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> WinArcadia 12.61 and AmiArcadia 12.6 released
Posted by Minuous - 10-26-09 05:45 - 0 comments
WinArcadia 12.61 (Windows): 2 November 2009
AmiArcadia 12.6 (AmigaOS 3): 26 October 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
Super Bug Advance 1.3 (GBA): 11 September 2009


AmiArcadia and WinArcadia are multi-emulators of these Signetics-based
machines:

* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978);
* the Central Data 2650 computer (1977);
* the Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980); and
* the Malzak 1 and 2 coin-ops by Kitronix (c. 1980).

Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support (5 supported languages), game selection sidebar, text-to-speech,
printer output, undithering, support for ZIPped games, clipboard support,
palette editor, tone retuning, high score management, force feedback.

Changes since V12.6:
. Improved force feedback support (WinArcadia).
. Miscellaneous improvements and bug fixes.

No release of AmiArcadia 12.61 is planned.

http://amigan.1emu.net/releases/
http://amigan.yatho.com/
Read 354 times - make a comment   

> MAME 0.134u4 Released!
Posted by iq_132 - 10-25-09 15:24 - 2 comments
QUOTE
0.134u4
-------


MAMETesters Bugs Fixed
----------------------
- 03475: [Crash/Freeze] exprraid: Game freezes after insert coins
while playing (Angelo Salese)


Source Changes
--------------
Discrete sound improvements: [couriersud]
- DSS_INVERTER_OSC optimizations
- OSD_PROFILING is now an environment variable. No more recompiling
to turn profiling on
- Added two asserts to task processing

Updated beaminv.c driver, in attempt to fix MT bug 03473. [stephh]

Draw Poker Hi-Lo - added discrete sound. [Derrick Renaud]

Relaxed romcmp filename length restriction. [Philip Bennett]

Blue Shark - added shark sound. [Derrick Renaud]

Fixed Sega System 16 ROM names according to real machine, and
corrected game version description for Alien Syndrome and SDI.
[Team Japump!!!]

Fixed TRIG3 register handling in GTIA for Atari XL/XE.
[Mariusz Wojcieszek]

Noraut/DPHL driver improvements: [Roberto Fresca]
* Added Draw Poker Hi-Lo (japanese), based on 8080A CPU.
* Merged the gtipoker memory map and machine driver with dphl.
* Created a base machine driver and then derivatives by hardware.
* Splitted the regular RAM and NVRAM systems.
* Added 'Hi-Lo Double Up Joker Poker' from SMS Manufacturing.
* Added smshilo hardware details and PCB layout.
* Added smshilo discrete sound circuitry scheme/documentation.

i386: implemented SLDT & STR opcodes. [Angelo Salese]

scsihd updates: [R. Belmont]
- Fixed parameter interpretation for READ(10) and READ(12)
- Added WRITE(10)

Naomi updates:
- Hackish support for 8888 tiles (Shootout Pool displays something).
[R. Belmont]
- Increased number of JVS analog channels for driving games
[R. Belmont]
- Protection data added for Crazy Taxi, Jambo! Safari, and Virtua
Tennis 2 [Deunan Knute, ANY]

Added PCB layouts of Bingo Roll / Bell Star (4 sets) [Team Europe]

Added Xtal location and values to Bingo Roll / Bell Star hardware/PCB
layouts. [Roberto Fresca]

Added Multi Game I (V.Ger 2.4) PCB layout. [Team Europe]

Mario - converted final mixing stage to DISCRETE_MIXER. This adds the
missing filtering on the walking sounds. [Derrick Renaud]

Fixed dsp56156 DO & BSCC opcode bugs. [Andrew Gardner]

Refactored Z80CTC to use devcb. Emulated coin flag flip-flop in
Cosmic Chasm. [Curt Coder]

DISCRETE_RC_CIRCUIT_1 - promoted skyraid custom charge to it's own
module so it could be used with the same circuit in Battlezone.
[Derrick Renaud]

