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	<title>1Emulation.Com - Site News and Updates</title>
	<description>Get the latest emulation and gaming news from 1Emulation!</description>
	<link>http://www.1emulation.com/forums/index.php</link>
	<pubDate>Fri, 20 Nov 2009 16:21:18 -0600</pubDate>
	<ttl>5</ttl>
	<item>
		<title>MAME 0.135u1 Released!</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31411</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->0.135u1<br />-------<br /><br /><br />MAMETesters Bugs Fixed<br />----------------------<br />- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match <br />         documentation (input (this game)) (David Haywood)<br />- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash <br />         immediately after OK (Firewave)<br />- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the <br />         original game after the fixes to the SN76496 sound core. <br />         (Lord Nightmare)<br />- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest <br />         Player', 'Special Course', 'Player Select' dipswitch <br />         settings reversed (Fabio Priuli)<br />- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)<br />- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in <br />         Stages 3 and 5 (David Haywood)<br />- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen <br />         shows zoomed in text (David Haywood)<br /><br /><br /><br />Source Changes<br />--------------<br />Updated LFO information in YMF271 core. [Brian Troha, Nicola Salmoria]<br /><br />Fixed parent relationship between sbrkout3 and sbrkout. <br />[Lord Nightmare]<br /><br />Removed some magic numbers from machine/psx.c, replaced with #defines.<br />[Harmony]<br /><br />Change to consistently use Intel notation for hex values in TMS32010 <br />disassembler, rather than a mix of Motorola and Intel notation.<br />[Lord Nightmare]<br /><br />Z80: Check for NOP in interrupt mode 0. This allows code like ei / <br />halt / di to work correctly. A better solution would be to implement <br />full support for arbitrary opcodes in mode 0. [Dirk Best]<br /><br />igs017.c update [Luca Elia]<br /> - Merged in some IGS031 based games (igs_m68.c, tarzan.c)<br /> - Implemented tiles flip x and video disable<br /> - Added hopper simulation to mgcs<br /> - Decrypted mgdh<br /><br />Almost complete decryption of starzan and tarzana [iq_132]<br /><br />Documented presence of Namco customs on the Pole Position bootleg <br />(Top Racer) sets. Removed Namco devices from bootlegs which don't <br />have them. [David Haywood]<br /><br />Added save state support to plygonet.c and the DSP56156 CPU core.<br />[Andrew Gardner]<br /><br />Updated SN76489/A to have correct PRNG waveforms (a 0 bit was missing <br />at the beginning, and beginning of SN76489 waveform was all 1s <br />instead of 0s as measured on hardware). Added SN94624 (same as <br />SN76489). [Lord Nightmare, plgDavid (David Viens)]<br /><br />IGS blitter based games update [Luca Elia]<br /> - Renamed driver to igs011.c and cleaned it up<br /> - Renamed some sets according to chinese title<br /> - Implemented hopper in lhb, lhb2, wlcc<br /> - Decrypted ryukobou<br /><br />i386 core fixes: [Barry Rodewald]<br /> * Added Nested Task flag, and I/O Privilege flags.  They aren't<br />    implemented in any way, but can now be set or reset.  Can be used <br />    to detect a 80386 or later CPU.<br /> * Implemented ENTER instruction.<br /> * Made IRQ vectors treated as 8 bytes when in protected mode, and <br />    made the addresses pushed onto the stack 32-bit if the gate <br />    descriptor used is a 386 interrupt or trap gate (also when in <br />    protected mode, will always be 16-bit if in real mode).<br /><br />Fixes to default mapping as well as comment/information fixes for <br />Mole Attack [M.A.S.H./Tafoid]<br /><br />Identify puyoj set as Rev B and correct various rom names.<br />[Smitdogg, Dumping Union]<br /><br />Improved Super Nova sprite shrinking, used by Gals Panic S2 and <br />Sengeki Striker. [David Haywood]<br /><br />Improved dips in Mahjong Vegas. [nightsoil]<br /><br />Added emulation of background graphics (blitter), sound and inputs to <br />skimaxx.c [Luca Elia]<br /><br />Refactored Z80, i8237, and i8257 DMA to use devcb. [Curt Coder]<br /><br />Fixed RGB555 palette RAM format in Soccer Superstars [Angelo Salese]<br /><br />Allowed child CPUs to be used in read8/write8 callbacks. [Curt Coder]<br /><br />Jaleco Mega System 32 update: [David Haywood]<br /> * Added correct RAM sizes as per Charles McDonald's notes<br /> * Implemented priority in the same manner as tetrisp2<br /> * Add shadows via custom mixing (gametngk and tetrisp / tp2m32 are <br />    much improved)<br /> * Added the alt tilemap layout used by f1superb for the backgrounds<br /> * Added f1superb notes and IRQ generation code from nuapete<br /><br />Tournament Solitaire (pcat_dyn) improvements [luigi30]:<br /> * Added newer version of toursol, renamed existing to toursol1 and <br />    the new one is now toursol<br /> * Set toursol date to 1995<br /> * Set toursol CPU speed to 40MHz<br /><br />Many improvements to konamigx rendering, specifically improving <br />Soccer Superstars and Rushing Hero. [David Haywood, Angelo Salese]<br /><br />Implemented input buffer copy protection in Rushing Heroes, game is <br />now somewhat playable with heavy gfx glitches [Angelo Salese]<br /><br />Fixed Konami GX type 4 protection seed $d15, used to protect a sprite <br />bank in Run & Gun 2 / Slam Dunk 2 [Angelo Salese]<br /><br />Fixed sprite ROM loading in Slam Dunk 2 [David Haywood]<br /><br />Added missing BLTZAL opcode to the RSP core. [angrylion]<br /><br />Control fix for Strike Gunner S.T.G. to allow a 3rd button mapping <br />for each player - thus allowing for the feature of merging ships in 2 <br />player games. [Tafoid]<br /><br />Marked cosmic alien colors as wrong, added TODO to