<?xml version="1.0" encoding="ISO-8859-1" ?>
<rss version="2.0">
<channel>
	<title>1Emulation.Com - Site News and Updates</title>
	<description>Get the latest emulation and gaming news from 1Emulation!</description>
	<link>http://www.1emulation.com/forums</link>
	<pubDate>Wed, 16 May 2012 10:56:08 +0000</pubDate>
	<ttl>5</ttl>
	<item>
		<title>uBee512 5.4.0 released</title>
		<link>http://www.1emulation.com/forums/topic/34291-ubee512-540-released/</link>
		<description><![CDATA[This emulates the Microbee family of computers.<br />
<br />
Get it here -&gt; <a href='http://www.microbee-mspp.org.au/repository/?repository_id=fd125d7d273890fc4699a5438949a339&folder=%2FProjects%2Fubee512%2Fubee512-5.4.0' class='bbc_url' title='External link' rel='nofollow external'>http://www.microbee-mspp.org.au/repository/?repository_id=fd125d7d273890fc4699a5438949a339&folder=%2FProjects%2Fubee512%2Fubee512-5.4.0</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.<br />
<br />
New for this release:<br />
* Added Microbee Technology's p1024k/1024k (pplus) model emulation.<br />
* Added SPEED output value to --tapfile-list option.<br />
* Added DS8B (and D8B) Beeboard raw file format.<br />
* Added libdsk-1.2.1a-ubee.patch.zip patch to the patches directory. This contains the existing Microbee Dreamdisk and a rpctios.c patch.<br />
<br />
Changes:<br />
* Added p1024k/1024k Premium Plus model entries to 'roms.alias.sample'.<br />
* Added 'p1024k.dsk' to 'disks.alias.sample'.<br />
* Changes made to --tapei-det option to take a percentage value to be used for high and low threshold levels with simulated hysteresis on the tape input of WAV files.<br />
* Changes to 'remote' type to allow the new USB Floppyio external floppy interface to use full capabilities.<br />
* Added 'hs350', 'hs525' Honeysoft and 'ds8b' and some other formats to libdskrc.sample.<br />
* The Slax build has been removed from the distribution packages.<br />
<br />
Fixed:<br />
* Building could break because some C source files had used SDL and GL in the include paths, these have been removed, the include path is determined by the Makefile.<br />
* Fixed remote 'serial' on Unix builds to allow serial to use full potential speed (LibDsk library fix).<br />
* Fixed Floppy slowness problem on buffered LibDsk remote connections for 'hs350' and 'hs525' formats.<br />
* Fixed a DS80 format remote floppy access issue.<br />
* Fixed leading '/.' problem that caused code to crash in file specification.<br />
* Fixed game disk file names in ubee512rc.sample to match MSPP image names.</div></div>]]></description>
		<pubDate>Wed, 16 May 2012 10:56:08 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34291-ubee512-540-released/</guid>
	</item>
	<item>
		<title>FB Alpha 0.2.97.26 Released</title>
		<link>http://www.1emulation.com/forums/topic/34288-fb-alpha-029726-released/</link>
		<description><![CDATA[Get it here --&gt; <a href='http://www.barryharris.me.uk/fba.php' class='bbc_url' title='External link' rel='nofollow external'>http://www.barryharris.me.uk/fba.php</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>* Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v] <br />
* Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry] <br />
* Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc] <br />
* Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc] <br />
* Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v] <br />
* Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v] <br />
* Added clone of Driving Force to the Galaxian driver [Barry, Team Europe] <br />
* Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn] <br />
* Added clone of F-X to the Kyugo driver [Barry, f205v] <br />
* Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry] <br />
* Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Stuhl, Smitdogg, The Dumping Union] <br />
* Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing] <br />
* Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v] <br />
* Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry] <br />
* Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry] <br />
* Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry] <br />
* Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry] <br />
* Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry] <br />
* Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry] <br />
* Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry] <br />
* Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry] <br />
* Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132] <br />
* Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras] <br />
* Fixed some unicode titles [JacKc, XingXing] <br />
* Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn] <br />
* Optimised the xBR filters [Hyllian, Barry] <br />
* Sync some sets and titles with latest MAME SVN [JacKc]</div></div>]]></description>