Battlezone - updated to use new module. Adjusted sound levels.
Adjusted engine frequency. Remember there is a slider to adjust the
frequency. [Derrick Renaud]

Donkey Kong Jr. - set noise clock to a fixed measured frequency.
(Speed optimization) [Derrick Renaud]

Removed most remaining instances of statically initialized variables,
improving multisession support. [Atari Ace]

Removed dead function prototypes. [Atari Ace]

Swapped ddp2/ddp2a program ROMs around to match set descriptions.
[Lei Wu]

Fixed a couple of source typos. [Christophe Jaillet]

Added Chihiro BIOS loading. [Alex, Paul Hogger, David Alves,
Hugo Cesar Somellera Calderon, Jeremy Ostrowski, Daniel Palmer]

Fixed crimfght 4P version inputs. [Arthur Peale]

Added colour proms to Seta / Visco Roulette. [Team Europe]

Sped up ertictac driver VIDEO_UPDATE. [Christophe Jaillet]

Minor speed improvement to the e132xs core - don't pass opcode
parameter when calling instruction handlers. [Christophe Jaillet]

Added two-sided polygon flag and back-face culling to Model 3 video
emulation. [Naibo Zhang]

Changed stepstag set description to Stepping Stage Special.
[Naibo Zhang]

Added verified PAL dump to Tokio/Scramble Formation.
[Corrado Tomaselli]

Verified on PCB all the clocks for Mikie, changed the M6809 clock to
1.536MHz and Vsync to 60.59Hz. Changed the sound chips to variant
SN76489A which are the ones on the PCB. [Corrado Tomaselli]

Naomi: add protection data for 18 Wheeler [Deunan Knute, ANY]

DISCRETE_COUNTER - added MIN parameter and optimized speed.
[Derrick Renaud]

naomi: added 18 Wheeler JVS I/O and motor controller dumps.
[Gerald (COY)]

Added helper macro for CDP1864 screen creation. [Curt Coder]

Added PROM dumps to starfire and fireone. [TrevEB]

Battlezone - set unclipped volume to 50% slider position. This allows
you to drive the audio into clipping like a real game.
[Derrick Renaud]

Added helper macro for CDP1869. [Curt Coder]

Naomi: add revision G export BIOS. [R. Belmont]

Goldstar driver improvements: [Roberto Fresca]
* Added new game: New Lucky 8 Lines / New Super 8 Lines.
* Inputs and DIP switches from the scratch.
* Added Hopper service button to all New Lucky 8 Lines sets.
* Added Paytable settings DIP switch to all New Lucky 8 Lines sets.
* Minor clean-ups.
* Created a new machine driver for wcat3.
* Mapped the missing d000-efff ROM space range.
* Added PCB & DIP switches banks layouts for ns8lines.

Changed CPU clock display in the UI to display multiplied/divided
clocks instead of raw clocks. [Dirk Best]

Changed device callback system to look up devices owned by the same
parent if a child device references another device. [Dirk Best]

Fixed a couple of unbalaced profiling calls, and added output to help
identify the source of unbalanced calls. [Christophe Jaillet]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Turbo Outrun (Mega-Tech) [Any, Dumping Union]
Mahjong Gekisha [Luca Elia, Guru, Dyq, Bnathan]
Miracle Derby - Ascot [Stefan Lindberg, David Haywood]
New Lucky 8 Lines / New Super 8 Lines
[Roberto Fresca, Darklord & Team Europe]



