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 Latest Discussions
Robert @ 07-2-09 09:56
Read: 37 Comments: 0
Robert @ 07-2-09 09:53
Read: 30 Comments: 0
Krosigrim @ 07-1-09 23:40
Read: 41 Comments: 5
Shoma @ 07-1-09 16:45
Read: 46 Comments: 3
 Recommended Sites
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Mame 0.132u3 |
| Posted by Robert - 07-2-09 09:56 - 0 comments |
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http://mamedev.org/updates/whatsnew_0132u3.txtQUOTE MAMETesters Bugs Fixed ------------------------------------- - 03288: [Sound] raiga, stratof: Sound is messed up (Mamesick) - 03185: [Interface] All games using Lightguns: [debug] Bitmap memory Leak (Firewave) - 02797: [Core] hangplt: Hang Pilot no longer boots since the new PPC DRC went in (Phil Bennett)
Source Changes ----------------------------- mlanding: fixed sub CPU reset line,fixed main-to-sound CPUs comms, added PORT_TOGGLE for the inputs and fixed color banking. Fixed analog inputs. Added DSP and background graphics. [Angelo Salese]
Added redumped sample ROMs to Hang Pilot. [Guru]
Mapped Player 2 Start in Salary Man Champ [smf]
Marked all beatmania iidx games as not working. [smf]
mlanding: fixed foreground framebuffer graphics [Phil Bennett]
Fixed AGA display window start and stop (fixes startup screen and lsrquiz & lsrquiz2 missing graphics) [Mariusz Wojcieszek]
Added PCB location to several rom sets in the asteroid.c driver. [Brian Troha]
Added TMS0980 cpu core. [Wilbert Pol]
mc68hc11 improvements: [Angelo Salese] * Added STX DIR, STY DIR opcodes. * Fixed a bug with TAP opcode. * Fixed internal RAM/internal I/O start-up state. * Fixed the I/O system by changing the has_io flag with a has_extended_io flag (switch between 0x40 and 0x100 I/O registers) the latter is used by the Taito JC HC11 CPU only at the current time. * Fixed a register r/w to allow Skeet Shooter to put some gfxs.
Added default monochrome amber and green palettes. [Curt Coder]
Redumped m1 ROM of minasan [Team Japump]
PPCDRC: fix flags on STWCX and fix FMULS to use the correct registers. [R. Belmont]
Some improvements to the unkch romsets [David Haywood]
Fixed Model 3 Real3D DMA source addressing. [Phil Bennett]
Fixed a graphic bug with Saboten Bombers. [Angelo Salese]
Fixed magtruck to use the alternate EEPROM. [R. Belmont]
Updated drummania 2nd mix and 2nd mix power up ver chds. [smf]
Adds latest US BIOS to the Naomi driver. Adds EPR-21577G, version 1.70 [Gerald (COY), Dumping Union]
Added kludges to get racin force / open golf past the initial check screens with the TMS emulation enabled. [David Haywood]
Fixed an assert when using the 80188 CPU. [Dirk Best]
Verified/changed clocks on Black Heart. [Corrado Tomaselli]
Model 3 driver updates: [R. Belmont] - Interrupt controller improved - Fixed chip IDs for magtruck and von254g - Various notes for working out additional issues
Removed old drawgfx APIs after converting the remaining drivers to the new ones. [Atari Ace, Aaron Giles]
PPCDRC: Generate some FPSCR flags [Phil Bennett]
New games added or promoted from NOT_WORKING status ---------------------------------------------------------------------------------- Hyper Bishi Bashi Champ (2 sets) [smf] Bass Angler 2 (GE865 VER. JAA) [smf] Laser Quiz [Mariusz Wojcieszek, stephh] Laser Strixx 2 [Mariusz Wojcieszek, stephh] Laser Quiz 2 [Mariusz Wojcieszek, stephh] Magic Number [Mariusz Wojcieszek, stephh] Magic Premium [Mariusz Wojcieszek, stephh]
New clones added ----------------------------------- E-Jan Sakurasou (v1.2) [The Guru] Bloody Roar 2 (World) [Brian Troha] Super Basketball (version I, encrypted) [Mr Goodwraith, Smitdogg, Dumping Union] Super Locomotive (Rev.A) [Team Japump] Mario Bros. (US, Revision F) [Mr Goodwraith, Smitdogg, Dumping Union] Pae Wang Jeon Seol / Legend of Warrior (Korean censored) [Guru] Fruits & Bunny (clone of Country Girl) [TeamEurope, Dumping Union] Lost World (older) [Team Japump] Cactus (clone of Saboten Bombers) [TeamEurope, Dumping Union, David Haywood] Sunset Riders (bootleg of Megadrive version) [Gatinho, Smitdogg, Dumping Union, David Haywood]
New games marked as GAME_NOT_WORKING ----------------------------------------------------------------- Mahjong Shiseikatsu [mNyz49s8] Skeet Shot [Phil Bennett, Andy Welburn, Angelo Salese] Magical Truck Adventure [R. Belmont]
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vbsms+ 3.1 Released |
| Posted by olaf - 07-1-09 16:36 - 0 comments |
