good control scheme ? |
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good control scheme ? |
Jan 16 2006, 06:16 AM
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#1
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Newbie Poster Group: Members Posts: 3 Joined: 15-January 06 Member No.: 8557 |
I'm using a logitech joypad thats modelled after the ps2 controller, I'm having a hard time coming up with a playable control scheme. i mostly play first person shooters if that matters.
any help or suggestions would be appreciated. |
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Jan 16 2006, 07:12 AM
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#2
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![]() Da Flyin' Helmat Boy ![]() Group: Ultra Staff Members Posts: 12010 Joined: 4-January 04 From: Ribhouse Restaurant Member No.: 2127 |
N64 to PC adapter ftw
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Jan 16 2006, 07:14 AM
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#3
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Board Script AI | 16-bit Corpse | The Mummy ![]() Group: User Admin Posts: 18867 Joined: 29-December 03 From: Nokia Land Member No.: 1946 |
Would this controllre be the Rumblepad?
Anyway, I'll use the P"2 button layout, because that's what I'm most familiar with (I'm sure you can switch those so that they match the buttons that the logitech has since the layout seems to be the same). This is wht I've been thinking (general purpose, not just for FPSes, since FPSes might need some button tweaks) C-buttons = Right analong Stick Analog Stick = Left Analog Stick D-Pad = D-Pad L = L2 or L1 R= R2 or R1 Z = R1 or R2 A = X B = Square I'd think that this layout wouold work well in FPSes, provided that the games has a selectable control scheme that uses the C-buttons to looks around and the Analog Stick for strafing and forwards/backwards. Of course, you could make a switch like say, C-buttons = X, Square, Triangle, O and A = L3 and B = R3 Any help? |
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Jan 19 2006, 12:25 AM
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#4
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Newbie Poster Group: Members Posts: 3 Joined: 15-January 06 Member No.: 8557 |
QUOTE (Agozer @ Jan 16 2006, 07:14 AM) Would this controllre be the Rumblepad? Anyway, I'll use the P"2 button layout, because that's what I'm most familiar with (I'm sure you can switch those so that they match the buttons that the logitech has since the layout seems to be the same). This is wht I've been thinking (general purpose, not just for FPSes, since FPSes might need some button tweaks) C-buttons = Right analong Stick Analog Stick = Left Analog Stick D-Pad = D-Pad L = L2 or L1 R= R2 or R1 Z = R1 or R2 A = X B = Square I'd think that this layout wouold work well in FPSes, provided that the games has a selectable control scheme that uses the C-buttons to looks around and the Analog Stick for strafing and forwards/backwards. Of course, you could make a switch like say, C-buttons = X, Square, Triangle, O and A = L3 and B = R3 Any help? yes, still varies from game to game, but that does help alot. thank you |
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