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Limiting Fields per second on PJT64, Zelda!
TheSambassador
post Jul 16 2005, 06:49 AM
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Hey,

I'm using Project 64 and trying to play Zelda, Majora's mask. The main problem I'm having is that when I turn on "limit FPS" (as in Fields per second as I found out via the help file) it limits it at 50 fields per second. This seems MUCH slower than what it should be doing on an N64, and I want to make it limit it at 60 or maybe 70 Fields per second. Is this possible? I'm using Project 64 version 1.6.

Sam
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Z-Neo
post Jul 16 2005, 10:15 AM
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sounds like you have the PAL version
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TheSambassador
post Jul 18 2005, 01:04 AM
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QUOTE (Z-Neo @ Jul 16 2005, 10:15 AM)
sounds like you have the PAL version
*

Would that mean.... that it's a problem with the ROM?
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Gryph
post Jul 18 2005, 01:23 AM
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It's not really a problem, it's just a different region. But in your case it can be called a problem. You need to get the USA version of the ROM. It will be denoted as [U] most likely. Did the rom you download have [E]?
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Z-Neo
post Jul 18 2005, 01:34 AM
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bah, gryph beat me to it. But yeah, if you do have the [E] version of MM, then it will run at 50 fps. games meant to run on PAL TV systems can only do 50 fps.
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someboddy
post Jul 18 2005, 09:55 AM
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Moved to the N64 section.

BTW, i belive FPS stands for frames per second (or first person shooter, but that's not related)
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Agozer
post Jul 18 2005, 10:14 AM
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As a general rule, never download E region roms unless you have very bad english skills. Furthermore, U games always run 10fps faster that E ones. The difference comes from PAL vs. NTSC region timings.
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heero
post Aug 3 2005, 12:39 AM
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I downloaded the [U] Version of LOZ:MM but it only runds at bout 25 fps on a 64bit 2.8GHz CPU, 512MBgraphics and 1.5GIG of DDR400 Ram...

could this just be a problem with where i got it?

also when i leave the first town and try to go through the forest, the game crashes, any help???
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Agozer
post Aug 3 2005, 12:41 AM
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Chances are that the rom image is busted, If I recall, my copy runs at a steady 60/60 and hasn't crashed. What video plugin/other plugins do you use?
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Gryph
post Aug 3 2005, 12:50 AM
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512 mb graphics card? Which one do you have? I thought about getting one but decided not to.
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heero
post Aug 3 2005, 12:52 AM
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I'm useing the Direct 3D rendering
a screen size of 800x600 @ 32bit color
with the Transfer Memory...

i've try lowing the screen size to 480x640 @ 16bit color but didn't do much...
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