the driver for <br />fixing colors. Added new XTAL value for cosmic alien and switched <br />driver to use it. [Lord Nightmare]<br /><br />Fixed colors in Greyhound games [Mariusz Wojcieszek]<br /><br />Restored Final Gorodi and Wyvern Wings to working. [Brian Troha]<br /><br />Fixed gfx decoding and hooked up mc6845 in the Forte Card driver <br />[Angelo Salese]<br /><br />Removed dual layout, added Map base video register and fixed <br />transparent issues in the Jackpot Cards driver [Angelo Salese]<br /><br />MC680x0 update: [R. Belmont]<br /> - Reworked PMMU/core interface so PMMU now sees all cop 0 <br />    instructions<br /> - Improved disassembly of PMMU instructions<br /> - Preliminary 68LC040 support<br /> - Fixed disassembly for EC/LC variants of '030/'040<br /><br />Patched NVRAM check in Jackpot Cards, makes the game playable but you <br />cannot save settings so it's not yet working. [Angelo Salese]<br /><br />Trashed the old pre-accurate-clocking STEP based sample averaging <br />scheme from sn76489 and friends, vastly simplifying the code. Made <br />the output bipolar rather than only above the 0 line. Added missing <br />statement to the get_safe_token function for the recently added <br />SN94624. [Lord Nightmare]<br /><br />Many N64 RDP fixes. <br />[angrylion, Ziggy, Gonetz, Orkin, DrgnMndd, Harmony]<br /><br />Cleaned up toaplan2 V25 support, enabled Batsugun V25 and added <br />decryption table info for the other games [David Haywood]<br /><br />Improved the V25S memory map in Batsugun, now CPUs starts to <br />communicate properly, needs to find & implement the irq that clears <br />the RAM flag and decrypt the relative opcodes in that. [Angelo Salese]<br /><br />More Greyhound improvements: [Mariusz Wojcieszek]<br /> - added dip switches for Super Poker<br /> - improved inputs in Sports Authority<br /><br />Expanded some sound chip tags to specifically indicate they are sound<br />chips (generally, "ay" becomes "aysnd", "fm" becomes "fmsnd", etc)<br />[Aaron Giles]<br /><br />MIPS3 TLB fixes: [Aaron Giles]<br /> - now properly generating TLB fill exceptions under correct <br />    circumstances<br /> - TLB exceptions no longer trash low 4 bits of Context<br /> - exceptions with the EXL bit set always go to vector 0x180<br /> - fixed bug in vtlb code that caused us to lose track of previously<br />    registered fixed page ranges<br /> - fixed MIPS3 behavior that would not clear out invalid page ranges<br />    from the VTLB under certain circumstances<br /> - added support for TLB sizes less than 48 entries<br /> - fix TLBMOD exceptions so they also properly set BadVAddr<br /><br />Added NCR7496 variant to sn76496.c. Updated comments to show which <br />chips are currently verified. Cleaned up comments. [Lord Nightmare]<br /><br />Fixed the 64-bit crashing issues in N64 [Harmony]<br /><br />Fixed out-of-bounds array accesses in the peplus and videopkr drivers <br />[Oliver Stoeneberg]<br /><br />Merged findout.c and getrivia.c into gei.c [Mariusz Wojcieszek]<br /><br />Fixed broken DRC logging. [Aaron Giles]<br /><br />Fix PowerPC 603 translation so it doesn't get stuck in an infinite<br />loop after the first fixup. [Aaron Giles]<br /><br />Added driver data struct and save state support to pandoras.c,<br />marineb.c, m10.c, m14.c, m52.c, m57.c, m58.c, m62.c, m63.c, <br />travrusa.c, adp.c, n8080.c, atarifb.c, astinvad.c, avalnche.c,<br />battlex.c, carjmbre.c, popper.c, spaceg.c, bankp.c, battlane.c, <br />blockade.c, blueprnt.c, brkthru.c bsktball.c, hexa.c<br />[Fabio Priuli]<br /><br />Added driver data struct to espial.c, zodiack.c, 4enraya.c, 1942.c,<br />1943.c, ace.c, albazc.c, arabian.c, aeroboto.c, astrof.c, ambush.c <br />angelkds.c, arkanoid.c. [Fabio Priuli]<br /><br />Replaced model3.c fatalerror() calls with development-friendly <br />logerror() calls. Also allows dayto2pe to boot again. [Phil Bennett]<br /><br />hng64: Improved the Samurai Shodown 64 2 i/o simulation comms, now <br />inputs works and enters into proper gameplay. [Angelo Salese]<br /><br />Merged some include files and merged audio/fghtbskt.c in <br />drivers/m63.c. [Fabio Priuli]<br /><br />Got rid of SN76496's R-&gt;OldNoise since it causes problems for <br />gamegear/sms. Changed noise taps accordingly. Redid change to <br />gamegear/sms for XOR vs XNOR, now verified by Justin Kerk. Verified <br />gamegear noise taps thanks to sample provided by Justin Kerk.<br />Add stereo sound support to sn76496.c for gamegear. <br />[Lord Nightmare, Justin Kerk]<br /><br />Added a MDRV_EEPROM_NODEFAULT_ADD macro for drivers which do not need <br />default data size / data. [Fabio Priuli]<br /><br />Updated 20pacgal to use EEPROM device. Proper save state support still <br />needs some work (to handle the rom banking mechanism). [Fabio Priuli]<br /><br />Updated galgbios to use EEPROM_NODEFAULT. [Fabio Priuli]<br /><br />Added PORT_CUSTOM(eepromdev_bit_r) for EEPROM devices. [Fabio Priuli]<br /><br />Fixed wrong order parameters in memset (spotted by Beledgol).<br />[Fabio Priuli]<br /><br />Verified/changed clocks and vsyncs on the following games: <br />Aerofighters (only vsync), Power Spikes, Turbo Force (only vsync), <br />Guzzler/Swimmer (same pcb), Exerion and Karate Champs Vs. <br />[Corrado Tomaselli]<br /><br />hng64: rewrote the MCU simulations, basically to be more clean than <br />before [Angelo Salese]<br /><br />hng64: improved MCU simulation and added inputs in Beast Busters 2nd <br />Nightmare, it can now reach gameplay mode too [Angelo Salese]<br /><br />hng64: removed Program Counter-based routines in Samurai Shodown 64 <br />1/2, this fixes the first episode that can now be coined up, however <br />it hangs soon after that [Angelo Salese]<br /><br />Renamed drw80pkr to drw80pk2. Appears to be later version and MN <br />jurisdiction specific. [Jim Stolis]<br /><br />Replaced drw80pkr with older dump from [Team Europe].