		<pubDate>Tue, 15 May 2012 06:17:02 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34288-fb-alpha-029726-released/</guid>
	</item>
	<item>
		<title>Xroar 0.28 released</title>
		<link>http://www.1emulation.com/forums/topic/34286-xroar-028-released/</link>
		<description><![CDATA[Emulates the Coor Computer (CoCo) and the Dragon.<br />
Get it here --&gt; <a href='http://www.6809.org.uk/dragon/xroar.shtml' class='bbc_url' title='External link' rel='nofollow external'>http://www.6809.org.uk/dragon/xroar.shtml</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Notes for version 0.28<br />
<br />
- New keyboard map: Canadian French [Pierre Sarrazin]. <br />
- CPU core optimisations. <br />
- User-specified ROM lists and CRC matching (for applying breakpoints). <br />
- New -tape-write option selects output tape file. <br />
- New -type option types a command into BASIC. <br />
- Fixed ROM loading under Windows.</div></div>]]></description>
		<pubDate>Sun, 13 May 2012 10:39:56 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34286-xroar-028-released/</guid>
	</item>
	<item>
		<title>RockNES 5.08 released</title>
		<link>http://www.1emulation.com/forums/topic/34285-rocknes-508-released/</link>
		<description><![CDATA[Get it here --&gt; <a href='http://rocknes.kinox.org/' class='bbc_url' title='External link' rel='nofollow external'>http://rocknes.kinox.org/</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Saturday, May 12nd 2012 <br />
RockNES 5.08 released.<br />
<br />
What's new for version 5.08 (05/12/2012)<br />
-----------------------------------------<br />
- Fixed application path string, the config file should be loading/saving ok.<br />
- Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).<br />
- Fixed 2002h clearing timing (sprite #0 and sprite overflow flags).<br />
- The emulator now displays PAUSED when inactive.</div></div>]]></description>
		<pubDate>Sun, 13 May 2012 10:33:53 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34285-rocknes-508-released/</guid>
	</item>
	<item>
		<title>HalfNES 0.047 released</title>
		<link>http://www.1emulation.com/forums/topic/34284-halfnes-0047-released/</link>
		<description><![CDATA[Get it here --&gt; <a href='http://code.google.com/p/halfnes/downloads/list' class='bbc_url' title='External link' rel='nofollow external'>http://code.google.com/p/halfnes/downloads/list</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Corrected volumes, modulation and vibrato on VRC7 FM chip.</div></div>]]></description>
		<pubDate>Sun, 13 May 2012 10:29:58 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34284-halfnes-0047-released/</guid>
	</item>
	<item>
		<title>Wine 1.5.4 Released</title>
		<link>http://www.1emulation.com/forums/topic/34283-wine-154-released/</link>
		<description><![CDATA[<a href='http://www.winehq.org/' class='bbc_url' title='External link' rel='nofollow external'>http://www.winehq.org/</a><br />
<br />
Wine let's you run windows applications inside your *nix session.<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>The Wine development release 1.5.4 is now available.<br />
<br />
What's new in this release: <br />
<br />
* A new DirectSound resampler. <br />
* A Negotiate authentication provider. <br />
* OpenGL support in the DIB engine. <br />
* Beginnings of support for .NET mixed assemblies. <br />
* Support routines for Internationalized Domain Names. <br />
* Various bug fixes.</div></div>]]></description>
		<pubDate>Sun, 13 May 2012 10:27:03 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34283-wine-154-released/</guid>
	</item>
	<item>
		<title><![CDATA[Ghost Recon Alpha (Movie) &#34;Under half hour, Over the top&#34;]]></title>
		<link>http://www.1emulation.com/forums/topic/34282-ghost-recon-alpha-movie-under-half-hour-over-the-top/</link>
		<description><![CDATA[<span style='font-size: 18px;'><span style='font-family: comic sans ms,cursive'>W</span></span>ith Ghost Recon: Future Soldier, coming out very soon and with the Ghost Recon Online beta testing going on, you'd think Ubisoft is ready to just let the money come in. But no! They have brought you some more Ghostly goodness, that's right now we're getting a little Ghost Recon movie! However one journalist would pose the question: Did this 25min mini-movie cost more than the game itself? Crazy notion but when looking at the crew one would wonder.<ul class='bbc'><li>Directors:<span style='color: #000000'> </span><span style='color: #000000'>Herv&eacute;</span><span style='color: #000000'> de </span><span style='color: #000000'>Cr&eacute;cy</span><span style='color: #000000'> and </span><span style='color: #000000'>Fran&ccedil;ois</span><span style='color: #000000'> </span><span style='color: #000000'>Alaux </span><span style='color: #000000'>(Academy Award winners)</span><br /></li><li><span style='color: #000000'>Writer: Tim Sexton (Academy Nominee)</span><br /></li><li><span style='color: #000000'>Editor: </span><span style='color: #000000'>Pietro</span><span style='color: #000000'> Scalia (Two-time Academy Winner)</span><br /></li><li>Sound: <span style='color: #000000'> Per </span><span style='color: #000000'>Hallberg </span><span style='color: #000000'>(Two-time Academy Winner)</span></li></ul>
