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iq_132
PJ64 homepage: pj64.net
Release Thread: Emutalk

*Edit*
Here's the changelog:
QUOTE
v1.6

R4300i core and executable

- support for rumble enabled controller plugins
- marked some memory allocations with execute flag
- game fixes for DK64, Hydro Thunder, etc
- enable perm cheats
- fixed gui issues
- reduced memory usage

Direct3D6

- Pilotwings no longer crashes
- Fixed drivers that have incorrect depth buffer caps

Direct3D8
- Added new plugin

RSP

- minor compiler tweaks for speed

Direct Input

- support for more axes
- warn user when configuring button already set
- rumble support using force feedback
R-Type
Nice! Pj64 is one of my favorite emulators
Agozer
Very nice work indeed. Jabo's new plugin has better framebuffer implementation now.

btw, topic moved for great justice.
darkmage479
rrrrrrright... if this isn't a cruel April Fools joke how come none of the links work???
Agozer
QUOTE (darkmage479 @ Apr 1 2005, 08:22 PM)
rrrrrrright... if this isn't a cruel April Fools joke how come none of the links work???
*

They sure work for me.
darkmage479
indeed - it works for me too now. Stupid router and ISP...

Life is good - who would have expected a new PJ64?
Agozer
QUOTE (darkmage479 @ Apr 1 2005, 08:50 PM)
indeed - it works for me too now.  Stupid router and ISP...

Life is good - who would have expected a new PJ64?
*

I certainly didn't. Awesomeness comes in small packages.
someidiot
I didn't expect this either. After all, it was almost 3 years since 1.5.
darkmage479
This is great. i've just wasted 3 hours playing hydro thunder, i'm thanking and cursing Jabo at the sam time... smile.gif
Agozer
Those framebuffer effect looks awesome in Concer's BFD. I just with they would have done it sooner, but who am I to complain now...
darkmage479
If you haven't already, go play Sin and Punishment (jap only). works great.

Treasure = OWN headbang.gif

and as for framebuffers, for some reason Banjo-Tooie was moved BACKWARDS from the Compatible list to the Error list. Maybe because of random crashes, etc using framebuffers and transparencies?
Hexter
well I tought that would never be updated smile.gif
Agozer
QUOTE (darkmage479 @ Apr 1 2005, 11:51 PM)
If you haven't already, go play Sin and Punishment (jap only).  works great.

Treasure = OWN headbang.gif

and as for framebuffers, for some reason Banjo-Tooie was moved BACKWARDS from the Compatible list to the Error list.  Maybe because of random crashes, etc using framebuffers and transparencies?
*

Tsumi to Batsu is pure ownage. Treasure knows how to make good games.

Oh, I'll look into that Banjo-Tooie thing.
Darken
It`s better than ever headbang.gif headbang.gif headbang.gif headbang.gif
Ahmad89
Where can i get some roms.

Or are you guys not aloud to say?
Prican25
read the rules, no rom requests
James
QUOTE (Ahmad89 @ Apr 3 2005, 05:10 AM)
Where can i get some roms.

Or are you guys not aloud to say?
*


No sorry ! I would have to kill you otherwise !
Agozer
QUOTE (Ahmad89 @ Apr 3 2005, 08:10 AM)
Where can i get some roms.

Or are you guys not aloud to say?
*

I thought I explained the rules to you already in another thread you made.
NeoMaster
I wonder if BattleZone and Vilgilante 8 work now. Before it had unnecessary slow down.
iq_132
Vigilante 8 is still gawd-aweful slow.
Shibathedog
whaoh...so uhh....Is Goldeneye alot more playable now? (Someone was going to ask eventually tongue.gif )
Agozer
QUOTE (Shibathedog @ Jun 3 2005, 03:11 AM)
whaoh...so uhh....Is Goldeneye alot more playable now? (Someone was going to ask eventually tongue.gif )
*

Yes it is. At least is there is any truth to the devs' and testers' word. Still very high system requirements though.
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