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Robert
DSemu-0.4.2

Firstly a major bug : The top screen is almost ALWAYS BLACK. This applies to EVERY demo, except space invaders and calculator.

Test Results - changes from 0.4.1 will have (*) after them.

BIN
===
2d-emu, 2dexample_arm9a : works
4sprites : emu freezes
4tiles : black screen
armwrestler : freezes emu
balltest : freezes emu
battleship : no touchscreen
birds_arm9 : emu freezes
birslip : black screen
bug : emu freezes
calc_arm9 : runs, no touchscreen, no keyboard display [Top screen works]
carre : stops at opening screen (*)
cassebrique : Only thing visible is the playfield sides (*)
cube_emu : emu freezes
davr1 / davr2 / davr3 : black screen (*)
draw-arm9 : black screen
drops_arm9 : black screen
dsbonga : top screen black (*)
dsmode4dc / dsmode4ep : emu freezes
dspaint : Bottom screen corrupt (*)
dspaint_r4 : No touchscreen (*)
dspaint2 : same as dspaint, followed by a freeze (*)
duckhunt : opening screen appears then nothing happens (*)
earth : emu freezes
first1 : works
footjonglage, frogger : emu freezes
hello_paint, hello_world : black screen with a single white dot
joats_template : bottom screen cycles through shades of blue
mcommand : bottom screen has a mixture of good and bad graphics, then emu freezes (*)
mines_arm9 : no touchscreen so cannot start it
mines_arm9a : top screen is black, bottom screen is blue. Nothing more.
mode3pac : black screen
mode6, musk, nibbles10, oil_panic : emu freezes
pandaforth : bottom screen has a bunch of random characters (*)
pongDS, rotshape, ship_emu, sman, smantouch : emu freezes
smeal_arm9 : black screen
snakes : emu freezes
sponge_arm9 : top screen black, bottom screen blue, emu freezes
tetris-1p, tetris-2p, texture_emu : emu freezes
tile02 : graphics corruptions (*)
tri_emu, under_pressure : emu freezes


NDS
===
birds : white screen
carre, electroplankton, fearog3d : emu freezes
framebuffer_demo1 : a little red box moves across the screen
hello_world : emu freezes
magic_lines : black screen (*)
meteos, metroids : emu freezes
mixed_cubes : black screen
neoflash : black screen
nibbles11, oilpanic : emu freezes
omalone : extremely corrupt graphics (*)
polarium, shootds : emu freezes
sound_demo : small cyan cube on left side (*)
space_invaders : insert coin screen appears on top screen then it stops. After a while this gets copied to the bottom screen (*)
sphere : black screen, runs at 0.4fps (*)
sponge : runs, corrupt graphics. The only demo with a working keyboard
sprite : black screen
submarine : emu freezes
super_mario_64 : black screen
table_hockey, tetris10, tetris11 : emu freezes
texture : black screen
transformer : black screen
viewer, zelda_gallery : emu freezes


Summary:
1. Top screen doesn't work at all - except for Space Invaders, and calc_arm9a.bin
2. Some cases of very corrupt graphics
3. No touchscreen
4. Keyboard works in one demo only - sponge.nds
Dimitri FORT
Very interesting post, please continous testing nds emu. clapping.gif
Gryph
It's DSemu, not NDS emu. NDS Emu is the name of a rip off emu.
doublec
Yes, I very cleverly broke the sub screen in my last update, sorry about that!

The fix is in the darcs source code repository but I haven't built a new version yet.

I'm working on finishing touchscreen support and fixing a tile bug first. Hopefuily I'll have it up in a couple of days. I've also fixed the problem of the LCD screens sometimes being swapped.

For the touchscreen support I'm implementing the Serial Periperal interface for reading the touchscreen so it won't have to have the ndslib IPC structure hard-coded in. This will allow non-ndslib based programs to work.
Robert
That sounds good. Take your time, I'll test it when you're ready. smile.gif
doublec
0.4.3 is up. I've fixed the sub screen issue and added touchscreen support. I tested it on my demo's and they all worked except for the latest space invader version. I think DSEmu doesn't do mode 5 correctly - I haven't looked into the graphics part much yet.

I ran a number of the demo's at ndshb.com and quite a few at least ran. Tic Tac Toe from ndshb.com ran and I was able to play a game which was a good feeling smile.gif

The biggest issue now is the lack of reasonable graphics support so the next update is likely to be a while away (assuming no glaring problem like last time) while I learn a bit about how DS graphics work.
Federelli
I've got all DS roms released so far, would you find it worth my time testing them?
GameCop
QUOTE (doublec @ Jun 26 2005, 01:40 PM)
0.4.3 is up. I've fixed the sub screen issue and added touchscreen support. I tested it on my demo's and they all worked except for the latest space invader version. I think DSEmu doesn't do mode 5 correctly - I haven't looked into the graphics part much yet.

I ran a number of the demo's at ndshb.com and quite a few at least ran.  Tic Tac Toe from ndshb.com ran and I was able to play a game which was a good feeling smile.gif

The biggest issue now is the lack of reasonable graphics support so the next update is likely to be a while away (assuming no glaring problem like last time) while I learn a bit about how DS graphics work.
*


From the staff members of 1Emulation, we wanted to say your doing a great job with this emulator and were glad your continuing it. Please check your PM as soon as possible. smile.gif
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