<br /><br />Added various graphics improvements and corrected colors to drw80pkr. <br />Game boots much farther and cleaner. Additional graphics/memory <br />cleanup and preliminary input support [Jim Stolis]<br /><br />hng64: work-around to get to the character screen in Samurai Shodown <br />64, hangs again after it [Angelo Salese]<br /><br />Added driver_data struct to appoooh.c and boxer.c. Also merged boxer <br />video emulation into drivers/boxer.c. [Fabio Priuli]<br /><br />Added dual screen output to the Konami GX Type 3/4 games <br />[David Haywood]<br /><br />Fixed possible NULL pointer dereference in video/dec0.c <br />[Oliver Stoneberg]<br /><br />Added save states to bionicc.c. [Fabio Priuli]<br /><br /><br /><br />New games added or promoted from NOT_WORKING status<br />---------------------------------------------------<br />Mahjong Super Da Man Guan II <br />   [Luca Elia, Pierpaolo Prazzoli, Guru, Xing Xing]<br />Mahjong Man Guan Da Heng [Luca Elia, Guru, The Dumping Union]<br />Touche Me [David Haywood]<br />Skimaxx [Luca Elia, Phil Bennett]<br />Dream 9 Final [Angelo Salese, David Haywood]<br />Soccer Superstars [David Haywood, Angelo Salese]<br />Rushing Heroes [David Haywood, Angelo Salese]<br />Run & Gun 2 [David Haywood, Angelo Salese]<br />Super Poker [Mariusz Wojcieszek]<br />GEI Multi Game [Mariusz Wojcieszek]<br />Sport Authority [Mariusz Wojcieszek]<br />Oh! Paipee [Takahiro Nogi]<br />Tougenkyou [Takahiro Nogi]<br /><br /><br /><br />New clones added<br />----------------<br />Super Street Fighter II: The New Challengers (Hispanic 930911) <br />    [Artemio]<br />Silent Scope (JZD) (not working) [Guru}<br />Tarzan (V107) (not working) [iq_132]<br />Mahjong Ryukobou (Japan, V030J) [Luca Elia, Guru, Dyq, Bnathan]<br />Ultimate Tennis (Japan) [David Haywood, Aaron Giles]<br />The Big Breakfast (5 sets) [AGEMAME Development]<br />Gals Panic S - Extra Edition (Korea) [Choi Sung Ho]<br />Light Bringer (Ver 2.20 1994/04/08) [Choi Sung Ho]<br />Mad Crusher (Japan) [David Haywood, Andrew Welburn]<br />Cosmic Alien (first version) [Andrew Welburn, Lord Nightmare]<br />Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) <br />   [Artemio Urbina, David Haywood]<br />Mega Man 2: The Power Fighters (Hispanic 960712) <br />   [Artemio Urbina, David Haywood]<br />Last Duel (Japan) [Chack'n, Team Japump!!!]<br />Joker Poker (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86) <br />   [Mariusz Wojcieszek]<br />Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) <br />   [Mariusz Wojcieszek]<br />Amuse (Version 30.08 IBA) [Mariusz Wojcieszek]<br />R-Type II (Japan, revision C) [Andrew Welburn]<br />Popeye Man (hack) [Team Japump!!!]<br />Steraranger (Moon Cresta bootleg) [Siftware]<br /><br /><br /><br />New games marked as GAME_NOT_WORKING<br />------------------------------------<br />Mega Man 2: The Power Fighters (Hispanic 960712) [Artemio]<br />Super Tarzan [f205v, Mirko Buffoni, iq_132]<br />Mahjong Nenrikishu SP [Guru, Dyq, Bnathan]<br />Print Club 2 (U 970921 V1.000) [Guru, Angelo Salese]<br />Print Club 2 Vol. 3 (U 990310 V1.000) [Guru, Angelo Salese]<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />As always, the source diff is located here:<br /><a href="http://mamedev.org/updates.html" target="_blank">http://mamedev.org/updates.html</a><br /><br />Thanks to Lord Nightmare on the <a href="http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=206898&page=0&view=expanded&sb=5&o=&fpart=1&vc=1" target="_blank">MAMEWorld forums</a> for the news. <img src="http://www.1emulation.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />]]></description>
		<pubDate>Fri, 20 Nov 2009 03:28:44 -0600</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31411</guid>
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	<item>
		<title>Final Burn Legends 1.0 Released!</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31396</link>
		<description><![CDATA[Our very own <a href="http://www.1emulation.com/forums/index.php?showuser=19941" target="_blank">nes6502</a> (better known for his port of Zsnes) has released a port of <a href="http://neosource.1emu.net/forums/" target="_blank">Final burn Alpha</a> to <a href="http://neosource.1emu.net/img219.jpg" target="_blank">xbox</a>.<br /><br />As the read me is enormous, here is a select few from the list:<br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-Support for over 2700 games. Some games are not playable anywhere else<br />on the Xbox. It also has an excellent Sega Genesis emulator. Many<br />Genesis games play perfectly.<br /><br />-Fullspeed emulation (even with software filters in HD) for CPS1, CPS2,<br />NeoGeo, Cave, Konami, and many other games.<br /><br />-Detailed arcade information. This is the MAME history database. This<br />can be selected from the in game emulation menu. This includes<br />information about the game, trivia, tips, etc...<br /><br />-In game menu where the user can configure the controls, video, or other<br />options. This is accessed by clicking the right analog stick.<br /><br />-Hundreds of game filters. A user can display only the games they want.<br />For example, a user could display only horizontal shooters, or 2D<br />fighting games, or only CPS1, or only games made by Konami, or only<br />games made in 1998, etc... <br /><br />-Favorites browser (games are added/deleted by selecting a game and<br />pressing the white button)<br /><br />-Resolutions:<br />480i<br />480p<br />720p<br />1080i<br /><br />-Macro support. <br /><br />-Video previews<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />The release thread can be found <a href="http://www.1emulation.com/forums/index.php?showtopic=31395&pid=322409&st=0&" target="_blank">here</a>. Unfortunately, due to the nature of xbox binaries, we cannot post a link directly to FBAL itself.]]></description>
		<pubDate>Tue, 17 Nov 2009 19:49:26 -0600</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31396</guid>
