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Rogue Squadron
Egg_Viper
post Feb 27 2005, 06:32 PM
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Has anyone managed to get Rogue Squadron working properly in any N64 emulator yet
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PLasticSlug
post Mar 3 2005, 04:09 PM
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i asked the question a while back... no one ever responded (bastards) but ill say yea its working great!!!! 100% playable in pj64 with the cockbite plugin v.1.76 so enjoy!

you can alse find your answer here
http://www.1emulation.com/forums/index.php?showtopic=9492

and if you would have read a few post down
http://www.1emulation.com/forums/index.php?showtopic=3356

This post has been edited by PLasticSlug: Mar 3 2005, 04:11 PM
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Shinibi-sama
post Mar 12 2005, 11:13 PM
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Dear PlasticSlug,
Can you please post a link to this so called COCkbite plugin?
and specify what version rom you are using (E-U-J), with, if any, rom patch(s) applied. also emu and plugin info/settings would be helpful.

the links to existing post do not qualify your answer of "yes it works 100%"
in fact they leave more questions than answers.

This game is awsome and i have been unable to resurrect it, due to lack of support from plugins and forums alike, this thread is still an area of interest, and have been searching for a solution for quite some time, and this is the closest ive got.

is there a plugin or patch i can use to make my rom:
Star Wars - Rogue Squadron (E) [!]
WORK!

current n64 emu:
1964v099
gfx:Rice's Daedalus 6.1.0

current pc:
Celeron320D
gfx:Radeon9550

"Help us Obi-wan your our only hope."
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Agozer
post Mar 13 2005, 12:27 AM
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My general advice would be to use the [U] version instead of the [E] version. PAL is doomed.
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Shinibi-sama
post Mar 16 2005, 07:28 PM
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Thx Agozer, I will find out soon enough if the (U) version of the rom works.

I use the [E] versions of roms, particularly for N64, for 2 reasons:
1. They are multi-lingual (though i am english;i just have em' on priciple)
2. They run at lower framerates, so they aren't as demanding on my gfx/pc
(but now ive upgraded my gfx card none should be a problem)

so in conclusion, im thankful for your/any reply/suggestion
and if PAL is doomed...to hell with it then, whatever works, i just wanna know.

sayonara

This post has been edited by Shinibi-sama: Mar 16 2005, 07:30 PM
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Agozer
post Mar 16 2005, 09:28 PM
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QUOTE (Shinibi-sama @ Mar 16 2005, 09:28 PM)
2. They run at lower framerates, so they aren't as demanding on my gfx/pc
(but now ive upgraded my gfx card none should be a problem)
*

This is an urban legend and it's complete BS.

About the [U] version, it does not work in Project64 as is; no version does
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PLasticSlug
post Mar 17 2005, 01:19 AM
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i was just flocking with you with the cockbite plugin v.1.76 BS... Sorry to be a dick and get you all hyped up.. I didnt think people still came over to this side of the forum its gone weeks unnoticed, nor did i think people would believe tha $hit that comes from my mouth smile.gif

This post has been edited by PLasticSlug: Mar 17 2005, 01:20 AM
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miko
post Sep 25 2005, 10:28 PM
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QUOTE (Agozer @ Mar 13 2005, 12:27 AM)
PAL is doomed.
*

so is NTSC (Never Twice the Same Color)

only good thing about it was a 60Hz refresh rate caused (in the early days) by the fact thats the Hz rate of the US/Japanese electricity supply.

it wasn't a choice.

Color Separation is terrible, Chrominance & Luminance is all screwed up,
and (of course) the resolution is lower than that of PAL.

it was only chosen by the National Television System Committee because it was cheap (and compatible with preexisting Black + White sets)

it ain't all that.

PAL60 fills the gap (Correct Colour, size and speed)
but HD is next in line to the throne of both.

This post has been edited by miko: Sep 25 2005, 10:42 PM
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Agozer
post Sep 25 2005, 10:51 PM
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yes, quite true, Phase Alternate by Line has a lot of good features, PAL60 especially. Still, looking back, PAL has had some really flocked up variations like SECAM, which has gotten better over the years though. God damn french just wanting to be different.


But whatever.
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