Testing of Dualis 10.
BIN
===
2d-emu : works
2dexample_arm9 : works
4sprites : emu closes
4tiles : works
armwrestler : works
balltest : works
battleship : works, touchscreen pointer is out by a little bit
birds_arm9 : white screen
birslip : works
bug : works
calc_arm9 : works, keypad display is missing
carre : works
cassebrique : works
cube_emu : works
davr1 / davr3 : emu closes
davr2 : usual white screen
draw_arm9 / drops_arm9 : emu closes
dsbonga : works
dsmode4 : both work
dspaint /dspaint_r4/dspaint2 : all working
duckhunt : works
earth : works (press R to fire)
first1 : closes emu
footjonglage : works
frogger : duplicate rows problem same as previously
hello_paint : works
hello_world : works
joats_template : closes emu
maptiles : crash
mcommand / mines_arm9 / mines_arm9a : closes emu
mode6 : works
musk : works
nibbles10 : works
oil_panic : works, boolean version has the boolean problem
panda_forth : closes emu
pongDS : works except the ball is missing
rotshape : black screen
ship_emu : works
sman : closes emu
smantouch : works
smeal_arm9 : white screen
snakes : works
tetris-1p : works
tetris-2p : works only from a fresh start
texture_emu : white square in top screen
tile02 : works, touchscreen out by a letter (v1) screen registers touch but no output (v2)
tri_emu : works
under_pressure : works, no touchscreen
NDS
===
birds : works
electroplankton : crash
meteos : crash
metroid : crash
mixed_cubes : crash
neoflash : closes emu
nibbles11 : works, touchscreen pointer out a bit
oil_panic : boolean problem
omalone : works (i think)... needs IPC v2
shootds : works, touchscreen pointer out a bit
space_invaders : crash
sphere : black screen
sponge : produced a OGL error; selecting D3D allowed it to work.
sprite : crash
submarine : crash
super_mario_64 : crash
table_hockey : crash
tetris10 / tetris11 : both working
texture : black screen
transformer : closes emu
zelda_gallery : crash
All other NDS produced the wrong-size error message
EDIT: I'd forgotten about Pacifist's mode3 test. It works.