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	<item>
		<title>Ami/WinArcadia 12.62 released</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31305</link>
		<description><![CDATA[<b>WinArcadia 12.62 (Windows): 12 November 2009<br />AmiArcadia 12.62 (AmigaOS 3): 12 November 2009<br />AmiArcadia 8.3 (AmigaOS 4): 29 October 2008<br />AmiArcadia 4.81 (MorphOS): 6 December 2007<br />Super Bug Advance 1.3 (GBA): 11 September 2009<br /></b><br /><br />AmiArcadia and WinArcadia are multi-emulators of these Signetics-based<br />machines:<br /><br />    * the Emerson Arcadia 2001 console family (Bandai, Emerson,<br />      Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,<br />      Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,<br />      etc.) (1982);<br />    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,<br />      Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,<br />      Waddington, etc.) (c. 1978);<br />    * the Elektor TV Games Computer (1979);<br />    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board<br />      Computer, Eurocard 2650, etc.) (c. 1977-1978);<br />    * the Signetics Instructor 50 trainer (1978);<br />    * the Central Data 2650 computer (1977);<br />    * the Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980); and<br />    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980).<br /><br />Features include: ReAction GUI, load/save snapshots, windowed and full-<br />screen modes, CPU tracing, trainer, drag and drop support, graphics<br />scaling, automatic load/save of configuration/game, keyboard/joystick/<br />gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay<br />recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,<br />source code, debugger, frame skipping, redefinable keys, save screenshots<br />(4 supported formats), ARexx port, network play, real-time monitor, locale<br />support (5 supported languages), game selection sidebar, text-to-speech,<br />printer output, undithering, support for ZIPped games, clipboard support,<br />palette editor, tone retuning, high score management, force feedback.<br /><br />Changes since V12.61:<br />    . "Settings|Sprites|Visible?" option.<br />    . Miscellaneous improvements and bug fixes.<br /><br /><a href="http://amigan.1emu.net/releases/" target="_blank">http://amigan.1emu.net/releases/</a><br /><a href="http://amigan.yatho.com/" target="_blank">http://amigan.yatho.com/</a>]]></description>
		<pubDate>Mon, 26 Oct 2009 00:45:08 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31305</guid>
	</item>
	<item>
		<title>MAME 0.134u4 Released!</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31301</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->0.134u4<br />-------<br /><br /><br />MAMETesters Bugs Fixed<br />----------------------<br />- 03475: [Crash/Freeze] exprraid: Game freezes after insert coins <br />  while playing (Angelo Salese)<br /><br /><br />Source Changes<br />--------------<br />Discrete sound improvements: [couriersud]<br /> - DSS_INVERTER_OSC optimizations<br /> - OSD_PROFILING is now an environment variable. No more recompiling <br />    to turn profiling on<br /> - Added two asserts to task processing<br /><br />Updated beaminv.c driver, in attempt to fix MT bug 03473. [stephh]<br /><br />Draw Poker Hi-Lo - added discrete sound. [Derrick Renaud]<br /><br />Relaxed romcmp filename length restriction. [Philip Bennett]<br /><br />Blue Shark - added shark sound. [Derrick Renaud]<br /><br />Fixed Sega System 16 ROM names according to real machine, and <br />corrected game version description for Alien Syndrome and SDI.<br />[Team Japump!!!]<br /><br />Fixed TRIG3 register handling in GTIA for Atari XL/XE.<br />[Mariusz Wojcieszek]<br /><br />Noraut/DPHL driver improvements: [Roberto Fresca]<br /> * Added Draw Poker Hi-Lo (japanese), based on 8080A CPU.<br /> * Merged the gtipoker memory map and machine driver with dphl.<br /> * Created a base machine driver and then derivatives by hardware.<br /> * Splitted the regular RAM and NVRAM systems.<br /> * Added 'Hi-Lo Double Up Joker Poker' from SMS Manufacturing.<br /> * Added smshilo hardware details and PCB layout.<br /> * Added smshilo discrete sound circuitry scheme/documentation.<br /><br />i386: implemented SLDT & STR opcodes. [Angelo Salese]<br /><br />scsihd updates: [R. Belmont]<br /> - Fixed parameter interpretation for READ(10) and READ(12)<br /> - Added WRITE(10)<br /><br />Naomi updates:<br /> - Hackish support for 8888 tiles (Shootout Pool displays something).<br />    [R. Belmont]<br /> - Increased number of JVS analog channels for driving games <br />    [R. Belmont]<br /> - Protection data added for Crazy Taxi, Jambo! Safari, and Virtua <br />    Tennis 2 [Deunan Knute, ANY]<br /><br />Added PCB layouts of Bingo Roll / Bell Star (4 sets) [Team Europe]<br /><br />Added Xtal location and values to Bingo Roll / Bell Star hardware/PCB <br />layouts. [Roberto Fresca]<br /><br />Added Multi Game I (V.Ger 2.4) PCB layout. [Team Europe]<br /><br />Mario - converted final mixing stage to DISCRETE_MIXER. This adds the <br />missing filtering on the walking sounds. [Derrick Renaud]<br /><br />Fixed dsp56156 DO & BSCC opcode bugs.  [Andrew Gardner]<br /><br />Refactored Z80CTC to use devcb. Emulated coin flag flip-flop in <br />Cosmic Chasm. [Curt Coder]<br /><br />DISCRETE_RC_CIRCUIT_1 - promoted skyraid custom charge to it's own <br />module so it could be used with the same circuit in Battlezone.<br />[Derrick Renaud]<br /><br />Battlezone - updated to use new module. Adjusted sound levels. <br />Adjusted engine frequency. Remember there is a slider to adjust the <br />frequency. [Derrick Renaud]<br /><br />Donkey Kong Jr. - set noise clock to a fixed measured frequency.<br />(Speed optimization) [Derrick Renaud]<br /><br />Removed most remaining instances of statically initialized variables,<br />improving multisession support. [Atari Ace]<br /><br />Removed dead function prototypes. [Atari Ace]<br /><br />Swapped ddp2/ddp2a program ROMs around to match set descriptions.