iq_132
Apr 1 2005, 04:53 PM
PJ64 homepage:
pj64.netRelease Thread:
Emutalk*Edit*
Here's the changelog:
QUOTE
v1.6
R4300i core and executable
- support for rumble enabled controller plugins
- marked some memory allocations with execute flag
- game fixes for DK64, Hydro Thunder, etc
- enable perm cheats
- fixed gui issues
- reduced memory usage
Direct3D6
- Pilotwings no longer crashes
- Fixed drivers that have incorrect depth buffer caps
Direct3D8
- Added new plugin
RSP
- minor compiler tweaks for speed
Direct Input
- support for more axes
- warn user when configuring button already set
- rumble support using force feedback
R-Type
Apr 1 2005, 05:06 PM
Nice! Pj64 is one of my favorite emulators
Agozer
Apr 1 2005, 05:19 PM
Very nice work indeed. Jabo's new plugin has better framebuffer implementation now.
btw, topic moved for great justice.
darkmage479
Apr 1 2005, 06:22 PM
rrrrrrright... if this isn't a cruel April Fools joke how come none of the links work???
Agozer
Apr 1 2005, 06:37 PM
QUOTE (darkmage479 @ Apr 1 2005, 08:22 PM)
rrrrrrright... if this isn't a cruel April Fools joke how come none of the links work???
They sure work for me.
darkmage479
Apr 1 2005, 06:50 PM
indeed - it works for me too now. Stupid router and ISP...
Life is good - who would have expected a new PJ64?
Agozer
Apr 1 2005, 07:04 PM
QUOTE (darkmage479 @ Apr 1 2005, 08:50 PM)
indeed - it works for me too now. Stupid router and ISP...
Life is good - who would have expected a new PJ64?
I certainly didn't. Awesomeness comes in small packages.
someidiot
Apr 1 2005, 08:37 PM
I didn't expect this either. After all, it was almost 3 years since 1.5.
darkmage479
Apr 1 2005, 09:40 PM
This is great. i've just wasted 3 hours playing hydro thunder, i'm thanking and cursing Jabo at the sam time...
Agozer
Apr 1 2005, 09:47 PM
Those framebuffer effect looks awesome in Concer's BFD. I just with they would have done it sooner, but who am I to complain now...
darkmage479
Apr 1 2005, 09:51 PM
If you haven't already, go play Sin and Punishment (jap only). works great.
Treasure = OWN
and as for framebuffers, for some reason Banjo-Tooie was moved BACKWARDS from the Compatible list to the Error list. Maybe because of random crashes, etc using framebuffers and transparencies?
Hexter
Apr 1 2005, 10:19 PM
well I tought that would never be updated
Agozer
Apr 1 2005, 10:27 PM
QUOTE (darkmage479 @ Apr 1 2005, 11:51 PM)
If you haven't already, go play Sin and Punishment (jap only). works great.
Treasure = OWN
and as for framebuffers, for some reason Banjo-Tooie was moved BACKWARDS from the Compatible list to the Error list. Maybe because of random crashes, etc using framebuffers and transparencies?
Tsumi to Batsu is pure ownage. Treasure knows how to make good games.
Oh, I'll look into that Banjo-Tooie thing.
Darken
Apr 2 2005, 09:29 AM
Ahmad89
Apr 3 2005, 05:10 AM
Where can i get some roms.
Or are you guys not aloud to say?
Prican25
Apr 3 2005, 08:43 AM
read the rules, no rom requests
James
Apr 3 2005, 09:04 AM
QUOTE (Ahmad89 @ Apr 3 2005, 05:10 AM)
Where can i get some roms.
Or are you guys not aloud to say?
No sorry ! I would have to kill you otherwise !
Agozer
Apr 3 2005, 09:30 AM
QUOTE (Ahmad89 @ Apr 3 2005, 08:10 AM)
Where can i get some roms.
Or are you guys not aloud to say?
I thought I explained the rules to you already in another thread you made.
NeoMaster
Apr 9 2005, 06:03 PM
I wonder if BattleZone and Vilgilante 8 work now. Before it had unnecessary slow down.
iq_132
Apr 9 2005, 06:26 PM
Vigilante 8 is still gawd-aweful slow.
Shibathedog
Jun 3 2005, 12:11 AM
whaoh...so uhh....Is Goldeneye alot more playable now? (Someone was going to ask eventually

)
Agozer
Jun 3 2005, 12:19 AM
QUOTE (Shibathedog @ Jun 3 2005, 03:11 AM)
whaoh...so uhh....Is Goldeneye alot more playable now? (Someone was going to ask eventually

)
Yes it is. At least is there is any truth to the devs' and testers' word. Still very high system requirements though.
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