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I saw there was a demand for TAS-capable SMS/GG emulators, so I figured I'd take a whack at it. I went a different route with rewinding and resuming recording through save states. Rewinds are saved forever until you clear them yourself on a per game basis. Here's the change log and there was also a new contributor, benryves of Cogwheel. Oh yeah, it passes ZEXALL now thanks to brom. - added various fixes to the vdp, including horizontal sprite zooming [benryves] - added 3d disabling for games that are supposed to use the segascope 3d glasses [olaf] - added dx7vb.dll to the source's zip for compiling on windows 7 [olaf] - added the load rom shortcut key in full screen mode [olaf] - added a compatibility hack for '[bios] alex kidd in miracle world (korea)' [olaf] - added slow motion throttles (50%, 25%, 12%, 6%, and 3%) [olaf] - added rewinding (works with movie states and saves at an interval of 1 second) [olaf] - added 'reset and record' option for movie states [olaf] - added a play time pop up window to the end of movie playback [olaf] - added resuming recording from a save state [olaf] - removed a bug in handling of game gear rom filenames [olaf] - removed the disabling of gg's border [olaf] - removed the gg's start button in sms mode and removed sms's pause button in gg mode [olaf] - removed the sms's second input in gg mode [olaf] - removed a bug with rapid fire in gg mode [olaf] - removed a bug that did not allow pc gamepad input during movie recording [olaf] - removed the sms's region code in gg mode [olaf] - removed the bugs in the z80 core which now allow vbsms+ to pass the zexall test [brom] - removed a bug when you tried to play a movie while already recording [olaf] - removed a bug where movie states were using the save state slot number [olaf] - removed avi recording (there was no sound and i never planned on working on it) [olaf] - changed some sound code around and now it sounds better [brom] - changed default window size to 2x and default full screen size to 640x480 [olaf] - changed the region submenu around (now with proper pal/ntsc modes too) [olaf] - changed the gg to its proper speed (always ntsc mode) [olaf] - changed some other menus/submenus around [olaf] - changed "fast forwarding" to 'no throttle' [olaf] - changed sprite limiting to enabled by default for the sake of accuracy [olaf] - changed 'rapid fire unit' to 'rapid fire' since there was no rfu for gg [olaf] - changed movie states to overwrite if there's already a movie state on the slot [olaf]The webpage is here as always. If it receives good reception from the TAS scene, I'll keep working on it in the vein of TAS emulators.
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Read 75 times - make a comment
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Ami/WinArcadia 11.72 and Super Bug Advance 1.1 released |
| Posted by Minuous - 07-1-09 06:36 - 0 comments |
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WinArcadia 11.72 (Windows): 1 July 2009 AmiArcadia 11.72 (AmigaOS 3): 1 July 2009 AmiArcadia 8.3 (AmigaOS 4): 29 October 2008 AmiArcadia 4.81 (MorphOS): 6 December 2007 Super Bug Advance (GBA): 29 June 2009
AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: * the Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddington, etc.) (c. 1978); * the Elektor TV Games Computer (1979); * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978); * the Signetics Instructor 50 trainer (1978); * the Central Data 2650 computer (1977); * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and * the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (4 supported formats), ARexx port, network play, real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, undithering, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management. Changes since V11.71: . CD2650: sound emulation. . Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/
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2009-06-28 Emulator Releases |
| Posted by Robert - 06-27-09 23:58 - 0 comments |
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SDLMAME 0.132u2 for UbuntuMAME plus Ash-build 0.132u2GameEx 10.16 - Front End QUOTE 27th June, 2009 - GameEx 10.16 Thanks to Ben Baker with this release there is now support for switching subtitle and audio streams when using FFDSHOW. It should work automatically where appropriate, and is operated with the paging keys/combos. Page Up and Down for switching subtitles and Alpha Paging for changing audio streams. Ie button 1 and left and right. Also in this release is iTunes support. The iTunes library and playlists can now be used in GameEx if your using iTunes by setting the Jukebox mode to 'iTunes Library' as opposed to windows media player or file tags. Protected files are not supported, and it does take a little while to load up.
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2009-06-27 Emulator releases |
| Posted by Robert - 06-27-09 08:12 - 0 comments |
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MAME plus 0.132u2r4293Dolphin svn 3549 - Thanks to Xtreme2damax XTRS 4.9d - Tandy TRS80 emulator QUOTE * Fixed gcc warnings. * Some small cleanups to reset and power-on.