<br />[Lei Wu]<br /><br />Fixed a couple of source typos. [Christophe Jaillet]<br /><br />Added Chihiro BIOS loading. [Alex, Paul Hogger, David Alves, <br />   Hugo Cesar Somellera Calderon, Jeremy Ostrowski, Daniel Palmer]<br /><br />Fixed crimfght 4P version inputs. [Arthur Peale]<br /><br />Added colour proms to Seta / Visco Roulette. [Team Europe]<br /><br />Sped up ertictac driver VIDEO_UPDATE. [Christophe Jaillet]<br /><br />Minor speed improvement to the e132xs core - don't pass opcode <br />parameter when calling instruction handlers. [Christophe Jaillet]<br /><br />Added two-sided polygon flag and back-face culling to Model 3 video <br />emulation. [Naibo Zhang]<br /><br />Changed stepstag set description to Stepping Stage Special.<br />[Naibo Zhang]<br /><br />Added verified PAL dump to Tokio/Scramble Formation. <br />[Corrado Tomaselli]<br /><br />Verified on PCB all the clocks for Mikie, changed the M6809 clock to <br />1.536MHz and Vsync to 60.59Hz. Changed the sound chips to variant <br />SN76489A which are the ones on the PCB. [Corrado Tomaselli]<br /><br />Naomi: add protection data for 18 Wheeler [Deunan Knute, ANY]<br /><br />DISCRETE_COUNTER - added MIN parameter and optimized speed. <br />[Derrick Renaud]<br /><br />naomi: added 18 Wheeler JVS I/O and motor controller dumps. <br />[Gerald (COY)]<br /><br />Added helper macro for CDP1864 screen creation. [Curt Coder]<br /><br />Added PROM dumps to starfire and fireone. [TrevEB]<br /><br />Battlezone - set unclipped volume to 50% slider position. This allows <br />you to drive the audio into clipping like a real game. <br />[Derrick Renaud]<br /><br />Added helper macro for CDP1869. [Curt Coder]<br /><br />Naomi: add revision G export BIOS. [R. Belmont]<br /><br />Goldstar driver improvements: [Roberto Fresca]<br /> * Added new game: New Lucky 8 Lines / New Super 8 Lines.<br /> * Inputs and DIP switches from the scratch.<br /> * Added Hopper service button to all New Lucky 8 Lines sets. <br /> * Added Paytable settings DIP switch to all New Lucky 8 Lines sets. <br /> * Minor clean-ups.<br /> * Created a new machine driver for wcat3.<br /> * Mapped the missing d000-efff ROM space range.<br /> * Added PCB & DIP switches banks layouts for ns8lines.<br /><br />Changed CPU clock display in the UI to display multiplied/divided<br />clocks instead of raw clocks. [Dirk Best]<br /><br />Changed device callback system to look up devices owned by the same<br />parent if a child device references another device. [Dirk Best]<br /><br />Fixed a couple of unbalaced profiling calls, and added output to help<br />identify the source of unbalanced calls. [Christophe Jaillet]<br /><br /><br /><br />New games added or promoted from NOT_WORKING status<br />---------------------------------------------------<br />Turbo Outrun (Mega-Tech) [Any, Dumping Union]<br />Mahjong Gekisha [Luca Elia, Guru, Dyq, Bnathan]<br />Miracle Derby - Ascot [Stefan Lindberg, David Haywood]<br />New Lucky 8 Lines / New Super 8 Lines <br />  [Roberto Fresca, Darklord & Team Europe]<br /><br /><br /><br />New clones added<br />----------------<br />Alien Syndrome (System 16B, Japan, New version) [Team Japump!!!]<br />Hana Jingi (Japan, Bet) [Luca Elia, Guru, Brian Troha, Yasuhiro Ogawa]<br />Super Hang-On (Japan, FD1094 317-0038) [The Dumping Union]<br />Zaxxon (set 3) [Team Europe]<br />1942 (Revision A, bootleg) [Darran]<br />Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)<br />  [J. Bijl, krick, Smitdogg]<br />Sonic Championship [Brian Troha, Dumping Union]<br /><br /><br /><br />New games marked as GAME_NOT_WORKING<br />------------------------------------<br />Criss Cross (Sweden) [Tormod]<br />Shootout Pool [ANY, The Dumping Union]<br />Virtua Tennis 2 (cartridge) [ANY, The Dumping Union]<br />Draw Poker Hi-Lo (Japanese) [Roberto Fresca]<br />Hi-Lo Double Up Joker Poker [Roberto Fresca, Alan Griffin]<br />Ten Spot [Smitdogg, N. Francfort, David Haywood]<br />Crazy Taxi [ANY, The Dumping Union]<br />18 Wheeler [ANY, The Dumping Union]<br />Jambo! Safari [ANY, The Dumping Union]<br />F355 Challenge (Twin) [ANY, The Dumping Union]<br />F355 Challenge 2 (Twin) [ANY, The Dumping Union]<br />Go! Go! Connie chan Jaka Jaka Janken <br />  [Mariusz Wojcieszek, Dumping Union]<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />As always, the sources are available here:<br /><a href="http://mamedev.org/updates.html" target="_blank">http://mamedev.org/updates.html</a><br /><br />Thanks to MAME-Fans on the mameworld forums for the heads up!]]></description>
		<pubDate>Sun, 25 Oct 2009 10:24:06 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31301</guid>
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		<title>FB Alpha 0.2.97.07 Released!</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31300</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->* Ported YM2413 core from SMS Plus and added an interface for it [Barry]<br />    * Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [Barry]<br />    * Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]<br />    * Fixed a stupid bug I introduced in the K051649 core [Barry]<br />    * Added timer support for the M6502 CPU [iq_132]<br />    * Seperated the op code area for the M6502 CPU [iq_132]<br />    * Fixed cheat support in the SH-2 CPU core [iq_132]<br />    * Small fix to the Z80 core to reset the registers [iq_132]<br />    * Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]<br />    * Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo-Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [Barry]<br />    * Fixed the XML Dat file output to properly support ampersands in rom names [Barry]<br />    * Made the maximum rom name length 100 characters instead of 32 [Barry]<br />    * Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]<br />    * Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [Barry]<br />    * Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [Barry]<br />    * Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [Barry]<br />    * Added an Atari filter to the game selection dialog [Barry]<br />    * Added driver for Blood Bros. and Sky Smasher [iq_132]<br />    * Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]<br />    * Added a preliminary driver for games on DEC-8 hardware [iq_132]<br />    * Added a preliminary driver for Gauntlet [Barry]<br />    * Added driver for games on Karnov hardware [iq_132]<br />    * Added driver for Konami Twin 16 hardware [iq_132]<br />    * Added Bells & Whistles and Sunset Riders to the Konami drivers [Barry]<br />    * Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]<br />    * Added driver for Mitchell hardware [Barry]<br />    * Added driver for games on NMK16 hardware [iq_132]<br />    * Added driver for games on Psikyo SH hardware [iq_132]<br />    * Added driver for Return of the Invaders [iq_132]<br />    * Added driver for scooter Shooter [iq_132]<br />    * Added Atomic Point and Snapper to the Sega System 16B driver [Barry]<br />    * Added driver for Speed Rumbler [iq_132]<br />    * Added preliminary driver for Toki [iq_132]<br />    * Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]<br />    * Added driver for games on Yun Sung 16 hardware [iq_132]<br />    * Added driver for WWF Superstars [iq_132]<br />    * Added bootleg of Street Fighter 2 to the CPS-1 driver [Barry]<br />    * Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [Barry]<br />    * Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [Barry]<br />    * Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [Barry]<br />    * Added clone of Dungeons & Dragons to the CPS-2 driver [Barry]<br />    * Added clone of Battle of Atlantis to the Galaxian driver [Barry]<br />    * Added a clone of Dambusters to the Galaxian driver [Barry]<br />    * Added Kamakazi III to the Galaxian driver [Barry]<br />    * Added various games and clones to the New Zealand Story driver [iq_132]<br />    * Added clone of Pacman to the Galaxian driver [Barry]<br />    * Added Phoenix Part 2 to the Galaxian driver [Barry]<br />    * Added clone of Space War S to the Galaxian driver [Barry]<br />    * Added clone of Strategy X to the Galaxian driver [Barry]<br />    * Added clone of Metal Slug 4 to the Neo Geo driver [Barry]<br />    * Added clone of Outrun to the Outrun driver [Barry]<br />    * Added a clone to the Shadow Force driver [Barry]<br />    * Added Back Fire to the Tecmo driver [iq_132]<br />    * Added clone of Hellfire to the Toaplan-1 driver [Barry]<br />    * Added clone of Battle Garegga to the Toaplan-2 driver [Barry]<br />    * Added clone of X-Men to the X-Men driver [Barry]<br />    * Fixed potential memory leak in the Tengai driver rom loading [kenshiro]<br />    * Fixed the palette decoding in Dambusters to work with the correct PROM dump [Barry]<br />    * Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]<br />    * Added a module for the Konami K053936 IC module [iq_132]<br />    * Added shadow support to the Konami IC chips where necessary [iq_132]<br />    * Fixed Cue Brick [Barry]<br />    * Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]<br />    * Fixed the Haunted Castle driver [iq_132]<br />    * Fixed an issue with the Konami Twin 16 driver when compiling with VC [Barry]<br />    * Added support for the new graphic roms in gradius2 [Barry]<br />    * Fixed savestates in the Gyrus driver [iq_132]<br />    * Fixed the sound in Scooter Shoorer [Barry]<br />    * Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [Barry]<br />    * Modified the Power Instinct driver to use the generic drawing routines [iq_132]<br />    * Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]<br />    * Fixed the gun inputs in the Sammy shooting games [Barry]<br />    * Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [Barry]<br />    * Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]<br />    * Tidied the Toki driver and added sound [Barry]<br />    * PGM Updates [iq_132]<br />          o Fixed kov2106 thanks to the FBA Shuffle team <img src="http://www.1emulation.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> [iq_132]<br />          o Added a few small speedups<br />                + Only recalculate the whole palette when needed now rather than every frame [iq_132]<br />                + Clear all video buffers in one loop [iq_132]<br />          o Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]<br />          o Fixed sound after save state load [iq_132]<br />    * Megadrive Updates [Barry]<br />          o Fixed an issue with games' buggy sound programs expecting certain results back [Barry]<br />          o Added support for some custom banking cartridges [Barry]<br />          o Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [Barry]<br />          o Removed rom editing capability from the web form [Barry]<br />          o Updated the web-based Megadrive driver generator to support games with multiple roms [Barry]<br />          o Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [Barry]<br />    * Matched all sets to MAME 0.134u3 [Barry]<br />    * Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [Barry]<br />    * Updated libpng to version 1.2.40 [Barry]<br />    * Updated the compile guides to work with the newest available tools [Barry]<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><a href="http://barryharris.co.uk/article_view.php?id=144" target="_blank">http://barryharris.co.uk/article_view.php?id=144</a>]]></description>
		<pubDate>Sat, 24 Oct 2009 19:52:29 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31300</guid>
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		<title>Xfire Release 1.116</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31277</link>