New clones added
----------------
Alien Syndrome (System 16B, Japan, New version) [Team Japump!!!]
Hana Jingi (Japan, Bet) [Luca Elia, Guru, Brian Troha, Yasuhiro Ogawa]
Super Hang-On (Japan, FD1094 317-0038) [The Dumping Union]
Zaxxon (set 3) [Team Europe]
1942 (Revision A, bootleg) [Darran]
Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)
[J. Bijl, krick, Smitdogg]
Sonic Championship [Brian Troha, Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Criss Cross (Sweden) [Tormod]
Shootout Pool [ANY, The Dumping Union]
Virtua Tennis 2 (cartridge) [ANY, The Dumping Union]
Draw Poker Hi-Lo (Japanese) [Roberto Fresca]
Hi-Lo Double Up Joker Poker [Roberto Fresca, Alan Griffin]
Ten Spot [Smitdogg, N. Francfort, David Haywood]
Crazy Taxi [ANY, The Dumping Union]
18 Wheeler [ANY, The Dumping Union]
Jambo! Safari [ANY, The Dumping Union]
F355 Challenge (Twin) [ANY, The Dumping Union]
F355 Challenge 2 (Twin) [ANY, The Dumping Union]
Go! Go! Connie chan Jaka Jaka Janken
[Mariusz Wojcieszek, Dumping Union]


As always, the sources are available here:
http://mamedev.org/updates.html

Thanks to MAME-Fans on the mameworld forums for the heads up!
Read 446 times - last comment by Robert   

> FB Alpha 0.2.97.07 Released!
Posted by iq_132 - 10-25-09 00:52 - 3 comments
QUOTE
* Ported YM2413 core from SMS Plus and added an interface for it [Barry]
* Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [Barry]
* Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]
* Fixed a stupid bug I introduced in the K051649 core [Barry]
* Added timer support for the M6502 CPU [iq_132]
* Seperated the op code area for the M6502 CPU [iq_132]
* Fixed cheat support in the SH-2 CPU core [iq_132]
* Small fix to the Z80 core to reset the registers [iq_132]
* Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]
* Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo-Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [Barry]
* Fixed the XML Dat file output to properly support ampersands in rom names [Barry]
* Made the maximum rom name length 100 characters instead of 32 [Barry]
* Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]
* Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [Barry]
* Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [Barry]
* Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [Barry]
* Added an Atari filter to the game selection dialog [Barry]
* Added driver for Blood Bros. and Sky Smasher [iq_132]
* Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]
* Added a preliminary driver for games on DEC-8 hardware [iq_132]
* Added a preliminary driver for Gauntlet [Barry]
* Added driver for games on Karnov hardware [iq_132]
* Added driver for Konami Twin 16 hardware [iq_132]
* Added Bells & Whistles and Sunset Riders to the Konami drivers [Barry]
* Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]
* Added driver for Mitchell hardware [Barry]
* Added driver for games on NMK16 hardware [iq_132]
* Added driver for games on Psikyo SH hardware [iq_132]
* Added driver for Return of the Invaders [iq_132]
* Added driver for scooter Shooter [iq_132]
* Added Atomic Point and Snapper to the Sega System 16B driver [Barry]
* Added driver for Speed Rumbler [iq_132]
* Added preliminary driver for Toki [iq_132]
* Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]
* Added driver for games on Yun Sung 16 hardware [iq_132]
* Added driver for WWF Superstars [iq_132]
* Added bootleg of Street Fighter 2 to the CPS-1 driver [Barry]
* Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [Barry]
* Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [Barry]
* Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [Barry]
* Added clone of Dungeons & Dragons to the CPS-2 driver [Barry]
* Added clone of Battle of Atlantis to the Galaxian driver [Barry]
* Added a clone of Dambusters to the Galaxian driver [Barry]
* Added Kamakazi III to the Galaxian driver [Barry]
* Added various games and clones to the New Zealand Story driver [iq_132]
* Added clone of Pacman to the Galaxian driver [Barry]
* Added Phoenix Part 2 to the Galaxian driver [Barry]
* Added clone of Space War S to the Galaxian driver [Barry]
* Added clone of Strategy X to the Galaxian driver [Barry]
* Added clone of Metal Slug 4 to the Neo Geo driver [Barry]
* Added clone of Outrun to the Outrun driver [Barry]
* Added a clone to the Shadow Force driver [Barry]
* Added Back Fire to the Tecmo driver [iq_132]
* Added clone of Hellfire to the Toaplan-1 driver [Barry]
* Added clone of Battle Garegga to the Toaplan-2 driver [Barry]
* Added clone of X-Men to the X-Men driver [Barry]
* Fixed potential memory leak in the Tengai driver rom loading [kenshiro]
* Fixed the palette decoding in Dambusters to work with the correct PROM dump [Barry]
* Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]
* Added a module for the Konami K053936 IC module [iq_132]
* Added shadow support to the Konami IC chips where necessary [iq_132]
* Fixed Cue Brick [Barry]
* Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]
* Fixed the Haunted Castle driver [iq_132]
* Fixed an issue with the Konami Twin 16 driver when compiling with VC [Barry]
* Added support for the new graphic roms in gradius2 [Barry]
* Fixed savestates in the Gyrus driver [iq_132]
* Fixed the sound in Scooter Shoorer [Barry]
* Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [Barry]
* Modified the Power Instinct driver to use the generic drawing routines [iq_132]
* Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]
* Fixed the gun inputs in the Sammy shooting games [Barry]
* Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [Barry]
* Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]
* Tidied the Toki driver and added sound [Barry]
* PGM Updates [iq_132]
o Fixed kov2106 thanks to the FBA Shuffle team smile.gif [iq_132]
o Added a few small speedups
+ Only recalculate the whole palette when needed now rather than every frame [iq_132]
+ Clear all video buffers in one loop [iq_132]
o Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]
o Fixed sound after save state load [iq_132]
* Megadrive Updates [Barry]
o Fixed an issue with games' buggy sound programs expecting certain results back [Barry]
o Added support for some custom banking cartridges [Barry]
o Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [Barry]
o Removed rom editing capability from the web form [Barry]
o Updated the web-based Megadrive driver generator to support games with multiple roms [Barry]
o Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [Barry]
* Matched all sets to MAME 0.134u3 [Barry]
* Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [Barry]
* Updated libpng to version 1.2.40 [Barry]
* Updated the compile guides to work with the newest available tools [Barry]


