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Robert
Testing of Dsemu 0.4.3


Test Results - changes from 0.4.2 will have (*) after them.
There will be no indication where the only difference is the top screen works again.

A major bug has resurfaced - when Close is selected, the emu crashes. Same happens if you open a new demo while another one is running.


BIN
===
2d-emu : works
2dexample_arm9a : works, screens are swapped (*)
4sprites : top screen white, bottom screen flashes various colours, both have some random graphics (*)
4tiles : works; screens are swapped (*)
armwrestler : works - all tests passed (*)
balltest : black screen (*)
battleship : no touchscreen
birds_arm9 : white screen (*)
birslip : black screen
bug : runs; spaceship is invisible(*)
calc_arm9 : runs, no touchscreen, no keyboard display
carre : stops at opening screen
cassebrique : Only thing visible is the playfield borders
cube_emu : black screen (*)
davr1 / davr2 / davr3 : back to normal
draw-arm9 : black screen
drops_arm9 : black screen
dsbonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen (*)
dsmode4dc / dsmode4ep : runs; no mode 4 graphics - just black (*)
dspaint : Bottom screen corrupt, no touchscreen
dspaint_r4 : No touchscreen
dspaint2 : same as dspaint (*)
duckhunt : opening screen appears then nothing happens
earth : runs; no ship, no enemies, no bullets (*)
first1 : works
footjonglage : runs; soccerball is missing (*)
frogger : black screen (*) [btw this runs in dsemu 0.0.2g]
hello_paint : black screen (*)
hello_world : black screen (*) when i clicked it crashed (*)
joats_template : bottom screen cycles through shades of blue
mcommand : runs; screens reversed; some graphics corruption; cities and missiles are corrupt; no touchscreen (*)
mines_arm9 : no touchscreen so cannot start it
mines_arm9a : top screen is black, bottom screen is blue. Nothing more.
mode3pac : black screen
mode6 : black screen (*)
musk : runs; ship, enemies and bullets are missing (*)
nibbles10, oil_panic : black screen (*)
pandaforth : both screens have the sign-on, no touchscreen (*)
pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side (*)
rotshape, ship_emu : black screen (*)
sman : runs; screens fade in and out (correct); graphics corrupt; sprite missing (*)
smantouch : runs; sprites missing (*)
smeal_arm9 : black screen
snakes : black screen (*)
sponge_arm9 : top screen red, bottom screen blue, no sprites (*)
tetris-1p : works (*)
tetris-2p : works; no X and Y keys (*)
texture_emu : black screen (*)
tile02 : debug area missing, no touchscreen (*)
tri_emu : black screen (*)
under_pressure : runs; no toucscreen, seems to be lacking some colour depth ?? (*)


NDS
===
birds : runs; only thing visible is the score; everything else is invisible (*)
carre : emu freezes
electroplankton : black screen (*)
fearog3d : emu freezes
framebuffer_demo1 : a little red box moves across the TOP screen (*)
hello_world : emu freezes
magic_lines : black screen
meteos, metroids : black screen (*)
mixed_cubes, neoflash : black screen
nibbles11, oilpanic : black screen (*)
omalone : extremely corrupt graphics
polarium : emu freezes
shootds : runs; target is missing; touchscreen is registering on the debug display (*)
sound_demo : small cyan cube on left side of TOP screen which can be moved around (*)
space_invaders : starts up then restarts. Each time it restarts the screens swap over (*)
sphere : black screen
sponge : runs, corrupt graphics.
sprite : black screen
submarine : black screen (*)
super_mario_64 : black screen
table_hockey : black screen (*)
tetris10 : runs; scores missing, no X and Y keys (*)
tetris11 : black screen (*)
texture, transformer : black screen
viewer : emu freezes
zelda_gallery : black screen (*)



Summary:
1. Close causes a crash. This plagued two9a for ages, see if you can fix it.
2. Huge increase in stability, only a few NDS demos cause a freeze now.
3. A few demos have the screens swapped around.


Tried a couple of basic GBA demos - instant crash.
Tiduas
Hopes it goes well with the emulator wink.gif

Look forward for future releases.
doublec
New version up, DSEmu 0.4.4

http://www.double.co.nz/nintendo_ds/dsemu.html

This adds support for keyboard interrupts and implements timers on the ARM7 and ARM9. I also did a pile of fixes to the way interrupts are handled again, enabling my code for tutorial 8 to work on DSEmu. Currently it's the only emulator that seems to successfully run that tutorial.
Robert
hmmm...i'll have to test the new version when i get back home...
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