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Robert
Testing of Dsemu 0.4.5


Test Results - changes from 0.4.3 will have (*) after them.
tests with (**) are new demos


BIN
===
2d-emu : works
2dexample_arm9a : works, screens are swapped
4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 2 (*)
4tiles : works; screens are swapped
armwrestler : works - all tests passed
balltest : black screen
battleship : no touchscreen
birds_arm9 : white screen
birslip : black screen
bug : runs; spaceship is invisible
calc_arm9 : runs, no touchscreen, no keyboard display
carre : after opening screen it says Niveau 1 and stops(*)
cassebrique : Only thing visible is the playfield borders
cube_emu : black screen
davr1 / davr2 / davr3 : back to normal
draw-arm9 : black screen
drops_arm9 : black screen
dsbonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen
dsmode4dc / dsmode4ep : runs; no mode 4 graphics - just black
dspaint : Bottom screen corrupt, no touchscreen
dspaint_r4 : No touchscreen
dspaint2 : same as dspaint
duckhunt : opening screen appears then nothing happens
earth : runs; no ship, no enemies, no bullets
first1 : works
follarium : starts up, screens are swapped, no touchscreen (**)
footjonglage : runs; soccerball is missing
frogger : black screen
hello_paint : black screen
hello_world : black screen
joats_template : bottom screen cycles through shades of blue
mcommand : runs; screens reversed; some graphics corruption; cities and missiles are corrupt; no touchscreen
mines_arm9 : no touchscreen so cannot start it
mines_arm9a : top screen is black, bottom screen is blue. Nothing more.
mode3pac : black screen
mode6 : black screen
musk : runs; ship, enemies and bullets are missing
nibbles10, oil_panic : black screen
pandaforth : both screens have the sign-on, no touchscreen
pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side
rotshape, ship_emu : black screen
sman : runs; screens fade in and out (correct); graphics corrupt; sprite missing
smantouch : runs; sprites missing
smeal_arm9 : black screen
snakes : black screen
sponge_arm9 : top screen red, bottom screen blue, no sprites
taupesDS : intro screen then stops(**)
tetris-1p : works
tetris-2p : works; no X and Y keys
texture_emu : black screen
tile02 : debug area missing, no touchscreen
tri_emu : black screen
under_pressure : runs; no touchscreen/ pressure pad

NDS
===
birds : runs; only thing visible is the score; everything else is invisible
carre : emu crashes after a while(*)
electroplankton : black screen
ext_palette1 : runs;palette choices dont do anything, x/y keys need to work(**)
ext_palette2 : black screen (**)
famicon_wars : black screen (**)
fearog3d : emu crashes after a while(*)
follarium : runs, screen are swapped(**)
framebuffer_demo1 : a little red box moves across the TOP screen
ganbare : black screen(**)
gorilla : emu freezes(**)
gridlockDS : black screen(**)
guru_guru : black screen (**)
hello_world : emu crashes after a while(*)
jwpoolDS : black screen(**)
magic_lines : black screen
meteos, metroids, mixed_cubes : black screen
nds_wins : works(**)
nds_wins1 : starts up; the bottom screen is duplicated at the top which should be a plain screen with logo; it runs until text is required at which point the screen flashes once followed by no response(**)
neoflash : black screen
nibbles : snake is missing(**)
nibbles11, oilpanic : black screen
omalone : extremely corrupt graphics
polarium : emu crashes(*)
shootds : runs; target is missing; touchscreen is registering on the debug display
sound_demo : small cyan cube on left side of TOP screen which can be moved around
space_invaders : runs; screens are swapped(*)
sphere : black screen
sponge : runs, corrupt graphics.
sprite, submarine, super_mario_64, table_hockey : black screen
tetris10 : runs; scores missing, no X and Y keys
tetris11 : black screen
tetris12 : works(**)
texture, transformer : black screen
trauma_center : black screen(**)
viewer : emu crashes(*)
work_brain : black screen(**)
zelda_gallery : black screen



Summary:
1. Open GBA greyed out. Close greyed out. You can open 3 demos, one after the other, the 4th causes a crash.
2. Some crashes are now freezes; some freezes are now crashes.
3. A few demos still have the screens swapped around.
doublec
I still haven't been able to solve the crash on open/close thing. I thought I had but it was still there so I temporarily disabled the close and open gba menu items. I'm on the case though and trying to track it down.
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