Testing for DSemu vers. 2g
Changes only
I obtained some updated test roms, and a few more demos
GBA testing:
ahawk (Astro Hawk 2003) : Press start to play and error "list.cpp 43 memory error"
AroundtheWorld.bin : black screen
HT.bin (Happy Thanksgiving tech test) : works
Maddness.bin (sososick tech test) : works
GBAdevad.bin : black screen
AsteroidJim.gba : intro screen then no response
impact.gba (Space Impact) : The enemies are now visible, they somehow don't die when shot at... You can actually play this game
Mario.gba : the slight imperfections are gone, but still no response
merry_christmas.gba : black screen
nexus.gba : hard to tell if this is working properly or not
vOthello.gba : intro screen appears, followed by an interrupt exception screen
The only existing rom to have an improvement is Space Impact
BUG: If you drag a file (with NDS extension) onto the exe, it gets opened in GBA mode
NDS testing:
Birds-arm9.bin : white screen
davr-arm9a.bin : purple top screen, black bottom screen
first1.bin : black top screen, the "lava" screen from 2d_emu.bin is in bottom screen
mines-arm9a.bin : top screen black, bottom screen blue. Click anywhere and top screen goes green. No further response. The screenshots show pictures and text, all of which is missing
No existing roms were improved.