But those are just the big names, we also have a range of different actors portraying the ghost team.<ul class='bbc'><li>Mark Ivanir - Ghost Leader<br /></li><li>Chucky Venn - Chuck<br /></li><li>Keith Gilmore - 30K<br /></li><li>Chook Sibtain - Pepper</li></ul>
<span rel='lightbox'><img src='http://4.bp.blogspot.com/-gFDRGGZR3JI/T6SR6CwHQeI/AAAAAAAAC3s/Auc4rC9Kbz4/s400/ghost_recon_alpha.jpg' alt='Posted Image' class='bbc_img' /></span><br />
This movie is set to be some type of prequel to the Future Soldier game that will be coming out.<br />
Each of the ghost team is a playable character in the campaign mode of the game. Also, Ubisoft wanted to drop a few more eggs in the movie, two examples are that the setting of the movie will be one of the multi-player maps online. The other one may peak your interest or not, because if you pay attention, hidden in the film will be a code that unlocks an in-game weapon. The movie seems rather solid and doesn't have too bad of the "cheesy game adaption movie" smell to it<span style='color: #000000'>. I'm looking forward to seeing it and this small movie could be entertaining on its own whether you're a ghost fan or not.</span><br />
<br />
You can watch the trailer <a href='http://www.youtube.com/watch?v=zzUsrqrJdlg&feature=youtu.be' class='bbc_url' title='External link' rel='nofollow external'>here</a>,<br />
And you can watch the "Making of" <a href='http://www.g4tv.com/videos/58491/ghost-recon-future-soldier-team-ghost-coco-video/#video-58463' class='bbc_url' title='External link' rel='nofollow external'>here</a>,<br />
<br />
<br />
<p class='bbc_center'><span class='bbc_underline'><strong class='bbc'><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 12px;'>May 12th on Uplay - </span></span></span></strong><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 12px;'>May 14th</span></span></span><strong class='bbc'><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 12px;'> on Xbox Live, PSN and Youtube</span></span></span></strong></span></p>]]></description>
		<pubDate>Sun, 13 May 2012 04:40:08 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34282-ghost-recon-alpha-movie-under-half-hour-over-the-top/</guid>
	</item>
	<item>
		<title>Ami/WinArcadia 18.03 released</title>
		<link>http://www.1emulation.com/forums/topic/34281-amiwinarcadia-1803-released/</link>
		<description><![CDATA[<strong class='bbc'>WinArcadia 18.03 (Windows): 13 May 2012<br />
AmiArcadia 18.03 (AmigaOS 3): 13 May 2012<br />
AmiArcadia 18.02 (AmigaOS 4): 26 April 2012<br />
AmiArcadia 18.03 (MorphOS): 13 May 2012<br />
Super Bug Advance 1.3 (GBA): 11 September 2009</strong><br />
<br />
AmiArcadia and WinArcadia are multi-emulators of these machines:<br />
<br />
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,<br />
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,<br />
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);<br />
* Interton VC 4000 console family (Acetronic, Fountain, Interton,<br />
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);<br />
* Elektor TV Games Computer (1979);<br />
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics<br />
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);<br />
* Signetics Instructor 50 trainer (1978);<br />
* Central Data 2650 computer (1977);<br />
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by<br />
Zaccaria (1979-1982);<br />
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);<br />
* Chaos 2 computer (1983);<br />
* Dolphin trainer (1977);<br />
* PHUNSY computer (c. 1980); and<br />
* AY-3-8550-based Pong systems (c. 1976).<br />
<br />
Features include: ReAction GUI, load/save snapshots, windowed and full-<br />
screen modes, CPU tracing, trainer, drag and drop support, graphics<br />
scaling, automatic load/save of configuration/game, keyboard/joystick/<br />
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay<br />
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,<br />
source code, debugger, frame skipping, redefinable keys, save screenshots<br />
(4 supported formats), ARexx port, network play, real-time monitor, locale<br />
support, game selection sidebar, text-to-speech, printer output,<br />
undithering, support for ZIPped games, clipboard support, palette editor,<br />
tone retuning, high score management, force feedback, sprite editor, 3D.<br />
<br />
The supported languages are currently English, Dutch, French, German,<br />
Italian, Russian and Spanish.<br />
<br />
Changes since V18.02:<br />
* Non-linear scanline darkening.<br />
* Miscellaneous improvements and bug fixes.<br />
<br />