		<description><![CDATA[<i>Release notes for 1.116 October 19th, 2009<br /><br />    * Improved performance when broadcasting Live Video.<br />    * Added the ability to post a poll in community (clan and guild) forums.<br />    * Added the Xfire XO toolbar as an option in the full installer.<br />    * Fixed a game-hang that could happen with some older games when trying to chat in-game.<br />    * Fixed icon-drawing problem on Windows Vista.<br />    * Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.<br />    * New games supported:</i><br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dekaron &nbsp;&nbsp;&nbsp;&nbsp;K.O.S. Secret Operations &nbsp;&nbsp;&nbsp;&nbsp;Ran Online &nbsp;&nbsp;&nbsp;&nbsp;League of Legends<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Operation Flashpoint&#58; Dragon Rising &nbsp;&nbsp;&nbsp;&nbsp;Order of War &nbsp;&nbsp;&nbsp;&nbsp;Evochron Legends &nbsp;&nbsp;&nbsp;&nbsp;Risen<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Star Wars The Clone Wars&#58; Republic Heroes &nbsp;&nbsp;&nbsp;&nbsp;FIFA 10 &nbsp;&nbsp;&nbsp;&nbsp;Dragon Oath &nbsp;&nbsp;&nbsp;&nbsp;Soul of the Ultimate Nation<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cities XL &nbsp;&nbsp;&nbsp;&nbsp;Madballs in... Babo&#58;Invasion &nbsp;&nbsp;&nbsp;&nbsp;Heroes Over Europe &nbsp;&nbsp;&nbsp;&nbsp;NBA 2K10<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prison Tycoon 3&#58; Lockdown<!--c2--></div><!--ec2--> 	  	  	 <br /><i><br />Enjoy!<br />Chris Kirmse<br />General Manager, Xfire</i><br /><br /><a href="http://media.xfire.com/xfire/readme.html" target="_blank">http://media.xfire.com/xfire/readme.html</a><br /><a href="http://www.xfire.com" target="_blank">Xfire.com</a>]]></description>
		<pubDate>Mon, 19 Oct 2009 18:45:40 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31277</guid>
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	<item>
		<title>New Affiliate: VTEmulation.net</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31267</link>
		<description><![CDATA[There is some good news to announce today! VTEmulation.net is our newest affiliate in the 1Emulation group of recommended sites.<br /><br /><a href="http://www.vtemulation.net/" target="_blank"><img src="http://img27.imageshack.us/img27/3438/vtemulation.png" border="0" class="linked-image" /></a><br /><br />Run by Vincent T. Vantine, VTEmulation.net began in 2001 to offer the emulation community news, downloads, and a wonderful assortment of information for beginners in the scene. Just recently, the site relaunched after a long hiatus, and is now being updated daily, with a brand new design. Here at 1Emulation, we are honored and privileged to have VTEmulation join us and become affiliates. <br /><br />--&gt; <a href="http://www.VTEmulation.net/" target="_blank">http://www.VTEmulation.net/</a>]]></description>
		<pubDate>Sat, 17 Oct 2009 18:29:01 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31267</guid>
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	<item>
		<title>MUGEN 1.0 RC3</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31242</link>
		<description><![CDATA[Get it <a href="http://elecbyte.com/" target="_blank">HERE</a><br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->* CNS: Fixed ScreenPos y trigger value calculation in cut stages.<br />    * CNS: Fixed Explod y offset calculation in cut stages.<br />    * CNS: Fixed issue where player may get incorrect custom state resources<br />    * Renderer: Fixed master palfx not affecting TTF fonts.<br />    * Input: Fixed keyboard input<br />    * Input: Implemented joystick hat support<br />    * mugen.cfg: Fixed AI.cheat not working<br />    * General: Fixed Start+button not choosing palettes 7-12<br />    * General: Fixed game slowdown when skipping frames<br />    * Miscellaneous other fixes.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Mon, 12 Oct 2009 23:11:06 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31242</guid>
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	<item>
		<title>Mame 0.134u2</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31215</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->0.134u2<br />-------<br /><br /><br />MAMETesters Bugs Fixed<br />----------------------<br />- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)<br />- 03458: [Sound] bzone and clones: Broken engine sound (couriersud)<br /><br /><br /><br />Source Changes<br />--------------<br />Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]<br /><br />discrete_sound_r now can inquiry any node: [couriersud]<br />- the return type is UINT8, consequently the designer needs to ensure<br />that the node delivers adequately scaled data.<br />- input nodes allow the input data to be scaled. The return value is<br />the node value *after* scaling.<br /><br />DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]<br /><br />DISCRETE_566 - started making a more accurate simulation based on<br />testing of a real IC. This makes the rest of Sky Raider sounds work.<br />[Derrick Renaud]<br /><br />Completed dump of Gun Survivor 2 cart [Guru]<br /><br />Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.<br />Polygonet Commanders now goes in-game! [Andrew Gardner]<br /><br />plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]<br /><br />Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS<br />[Harmony]<br /><br />m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]<br /><br />exp is slow, but pow is even slower [couriersud]<br />- more LS624 optimization, replace pow(10, x) by pow10(x)<br />- mixer loop optimizations<br /><br />Impromved discrete performance for mario: [couriersud]<br />- pow to exp : 5%<br />- parallel tasks : 45%<br />- minor tweaks<br /><br />M680x0 update: [R. Belmont]<br />- Add CPU types 68EC030, 68030, and 68EC040<br />- Start of 030/040 PMMU, including stubbed PMOVE<br /><br />Fixed up RAM bank names to prevent crashes with memdump. Extended<br />explicit banks to 96. [Aaron Giles]<br /><br />multfish.c driver fixes and improvements: [MetalliC]<br />- Hooked up inputs for Roll Fruit<br />- Added hopper emulation, payout now works<br />- Added information on how to initialize Roll Fruit<br />- Added in missing rom to a few MultiFish sets<br /><br />DISCRETE_555_MSTABLE - optimized speed and added new operating modes.