http://barryharris.co.uk/article_view.php?id=144
Read 401 times - last comment by iq_132   

> Xfire Release 1.116
Posted by Wizard - 10-19-09 23:45 - 0 comments
Release notes for 1.116 October 19th, 2009

* Improved performance when broadcasting Live Video.
* Added the ability to post a poll in community (clan and guild) forums.
* Added the Xfire XO toolbar as an option in the full installer.
* Fixed a game-hang that could happen with some older games when trying to chat in-game.
* Fixed icon-drawing problem on Windows Vista.
* Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.
* New games supported:

CODE
      Dekaron     K.O.S. Secret Operations     Ran Online     League of Legends
      Operation Flashpoint: Dragon Rising     Order of War     Evochron Legends     Risen
      Star Wars The Clone Wars: Republic Heroes     FIFA 10     Dragon Oath     Soul of the Ultimate Nation
      Cities XL     Madballs in... Babo:Invasion     Heroes Over Europe     NBA 2K10
      Prison Tycoon 3: Lockdown


Enjoy!
Chris Kirmse
General Manager, Xfire


http://media.xfire.com/xfire/readme.html
Xfire.com
Read 508 times - make a comment   

> New Affiliate: VTEmulation.net
Posted by GameCop - 10-17-09 23:29 - 6 comments
There is some good news to announce today! VTEmulation.net is our newest affiliate in the 1Emulation group of recommended sites.



Run by Vincent T. Vantine, VTEmulation.net began in 2001 to offer the emulation community news, downloads, and a wonderful assortment of information for beginners in the scene. Just recently, the site relaunched after a long hiatus, and is now being updated daily, with a brand new design. Here at 1Emulation, we are honored and privileged to have VTEmulation join us and become affiliates.