* Added a workaround to a current X bug that made F11 repeat infinitely. * Added a keybinding help window contributed by Branden Robinson. Press F11 to see the help.
* Fixed one more spot that was assuming "char" is signed by default.
* Changed mem_read() to automatically mod the address by 0xffff. Requiring callers to take care of that was ugly and error prone. A bug report from Kevin P. Rauch alerted me to the fact that at least one caller to mem_read_word() wasn't doing it, causing segfaults.
* Added patch from Branden Robinson so that extra Enter events synthesized by the X unclutter app (or potentially other X apps, I guess) don't cause xtrs to lose track of whether to reenble X key repeat when the cursor leaves the xtrs window.
* Added patch from Joe Peterson and Ulrich Mueller that makes NEWDOS/80 boot up knowing the date and time, similar to the existing feature for LDOS.
* Added assignment to a volatile to the delay/autodelay loop. Without this some compilers will optimize the loop into nothingness, so it fails to delay. Thanks to Ulrich Mueller and Joe Peterson. * Fixed a bug I introduced in 4.9b, where the KBWAIT feature would stop working after F7, F9, or F10 was pressed. Thanks to Joe Peterson for a bug report and analysis.
* Deleted all SIGIO code. The code was a kludge to begin with and it no longer worked with current X libraries and Linux kernels, causing xtrs to hang. It was also reported to cause hangs when xtrs was compiled for Windows using Cygwin. Thanks to Howard Pepper, Dennis Lovelady, Arumin Nueckel, Christopher Currie, and Joe Peterson for bug reports.
* Replaced "Last modified" lines in source files with RCS $Id$ keywords. It's been years since I've had the DEC SRC macros that update these lines loaded in my emacs, so they don't stay up to date. And I've kept the file history in RCS for even more years.
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Mame 0.132u2 |
| Posted by Robert - 06-25-09 09:02 - 0 comments |
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http://mamedev.orgQUOTE MAMETesters Bugs Fixed ----------------------------------- - 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process (Angelo Salese) - 03278: [Gameplay] steelwkr: Inserting a coin at certain moments during attract mode results in a broken game. (Hau) - 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound (Fabio Priuli) - 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play (Tafoid)
Source Changes ----------------------------- Added sound to bayrouteb2. [Angelo Salese]
Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]
Fixed sprite flipping bits in Pro Sports [Angelo Salese]
Cleaned up sexyboom memory map. [Angelo Salese]
Identified the main CPU in Hit Poker [Olivier Galibert]
Fleshed out the MC68HC11 CPU core, adding support for numerous new opcodes and basic IRQ support. [Angelo Salese]
Improved/fixed ROM names for Mortal Kombat 4. [Brian Troha]
Add correct keys for Sports Shoting USA and Ranger Mission [Andreas Naive]
Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most opcodes and any attempt at proper cycle counts. [MooglyGuy]
Added PCB layout for Gaelco's Bang!, corrected Bang! rom names and minor correction of Snowboard PCB layout [Brian Troha]
Fixed gfx decoding in Hit Poker [David Haywood]
Made some logic fixes to Hit Poker and significantly improved the video. [Angelo Salese]
hachamf: redumped GFX maskROM and corrected filename [Team Japump!!!]
Amiga AGA update [Mariusz Wojcieszek] - fixed sprite data fetching and sprite colors
Cubo CD32 update [stephh] - fixed inputs - found why inputs are not read (protection ?), hacked to work now
Fixed PPCDRC incorrect instruction checksum order [Phil Bennett, R Belmont]
Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]
Improved sound and inputs in Midnight Landing. [Angelo Salese]
Improved protection simulation for Brap / Shogun warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up. [David Haywood]
Added GALs to the Klax sets and fixed the ROM names. [Kevin Eshbach]
Updated Bally Sente Spiker with the cartridge type and added notice that it has an undumped PAL. [Kevin Eshbach]
Added some information to the Gottlieb driver about the board ids of Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game ids. [Kevin Eshbach]
Removed Shooting Master Unprotected set since the initial dump was bad and turned out to match the EVG revision. [Kevin Eshbach]
Normalized driver-specific drawing code to use the standard parameter ordering: bitmap, cliprect, gfx, ... Updated most video drivers to use the more modern drawgfx_* variants. Eventually the generic drawgfx will be deprecated, so please use the newer functions. [Atari Ace]
Added casts to ensure proper values are passed to the ctype.h functions. [Juergen Buchmueller]
New games added or promoted from NOT_WORKING status -------------------------------------------------------------------------------- Pro Sports [Angelo Salese] Candy Puzzle [Mariusz Wojcieszek, stephh] Harem Challenge [Mariusz Wojcieszek, stephh]
New clones added ---------------------------- High Impact Football (rev LA1 12/16/90) [K. Lee, M. Josephson, Smitdogg] Asteroids (rev 4) [Andy Welburn, Dumping Union] Lupin III (set 1) [Hau, Team Japump]
New games marked as GAME_NOT_WORKING ---------------------------------------------------------------- Hit Poker [Angelo Salese]
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Stella 2.8.2 released |
| Posted by Robert - 06-24-09 07:51 - 0 comments |
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Atari 2600 emulator QUOTE June 23, 2009 - 2.8.2
Stella release 2.8.2 for Linux, Mac OSX and Windows is now available. Ports to other operating systems will be released as they become available.
