no source code... guess its not important right now
the dsemu.ini doesn't have the new keys in it
I ran the key configuration, and the result was a mess. I manually altered the ini to fix it.
For the purposes of testing, I assigned the A key to the pc A key, etc. The enter key = start, the spacebar = select. Like this:
CODE
[Keys]
UP=26
DOWN=28
LEFT=25
RIGHT=27
A=41
B=42
L=4C
R=52
START=0D
SELECT=20
X=58
Y=59
The whole thing runs very slowly on DS demos, its a future fix I suppose.
I have 4 tetris demos. Here's what happened:
tetris-1p : same as before, no background colour change available, i guess it doesn't have this facility. Sometimes crashes emu when closed.
tetris-2p : arrow keys control bottom screen. For top screen, A = right, B = down, X = turn, Y = left. This corresponds to the layout of the buttons on a real DS, so the upgrade works... The L and R keys change the colours in the bottom screen.
tetris10.nds : no text. It runs so slowly (~0.7 fps) that testing was impractible
tetris11.nds : black screen
I tested a few other demos, nothing new to report. Back to you.