--> http://www.VTEmulation.net/
Read 797 times - last comment by Shoma   

> MUGEN 1.0 RC3
Posted by megaman_zer0 - 10-13-09 04:11 - 1 comments
Get it HERE

QUOTE
* CNS: Fixed ScreenPos y trigger value calculation in cut stages.
* CNS: Fixed Explod y offset calculation in cut stages.
* CNS: Fixed issue where player may get incorrect custom state resources
* Renderer: Fixed master palfx not affecting TTF fonts.
* Input: Fixed keyboard input
* Input: Implemented joystick hat support
* mugen.cfg: Fixed AI.cheat not working
* General: Fixed Start+button not choosing palettes 7-12
* General: Fixed game slowdown when skipping frames
* Miscellaneous other fixes.
Read 702 times - last comment by Shoma   

> Mame 0.134u2
Posted by iq_132 - 10-4-09 08:09 - 1 comments
QUOTE
0.134u2
-------


MAMETesters Bugs Fixed
----------------------
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
- 03458: [Sound] bzone and clones: Broken engine sound (couriersud)



Source Changes
--------------
Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]

discrete_sound_r now can inquiry any node: [couriersud]
- the return type is UINT8, consequently the designer needs to ensure
that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is
the node value *after* scaling.

DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]

DISCRETE_566 - started making a more accurate simulation based on
testing of a real IC. This makes the rest of Sky Raider sounds work.
[Derrick Renaud]

Completed dump of Gun Survivor 2 cart [Guru]

Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.
Polygonet Commanders now goes in-game! [Andrew Gardner]

plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]

Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS
[Harmony]

m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]

exp is slow, but pow is even slower [couriersud]
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations

Impromved discrete performance for mario: [couriersud]
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks

M680x0 update: [R. Belmont]
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE

Fixed up RAM bank names to prevent crashes with memdump. Extended
explicit banks to 96. [Aaron Giles]

multfish.c driver fixes and improvements: [MetalliC]
- Hooked up inputs for Roll Fruit
- Added hopper emulation, payout now works
- Added information on how to initialize Roll Fruit
- Added in missing rom to a few MultiFish sets

DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
[Derrick Renaud]

Fixed ROM name of warpwarp. Also removed 4th program ROM which is not
present on real board. [Team Japump!!!]

Memory references can now explicitly specify logical or physical
access by prepending with an 'l' or 'p'. Logical remains the default.
Example: ppb@1000 = physical program space byte at address $1000.
ldw@2000 = logical data space word at address $2000. Changed cheat
finder to explicitly reference physical memory when writing out new
cheats. [Aaron Giles]

Added simple system for auto-detecting cheat-worthy RAM areas.
[Sandro Ronco]

Added NULL check to prevent MAME from crashing if a new input device
was connected at runtime. [David Haywood]

Expanded PROFILER_USERx to support up to 8 custom profiler areas.
[Christophe Jaillet]

Added more _NAME macros to be consistent with the standard naming
conventions. [Atari Ace]

Shuffled code around to better integrate HazeMD implementation.
[David Haywood, Fabio Priuli]

Sped up mario_custom_run() discrete sound. [Derrick Renaud]

Added discrete sound to Sprint 8. [Derrick Renaud]

Removed capacitor aging code and assumed range input is gnd for all
74LS629. [couriersud]

Omplemented m:n logic for buffered task nodes in discrete sound
[couriersud]
- preparation work so that a task node output buffer may be read by
more than one following task.
- target: implementation of task groups: tasks in a task group run
parallel, task groups serial. The current main task may than just
be task (in the last task group)

Space Walk - started discrete sounds. [Derrick Renaud]

Added static qualifiers where possible throughout the code.
[Atari Ace]

Discrete task groups [couriersud]
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9)
- Tasks are scheduled in the order of their task group
- Nodes are automatically buffered between task groups
- Discrete core determines nodes which need buffering to minimize
overhead (information in DISCRETE_LOG)
- A discrete block list now must put each stepped node into a task
if it uses tasks
- Drivers not using tasks will get one task allocated automatically
- Updated drivers accordingly
- Some more constification

Optimized tab removal in srcclean. [Atari Ace]

Centralized color definitions and made some colors more specific.
[Mamesick]

Hooked up Polynet Warriors joystick properly. [Andrew Gardner]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]



