causes a crash.
2. Several demos still have the screens swapped around.
3. The touchscreen does not work on any BIN file; works on most NDS files.

If anyone wishes to suggest more demos for testing, please contact me via PM.
doublec
Thanks for the testing. Space invaders is scrambled because of it being built with a devkitpro prior to r15. This version of dsemu works best with devkitpro r15 compiled apps, whereas 0.4.6 is better for prior devkitpro built apps. The next version of dsemu will resolve these issues hopefully.

0.4.7 will also hopefully re-introduce gba support since Normmatt has voluntered to look after that side of things.

For BIN files I think I'll probably provide a default ARM7. Currently nothing runs on the ARM7 for BIN files so the touchscreen won't work. The problem becomes, what ARM7 to use for default. IPC v1 or IPC v2. Maybe both.

Any of the Neoflash competition apps would probably make good demo tests btw.
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