* Fixed OpenGL detection bug which could disable OpenGL support entirely if TV effects are not available (version < 2.0), when in fact only the effects should have been disabled. * The '\' character can now be entered in UI text fields again. Related to this, strings containing '\' are now properly loaded and saved to various config files. June 19, 2009 - 2.8.1
NOTE: Windows users will have to reset their options or manually move their config folder in this release, since the location of the config files has changed.
* Fixed OpenGL issue for some Windows users whereby the OpenGL TV effects weren't available, even if the available version of OpenGL was sufficient. Related to this, the OpenGL version found by Stella is now reported in the TV effects dialog. * Added fallback to software rendering when OpenGL rendering has been requested, but for whatever reason fails to initialize. * Added native support for 4in1, 8in1 and 32in1 multicart bankswitching schemes. When using these schemes, the 'Reload ROM' action (by default, Control-r) will switch between each game in the ROM. * Added bankswitch support for ROMs smaller than 2K in size. These will be treated as 2K ROMs natively, without having to manually 'pad' them to 2048 bytes. * Added preliminary suppport for autodetection of X07 bankswitching. * Tweaked PAL autodetection; it was marking some PAL ROMs as NTSC. * Changed default location for Stella config files in Windows to the users' APPDATA folder (for XP and Vista, this is '~/Application Data/Stella'). The '~' symbol now represents the users PROFILE/home directory, matching its usage in Linux and OSX. The ability to override this with 'basedir.txt' is still available, but not advised. * Changed '-exitlauncher' commandline argument to '-uselauncher'. This works as before except the launcher is never used at all if the option is set to false. * Fixed crash when launching Stella from the commandline and giving a directory name instead of a rom filename.
June 9, 2009 - 2.8.0
* Added CRT simulation effects as described in the AtariAge posting CRT emulation for Stella. For now, this requires OpenGL 2.0 or greater with support for GLSL (GL Shading Language). This code will be expanded on and optimized in future releases. * Adding editing of extended RAM in the debugger RAM UI. The RAM 'spreadsheet' now shows the entire address space of RAM in the system, in 128 byte increments. The first bank shown is zero-page, with the others following in consecutive order. * The UI takes care of read vs. write port differences, so you don't have to worry about the offsets. For now, all SuperChip based ROMs (EFSC, F4SC, F6SC, F8SC) as well as 3E, CV, E7 and FASC are supported. * All ROMs which include SC extended RAM will now have memory erased if you attempt to read from the write port. Related to this, entering/exiting the debugger will no longer erase the extended RAM. * Patching of ROM for bankswitch types 0840, SB, UA and X07 is now implemented, but hasn't been extensively tested. * Visual improvements to the CPU register UI in the debugger; the SP/A/X/Y registers now have separate decimal and binary views. * Tweaked paddle control so that all positions are reachable in game 4 of Activision Casino in both NTSC and PAL versions. * SuperCharger/AR ROMs now start with a random value in the CPU accumulator. This should fix issues with Dragonstomper always starting in exactly the same state. * Auto-detection for '3F' bankswitching improved; several ROMs previously detected as 'F8' now work correctly. * Updated internal ROM properties database to ROM-Hunter version 5 (thanks go to RomHunter for his tireless research in this area). * Added '-exitlauncher' commandline argument and associated UI item, to specify what happens when you exit a ROM. Normally, exiting a ROM brings up the ROM launcher, but this can be disabled for those using an external frontend (in which case exiting a ROM also exits from Stella). * Re-added '-fastscbios' commandline argument, and added an associated UI item. When enabled, the SuperCharger load bars are now completely removed (and not just sped up as in previous releases). * The '-listrominfo' commandline argument now shows all ROM information built in to the internal database, taking into account any information in 'personal' stella.pro files. >> Get it HERE.
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Classic99 - v321 released |
| Posted by Robert - 06-24-09 07:45 - 0 comments |
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Texas Instruments TI99/4 emulator QUOTE 2009-06-22)
Implemented sprite flicker and 5-sprite-on-a-line flag >> Get it HERE.
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