Limiting Fields per second on PJT64, Zelda! |
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Limiting Fields per second on PJT64, Zelda! |
Jul 16 2005, 06:49 AM
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#1
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Newbie Poster Group: Members Posts: 2 Joined: 16-July 05 Member No.: 7189 |
Hey,
I'm using Project 64 and trying to play Zelda, Majora's mask. The main problem I'm having is that when I turn on "limit FPS" (as in Fields per second as I found out via the help file) it limits it at 50 fields per second. This seems MUCH slower than what it should be doing on an N64, and I want to make it limit it at 60 or maybe 70 Fields per second. Is this possible? I'm using Project 64 version 1.6. Sam |
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Jul 16 2005, 10:15 AM
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#2
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![]() The Professional...something Group: Premium Members Posts: 814 Joined: 29-January 05 From: Okrahoma Member No.: 5905 |
sounds like you have the PAL version
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Jul 18 2005, 01:04 AM
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#3
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Newbie Poster Group: Members Posts: 2 Joined: 16-July 05 Member No.: 7189 |
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Jul 18 2005, 01:23 AM
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#4
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![]() The K Man ![]() Group: Admin Posts: 14494 Joined: 30-December 03 From: Shreveport, Louisiana, USA Member No.: 1966 |
It's not really a problem, it's just a different region. But in your case it can be called a problem. You need to get the USA version of the ROM. It will be denoted as [U] most likely. Did the rom you download have [E]?
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Jul 18 2005, 01:34 AM
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#5
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![]() The Professional...something Group: Premium Members Posts: 814 Joined: 29-January 05 From: Okrahoma Member No.: 5905 |
bah, gryph beat me to it. But yeah, if you do have the [E] version of MM, then it will run at 50 fps. games meant to run on PAL TV systems can only do 50 fps.
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Jul 18 2005, 09:55 AM
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#6
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![]() Sergeant Moderator ![]() Group: Super Moderator Posts: 1614 Joined: 27-August 02 From: The Israeli Army Member No.: 11 |
Moved to the N64 section.
BTW, i belive FPS stands for frames per second (or first person shooter, but that's not related) |
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Jul 18 2005, 10:14 AM
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#7
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Board Script AI | 16-bit Corpse | The Mummy ![]() Group: User Admin Posts: 18867 Joined: 29-December 03 From: Nokia Land Member No.: 1946 |
As a general rule, never download E region roms unless you have very bad english skills. Furthermore, U games always run 10fps faster that E ones. The difference comes from PAL vs. NTSC region timings.
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Aug 3 2005, 12:39 AM
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#8
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![]() Novice Group: Members Posts: 30 Joined: 1-August 05 Member No.: 7322 |
I downloaded the [U] Version of LOZ:MM but it only runds at bout 25 fps on a 64bit 2.8GHz CPU, 512MBgraphics and 1.5GIG of DDR400 Ram...
could this just be a problem with where i got it? also when i leave the first town and try to go through the forest, the game crashes, any help??? |
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Aug 3 2005, 12:41 AM
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#9
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Board Script AI | 16-bit Corpse | The Mummy ![]() Group: User Admin Posts: 18867 Joined: 29-December 03 From: Nokia Land Member No.: 1946 |
Chances are that the rom image is busted, If I recall, my copy runs at a steady 60/60 and hasn't crashed. What video plugin/other plugins do you use?
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Aug 3 2005, 12:50 AM
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#10
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![]() The K Man ![]() Group: Admin Posts: 14494 Joined: 30-December 03 From: Shreveport, Louisiana, USA Member No.: 1966 |
512 mb graphics card? Which one do you have? I thought about getting one but decided not to.
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Aug 3 2005, 12:52 AM
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#11
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![]() Novice Group: Members Posts: 30 Joined: 1-August 05 Member No.: 7322 |
I'm useing the Direct 3D rendering
a screen size of 800x600 @ 32bit color with the Transfer Memory... i've try lowing the screen size to 480x640 @ 16bit color but didn't do much... |
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Lo-Fi Version | Time is now: 21st November 2009 - 05:46 AM |