<br />[Derrick Renaud]<br /><br />Fixed ROM name of warpwarp. Also removed 4th program ROM which is not<br />present on real board. [Team Japump!!!]<br /><br />Memory references can now explicitly specify logical or physical<br />access by prepending with an 'l' or 'p'. Logical remains the default.<br />Example: ppb@1000 = physical program space byte at address $1000.<br />ldw@2000 = logical data space word at address $2000. Changed cheat<br />finder to explicitly reference physical memory when writing out new<br />cheats. [Aaron Giles]<br /><br />Added simple system for auto-detecting cheat-worthy RAM areas.<br />[Sandro Ronco]<br /><br />Added NULL check to prevent MAME from crashing if a new input device<br />was connected at runtime. [David Haywood]<br /><br />Expanded PROFILER_USERx to support up to 8 custom profiler areas.<br />[Christophe Jaillet]<br /><br />Added more _NAME macros to be consistent with the standard naming<br />conventions. [Atari Ace]<br /><br />Shuffled code around to better integrate HazeMD implementation.<br />[David Haywood, Fabio Priuli]<br /><br />Sped up mario_custom_run() discrete sound. [Derrick Renaud]<br /><br />Added discrete sound to Sprint 8. [Derrick Renaud]<br /><br />Removed capacitor aging code and assumed range input is gnd for all<br />74LS629. [couriersud]<br /><br />Omplemented m:n logic for buffered task nodes in discrete sound<br />[couriersud]<br />- preparation work so that a task node output buffer may be read by<br />more than one following task.<br />- target: implementation of task groups: tasks in a task group run<br />parallel, task groups serial. The current main task may than just<br />be task (in the last task group)<br /><br />Space Walk - started discrete sounds. [Derrick Renaud]<br /><br />Added static qualifiers where possible throughout the code.<br />[Atari Ace]<br /><br />Discrete task groups [couriersud]<br />- DISCRETE_TASK_START now requires a parameter TASK_GROUP (&gt;=0, &lt;=9)<br />- Tasks are scheduled in the order of their task group<br />- Nodes are automatically buffered between task groups<br />- Discrete core determines nodes which need buffering to minimize<br />overhead (information in DISCRETE_LOG)<br />- A discrete block list now must put each stepped node into a task<br />if it uses tasks<br />- Drivers not using tasks will get one task allocated automatically<br />- Updated drivers accordingly<br />- Some more constification<br /><br />Optimized tab removal in srcclean. [Atari Ace]<br /><br />Centralized color definitions and made some colors more specific.<br />[Mamesick]<br /><br />Hooked up Polynet Warriors joystick properly. [Andrew Gardner]<br /><br /><br /><br />New games added or promoted from NOT_WORKING status<br />---------------------------------------------------<br />Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]<br /><br /><br /><br />New clones added<br />----------------<br />Total Vice (ver UAC) [Phil Bennett]<br />Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)<br />[D. Beneke, Guru, Smitdogg, The Dumping Union]<br />Street Fighter II' - Champion Edition (Accelerator!, bootleg)<br />[D. Beneke, Guru, Smitdogg, The Dumping Union]<br />Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]<br />Gals Panic 4 (Korea) [Choi Sung Ho]<br />Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]<br />Cadash (Germany) [Volker Hann, Team Europe]<br />Space Empire (bootleg) [Team Europe]<br />Target Hits (ver 1.0) [Andrew Conroy]<br />Vulcan Venture (Older) [Irongiant]<br />Astro Blaster (German) [Volker Hann & Team Europe]<br />Pac-Man (Galaxian hardware, set 2) [Team Europe]<br />Zaxxon (Japan) [Team Japump!!!!]<br /><br /><br /><br />New games marked as GAME_NOT_WORKING<br />------------------------------------<br />Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]<br />48-in-1 MAME bootleg (ver 3.09) [Guru]<br />48-in-1 MAME bootleg (ver 3.02) [Guru]<br />Seta Roulette? [Team Europe]<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />As always, updates can be had at <a href="http://www.mamedev.org" target="_blank">http://www.mamedev.org</a><br /><br />Thanks to Robbbbbbbbert for the news. <img src="http://www.1emulation.com/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />]]></description>
		<pubDate>Sun, 04 Oct 2009 03:09:13 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31215</guid>
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		<title>XGEN Updater V2 / XGEN Pandora V2</title>
		<link>http://www.1emulation.com/forums/index.php?showtopic=31208</link>
		<description><![CDATA[get it <a href="http://www.psp-hacks.com/file/1833" target="_blank">HERE</a><br /><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It’s about that time, time you upgrade to the latest and greatest from Team GENyUS. So rather than doing the incremental update thing: M33 -&gt; GEN-A -&gt; GEN-B -&gt; GEN-B2 etc… Jump straight to 5.50 GEN-B2 with Yoshihiro’s XGEN Updater. Of course this only applies to PSP-1000 and PSP-2000 owners with a non TA-88v3 board. And if you’re already sporting GEN – continue on keepin’ on.<br /><br />XGEN Updater installs Custom Firmware 5.50 GEN-B2 directly on your already hacked hand held, which needs to be running 3.71 M33 or above. XGEN Pandora will modify your Despertar del Cementerio v8 setup. So whenever you need to call upon Pandora, she’ll be restoring/reflashing 5.50 GEN-B2 instead of 5.00 M33.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Fri, 02 Oct 2009 13:59:31 -0500</pubDate>
		<guid>http://www.1emulation.com/forums/index.php?showtopic=31208</guid>
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