Firstly this...
QUOTE (Two9A)
It's been a slow week. There're hundreds of pretty large bugs, some that have been there for a while, and some that have appeared just recently; I can't seem to track any of them down. If you've been wanting to help out with the code, now would be a good time.
It's probably going to be a while before I can release.03d, since I'd like it to coincide with the introduction of 3D rendering (I like matching these little things up). The slight issue is that I know not the first thing about OpenGL, so you could be waiting for a good long time.
It's probably going to be a while before I can release.03d, since I'd like it to coincide with the introduction of 3D rendering (I like matching these little things up). The slight issue is that I know not the first thing about OpenGL, so you could be waiting for a good long time.
And just now, this...
QUOTE (Two9A)
I lost my development box yesterday. None of the DSemu source files or past versions were stored on the box's hard drive, but I did lose the compilation environment, and a nice P3-600. It looks like some of the motherboard tracks are fried; not much I can do.
Which means I can't work on DSemu anymore. It looks like.03c is the last release. Don't worry, though; I'll start on a dynamic-recompiling ARM core, so my P166 can get useful output. And I might even make a start on that set of 'how to make an emulator' tutorials.
At least I don't have to play catch-up to Dualis anymore. Thanks for all the support, everyone, it's been much appreciated.
Which means I can't work on DSemu anymore. It looks like.03c is the last release. Don't worry, though; I'll start on a dynamic-recompiling ARM core, so my P166 can get useful output. And I might even make a start on that set of 'how to make an emulator' tutorials.
At least I don't have to play catch-up to Dualis anymore. Thanks for all the support, everyone, it's been much appreciated.