<a href='http://amigan.1emu.net/releases/' class='bbc_url' title='External link' rel='nofollow external'>http://amigan.1emu.net/releases/</a><br />
<a href='http://amigan.yatho.com/' class='bbc_url' title='External link' rel='nofollow external'>http://amigan.yatho.com/</a>]]></description>
		<pubDate>Sun, 13 May 2012 01:24:06 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34281-amiwinarcadia-1803-released/</guid>
	</item>
	<item>
		<title>WinUAE 2.4.1 released</title>
		<link>http://www.1emulation.com/forums/topic/34278-winuae-241-released/</link>
		<description><![CDATA[WinUAE is the best Amiga emulator.<br />
<br />
Get it here --&gt; <a href='http://www.winuae.net/frames/download.html' class='bbc_url' title='External link' rel='nofollow external'>http://www.winuae.net/frames/download.html</a><br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>WinUAE 2.4.1 released (09.05.2012)<br />
==================================<br />
<br />
"Traditional" x.x.0 bug fix update and some improvements.<br />
<br />
2.4.0 bugs fixed:<br />
<br />
- CDFS problems fixed. (crashes, wrong case if RockRidge or Joliet, truncated file comments)<br />
- Fake 60Hz didn't work.<br />
- Software filter major slowdown in higher resolutions.<br />
- D3D overlay mask scaling artifacts in some resolutions.<br />
- D3D "CRT" filters had bad geometry.<br />
- Automatic resize resized continuously in interlaced modes.<br />
- Some USB joysticks had multiple buttons with same name and dpad diagonal movement didn't work.<br />
- Keyboard reset warning emulation didn't work.<br />
- Legacy VSync works correctly again.<br />
- Bsdsocket emulation gethostbyname("ip.address") random crash.<br />
<br />
Other bugs fixed:<br />
<br />
- Automatic scale/center/resize didn't work in ECS SuperPlus screen mode.<br />
- OCS/ECS max hires overscan didn't show first 4 pixels. (ECS SuperPlus)<br />
- 68020 cycle-exact mode statefile reliability improved. (Random "CPU trace" errors)<br />
- 0.5M Chip RAM was detected as 1M in JIT mode.<br />
- Mouse cursor jumping to top/left corner in some virtual machines when mouse button was clicked.<br />
<br />
New features and updates:<br />
<br />
- Fastest possible CPU mode (including JIT) throttle option (-10% to -90%)<br />
- Approximate CPU mode speed adjustment (-90% to +500%). Replaces old CPU/Chipset adjustment.<br />
- Fastest possible CPU mode timing improved.<br />
- Low latency vsync stability improved.<br />
- Internal display buffering system rewritten, PAL/NTSC vertical centering, even better screen positioning in programmed modes.<br />
- Fullscreen (TV)/(Max) filter mode programmed mode and PAL/NTSC switching support.<br />
- Custom Input Event autofire support.<br />
- Switch to another monitor if multiple monitors with different resolutions and current RTG resolution is not supported by current monitor.<br />
- CDFS statefile support implemented.<br />
- Sound sync improved.<br />
- Debugger basic math operator support (+-/*).<br />
- Autoscaling improved (CD32 boot screen).</div></div>]]></description>
		<pubDate>Thu, 10 May 2012 08:08:18 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34278-winuae-241-released/</guid>
	</item>
	<item>
		<title>nGlide 0.99 - 3Dfx Glide wrapper released</title>
		<link>http://www.1emulation.com/forums/topic/34276-nglide-099-3dfx-glide-wrapper-released/</link>
		<description><![CDATA[nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Some of them are Diablo 2, Need for Speed 2-5, Carmageddon 2, Tomb Raider, Turok. All three API versions are supported, Glide 2.1 (glide.dll), Glide 2.4 (glide2x.dll) and Glide 3.0 (glide3x.dll). Glide wrapper also supports high resolution modes.<br />
<br />
nGlide 0.99 changelog:<br />
<br />
Glide2:<br />
-added support for Anachronox<br />
-added support for Descent<br />
-added support for F/A-18 Korea<br />
-added support for F/A-18 Korea (Demo)<br />
-added support for Time Warriors<br />
-fixed Archimedean Dynasty (with DOSBox + Gulikoza patch) voxel radar indicators<br />
-fixed Jane's Combat Simulations: F-15 Classic 2D cockpit glitch<br />
-fixed Lands of Lore 2: Guardians of Destiny (with DOSBox + Gulikoza patch) black glitches<br />
-fixed Montezuma's Return shadows<br />
-fixed Pandemonium no movies and no pause menu bugs<br />
-fixed Py&#322; enemies visiblity range<br />
<br />
Glide3:<br />
-fixed Diablo 2 contrast/gamma issue<br />
-fixed Turok 2: Seeds of Evil fog issue<br />
<br />
Miscellaneous:<br />
-added support for shameless plug<br />
-fixed 4:3 aspect ratio for 1280x1024<br />
-fixed nGlide's configuration access issue<br />
<br />
<a href='http://www.zeus-software.com/downloads/nglide' class='bbc_url' title='External link' rel='nofollow external'>Glide wrapper download</a>]]></description>
		<pubDate>Tue, 08 May 2012 22:49:58 +0000</pubDate>
		<guid>http://www.1emulation.com/forums/topic/34276-nglide-099-3dfx-glide-wrapper-released/</guid>
	</item>
</channel>
</rss>
