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Lobin Bern
Hi, Two9A.
i'm very sorry to hear that DSEmu was discontinued.
But i like it and want to restart it.

i'm not a coder, but i'm a good programmer and wanna to be a coder.

the following is about me & my dev envir:

.programming language: c++ & asm
.api: win32, gl, dx
.tools: vs.net 2003 & agb(including arm doc)

if these will be enouph?
Two9A
Hi. If you want to continue work on the project, please go ahead. Looks like you've got all the tools you'll need to compile the code as-is, so you should be fine. The code base is C and x86 assembly; you won't have a problem there.

You might want to get in touch with Normmatt, since he has the code for a few additions to the DS core, like handling of the X/Y keys. I only have binaries for that, Normmatt holds the source for those modifications.

But if you want to work on DSemu, it's not like you need permission or anything. The BSD licence gives you the prerogative to hack all you want; just add yourself to the list of authors instead of removing me, that's all the licence asks.

Have fun!
Lobin Bern
thanks Two9A.
about the graphic system of ds, if i should research demos to improve it? and if there is some good infos on it?
Gryph
I'll be looking forward to your additions. smile.gif
Robert
And I can test any binaries you create. smile.gif

I have a large collection of demos.
Normmatt
finaly someone else who enjoys dsemu and wants to help make it better. if you want the source to my version of dsemu i can send it to you through email or through msn or something i could upload it but i cant be stuffed right now anyway my email is normmatt234@gmail.com and my msn is normmatt234@hotmail.com
Lobin Bern
I'm very sorry, i've given up, since there is nothing i can reference except for arm doc, though i have several docs for gba, but i don't want to code a gba emulator.
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