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Robert
Testing of Dualis 10.


BIN
===
2d-emu : works
2dexample_arm9 : works
4sprites : emu closes
4tiles : works
armwrestler : works
balltest : works
battleship : works, touchscreen pointer is out by a little bit
birds_arm9 : white screen
birslip : works
bug : works
calc_arm9 : works, keypad display is missing
carre : works
cassebrique : works
cube_emu : works
davr1 / davr3 : emu closes
davr2 : usual white screen
draw_arm9 / drops_arm9 : emu closes
dsbonga : works
dsmode4 : both work
dspaint /dspaint_r4/dspaint2 : all working
duckhunt : works
earth : works (press R to fire)
first1 : closes emu
footjonglage : works
frogger : duplicate rows problem same as previously
hello_paint : works
hello_world : works
joats_template : closes emu
maptiles : crash
mcommand / mines_arm9 / mines_arm9a : closes emu
mode6 : works
musk : works
nibbles10 : works
oil_panic : works, boolean version has the boolean problem
panda_forth : closes emu
pongDS : works except the ball is missing
rotshape : black screen
ship_emu : works
sman : closes emu
smantouch : works
smeal_arm9 : white screen
snakes : works
tetris-1p : works
tetris-2p : works only from a fresh start
texture_emu : white square in top screen
tile02 : works, touchscreen out by a letter (v1) screen registers touch but no output (v2)
tri_emu : works
under_pressure : works, no touchscreen


NDS
===
birds : works
electroplankton : crash
meteos : crash
metroid : crash
mixed_cubes : crash
neoflash : closes emu
nibbles11 : works, touchscreen pointer out a bit
oil_panic : boolean problem
omalone : works (i think)... needs IPC v2
shootds : works, touchscreen pointer out a bit
space_invaders : crash
sphere : black screen
sponge : produced a OGL error; selecting D3D allowed it to work.
sprite : crash
submarine : crash
super_mario_64 : crash
table_hockey : crash
tetris10 / tetris11 : both working
texture : black screen
transformer : closes emu
zelda_gallery : crash

All other NDS produced the wrong-size error message


EDIT: I'd forgotten about Pacifist's mode3 test. It works.
mic
The reason some demos resulted in dualis just shutting down was due to a bug introduced in r10. It occurs in demos that enable one or more BG layers before having set up the VRAM banks (it is perfectly legal to do so, but it triggered the bug in r10). I've fixed this now, so those demos should work again in the next release.
Robert
It did seem to be a new bug; thanks for fixing it. Keep up the good work. biggrin.gif
Tiduas
I wonder how long it will take before all the demos will work on Dualis... not so long i think =D
mic
elektroplankton, meteos, submarine_tech_demo and zelda_gallery are no longer crashing. They're not working either though, since they require both processors to be emulated to function properly. But it's a step in the right direction.
Saq
good luck to you mic.
Robert
Since I did the main test, a few more demos have come my way.. let's test them out.


BIN
===
follarium : works
taupesDS : works


NDS
===
earth4b : runs; keeps firing nonstop and to the left so you can't hit any enemies
ext_palette1 : crashes emu
ext_palette2 : top screen white, bottom screen black
follarium : works
framebuffer_demo1 : works
ganbare : white screens
gorilla : crashes emu
gridlockDS : starts up, no touchscreen
guru_guru : crashes emu
jwpoolDS : crashes emu
nds_wins : works; "dominator" game crashes emu
nds_wins1 : top screen not working, no touchscreen
nibbles : no touchscreen
sound_demo1 : works; no sound
space_invaders : crashes emu
tetris12 : works
trauma_center : crashes emu
work_brain : white screen, crashed emu after a while
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