New clones added
----------------
Total Vice (ver UAC) [Phil Bennett]
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
Gals Panic 4 (Korea) [Choi Sung Ho]
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
Cadash (Germany) [Volker Hann, Team Europe]
Space Empire (bootleg) [Team Europe]
Target Hits (ver 1.0) [Andrew Conroy]
Vulcan Venture (Older) [Irongiant]
Astro Blaster (German) [Volker Hann & Team Europe]
Pac-Man (Galaxian hardware, set 2) [Team Europe]
Zaxxon (Japan) [Team Japump!!!!]



New games marked as GAME_NOT_WORKING
------------------------------------
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]
Seta Roulette? [Team Europe]


As always, updates can be had at http://www.mamedev.org

Thanks to Robbbbbbbbert for the news. smile.gif
Read 797 times - last comment by Hawq   

> XGEN Updater V2 / XGEN Pandora V2
Posted by megaman_zer0 - 10-2-09 18:59 - 0 comments
get it HERE

QUOTE
It’s about that time, time you upgrade to the latest and greatest from Team GENyUS. So rather than doing the incremental update thing: M33 -> GEN-A -> GEN-B -> GEN-B2 etc… Jump straight to 5.50 GEN-B2 with Yoshihiro’s XGEN Updater. Of course this only applies to PSP-1000 and PSP-2000 owners with a non TA-88v3 board. And if you’re already sporting GEN – continue on keepin’ on.

XGEN Updater installs Custom Firmware 5.50 GEN-B2 directly on your already hacked hand held, which needs to be running 3.71 M33 or above. XGEN Pandora will modify your Despertar del Cementerio v8 setup. So whenever you need to call upon Pandora, she’ll be restoring/reflashing 5.50 GEN-B2 instead of 5.00 M33.
Read 806 times - make a comment   

> MUGEN 1.0 RC2
Posted by megaman_zer0 - 10-2-09 05:21 - 1 comments
Get it Here

QUOTE
Engine Changes

* BG: Improved performance of parallax BGs.
* Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn't officially supported so we strongly recommend against using it for new content.

Bug Fixes

* BG: Fixed bug where tiled parallax BGs did not draw.
* BG: Fixed scaled trans sub BGs.
* CNS: Fixed trigger redirection coordspace bug.
* CNS: Fixed screenpos x trigger.
* CNS: Fixed helper not inheriting palno from parent.
* CNS: Corrected bug in ** operator for integer arguments with exponent >= 0.
* CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded.
* FNT: Fixed font newline bug for True Type fonts with text wrapping.
* Motifs: Fixed invalid font in combo counter crash.
* mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues.
* SND: Fixed snd loading failure using wavs with certain headers.
* Stages: Fixed random stage load error during continue.
* Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
* Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files.
* Fixed AI.RandomColor = 0 crash.
* Resolved SDL crash on non-SSE2 processors.
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> Xfire Release 1.114
Posted by Wizard - 09-28-09 22:22 - 0 comments
Release notes for 1.114 September 8th, 2009
CODE
    * Many changes to Live Video (beta):
          o Reduced default broadcast bandwidth usage
          o Reduced CPU usage while broadcasting (though it is still significant)
          o Fixed many smaller problems
    * Fixed problems with logging into @msn.com accounts
    * Fixed a problem logging in if you have over 5000 remote screenshots
    * Fixed a serious problem some users experienced if IE8 is installed
    * Vastly improved community search
    * New games supported:
      Smash Online     Freespace 2     Wolfenstein     Champions Online
      Joint Operations: Combined Arms Gold     Still Life 2     The Sims 2 University Life Collection     AI War
      CrimeCraft     Divinity II: Ego Draconis     Runaway Gift     Raven Squad


Enjoy!
Chris Kirmse
General Manager, Xfire


http://media.xfire.com/xfire/readme.html
www.xfire.com
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RSS Lo-Fi Version Time is now: 7th November 2009 - 06:53 PM